Public Test 1.0.9 - 11-Jul-2013 - Morning Feedback
#41
Posted 11 July 2013 - 09:53 AM
Clicked launch selecting "Any". First time I went straight to mechlab with default Key settings.
Second time did "Any" again, with Fullscreen and adjusted key settings. Went to black loading screen for about 15-30 secs before dropping back into mechlab.
Third try.
Clicked launch selecting "Assault". Got in no trouble. FR and Ping similar to current game. Performance seems similar as well, and hit detection is still having some problems. OVerall, thumbs up.
#42
Posted 11 July 2013 - 09:54 AM
M0rpHeu5, on 11 July 2013 - 09:51 AM, said:
Did you remember to fix the options? They were set to defoult
Yes, that bad. I even used the same user.cfg to make sure everything is compareable, its cruel for me and any other european players. The Hit detection is by far the worst.
#43
Posted 11 July 2013 - 09:54 AM
#44
Posted 11 July 2013 - 09:55 AM
Edit: just rebooted the client twice, issue still not fixed
Edited by DiscoCake, 11 July 2013 - 09:57 AM.
#45
Posted 11 July 2013 - 09:56 AM
ping was the same
no bugs so far
definitely needs more ammo per ton.
#46
Posted 11 July 2013 - 09:57 AM
Karl Berg, on 11 July 2013 - 09:50 AM, said:
We're actively tracking the launch to black-screen issues that several users are experiencing, and have some strong suspicions about the cause. We're going to be performing a bit of live maintenance on the public test environment that will hopefully resolve the issues. We'll keep you updated.
Sorry for any troubles, and thanks for your help!
Give unto us more time to break-test it for you then, pretty please ? ? ?
^^
#47
Posted 11 July 2013 - 10:00 AM
Hit detection seems worse.
The team that makes the first kills wins. 12vs12 is worse here than 8vs8.
Boating is a must, even more in 12vs12 than 8vs8.
#48
Posted 11 July 2013 - 10:00 AM
Also, just had a drop where the last guy DC's on his own and it didnt end the match. This is the same as the old bug that used to do this.
Actual gameplay is AMAZING. Performance is fine, same as live. The actual gameplay is so much more chaotic and fun!
We had a full lance flank last match and it worked. In a pug game.
Edited by Sprouticus, 11 July 2013 - 10:01 AM.
#49
Posted 11 July 2013 - 10:03 AM
One of the guys in the game with me said he was talking to a dev and they were saying it wasn't in.
What's the deal?
#50
Posted 11 July 2013 - 10:07 AM
#51
Posted 11 July 2013 - 10:07 AM
I find the smaller maps way too small, with little maneuverability room.
Other than the first problem, I didn't have any noticeable issues except maybe a slight ping increase on my side of things, though I have only been pug dropping.
Outside technical feedback, I'm not a fan of the system, though that is probably due to the current meta and my insistence on trying out a brawling Victor.
#52
Posted 11 July 2013 - 10:07 AM
#53
Posted 11 July 2013 - 10:08 AM
I never crash normally, but I noticed two map load crashes - you see the list of players loading into the map, but crash before the startup animation.
Also, the front end has done this to me a couple times after matches. Closing and restarting the client fixes is:
#54
Posted 11 July 2013 - 10:09 AM
#55
Posted 11 July 2013 - 10:09 AM
#56
Posted 11 July 2013 - 10:10 AM
#57
Posted 11 July 2013 - 10:11 AM
Caustic and Canyons are fine, and feel much like Forest Colony used to - by this I mean they feel a little smaller, but good to play on.
River City, despite being a small map, works well. Now you pretty much never have the "teams take opposite paths and miss each other" issue, and the match really benefits from splitting your forces (too many mechs clumped up can't fire effectively).
Forest Colony is just too small. Seriously, it's just too small. It's not fun to play on.
The large maps are awesome. There's lots of room to maneuver, and fights are very interesting.
#58
Posted 11 July 2013 - 10:12 AM
#59
Posted 11 July 2013 - 10:12 AM
#60
Posted 11 July 2013 - 10:12 AM
Anyway, the 1 time I got killed, I was looking at the damage report and it said I was damaged by blah wep and blah wep, but also said I was damaged by....
???
yes, 3 ?'s, wtf wep is that supposed to be?
6 user(s) are reading this topic
0 members, 6 guests, 0 anonymous users