reddevil, on 24 September 2013 - 11:25 PM, said:
Is this an honest statement or is this Spider players wanting to hide an advantage from the devs?
Not trying to start anything. I'm actually thinking of picking up lights next, and the Spider just seams like it has a phased shield around it. I'm starting to think it would be dumb to pick any other light.
So buy a Spider is what I'm thinking (unless it's getting "fixed," or "nurfed" soon).
The spider's profile is what makes it "glitched". For its weight, it is actually quite tall, and instead of having a long profile (Raven, Jenner) or a wide profile (commando), it actually has a pretty cylindrical profile, making it have a smaller surface area even than the commando. Its relative height further reduces its lateral profile, and the lateral profile is the important factor for being hit since that is where all the speed and hsr issues come into play, not to mention aiming is 90% lateral position and 10% vertical. These factors combined with jump jets make spiders the most difficult mech to hit, and specifically to target a particular location on. Spiders are certainly easy to hit once you get used to the quirks inherent in your own personal lag to the server, but they are still more difficult than anything else due to the aforementioned profile considerations, which makes them one of the most survivable mechs in the game...if you don't go face hug people with ac20's. The actual HSR problems are inherent to the game, and don't have anything to do with the spider, but the spider makes those problems more obvious.
All that being said, the developers can do to the spider what they did to the Raven's legs and artificially (and invisibly) increase the size of the profile so that they are easier to hit. I don't think they will because Spiders are simply not overpowered. They are a lot of work for little reward compared to Jenners and Ravens, but they have one of the highest skill caps in the game (managing running at 150 kph, jump jets, ecm, arm + torso weapons, no streaks, and a small weapon loadout), which, combined with the smallest profile in the game, allows the spider to do things no other light can do and truly shine in the hands of a pilot with 100's of games under his belt.
In a spider, it takes a lot of work, danger, and skill to get a 700+ damage game. On the other hand, when I pick up a Jenner F, throw 5 ML's on it, and play defensive, it seems like every other game is that way. They are very different playstyles: one is frenetic, in-your-face gameplay causing the most mayhem and confusion possible, and the other is trying to gank people and hide before they can get you in their crosshairs from 300+ meters away. In a Jenner, you have to play defensive or you'll die due to the ct, and in a spider, you can't play defensive or you won't be very effective.
Edited by ohtochooseaname, 25 September 2013 - 01:36 PM.