Bankrupt pilots?
#1
Posted 10 June 2012 - 06:14 AM
Is there game mechanics to prevent that or do you have to walk into a fight a 50% and no ammo for a main gun?
#2
Posted 10 June 2012 - 06:17 AM
#3
Posted 10 June 2012 - 06:18 AM
#4
Posted 10 June 2012 - 06:19 AM
BlackMoore, on 10 June 2012 - 06:14 AM, said:
Never spend more than you need to. Always spend on a budget and do modifications in piecemeal so you get the kinks worked out.
Quote
Consequences for making bad decisions? Yes please!
#5
Posted 10 June 2012 - 06:21 AM
#6
Posted 10 June 2012 - 06:24 AM
There has to be some sort of protection against mistakes, like how you can't sell quest items in most games.
#7
Posted 10 June 2012 - 06:34 AM
You've got to keep in mind that C-bills lets you buy things, but whether the MWO makes that item available on the market (it does not seem to be a global market and appears to be individual to each player) is another matter.
If MWO uses free tier 1 equipment, then they'd have a HUGE divide between say ahh, cashed up players with clan tech vs some guy in a jenner with 1 shot of lrms and 2 machine guns, who would still take a player slot in the game (again they may balance that out by mech value but we'll see).
#8
Posted 10 June 2012 - 06:37 AM
but theres no word yet on a try before you buy area.
#9
Posted 10 June 2012 - 06:38 AM
NDA
May your just making a general statement about an idea you have?
I think you will (should ) earn c-bills enough to keep moving up in
game , but I did read some where , that some people may have to
go into battles not fully repaired even.
#10
Posted 10 June 2012 - 06:45 AM
Maybe they could also have training missions that reward you with a simple item.
I think this is all very unlikely though. I'm betting on the rewards you get from fighting, even if loosing, being more then enough to keep your gear repaired. This isn't a new concept, LOTS of games do this. In most of them the only way someone gets completely screwed is if they go out of their way and specifically on purpose screw themselves over and over and over.
Now how many people will cry about not being able to fully repair all their stuff to best all the time even when they do horrible...well, you'll always have whiners.
#11
Posted 10 June 2012 - 06:50 AM
Also if ammo was very expensive, ballistic or missile based loadout would bankrupt players at a ridiculous rate.
Alas with all things, guess we'll find out come mid July.
#12
Posted 10 June 2012 - 06:59 AM
FinnMcKool, on 10 June 2012 - 06:38 AM, said:
NDA
May your just making a general statement about an idea you have?
I think you will (should ) earn c-bills enough to keep moving up in
game , but I did read some where , that some people may have to
go into battles not fully repaired even.
lol fair enough, I'm guessing from the mechlab video
#13
Posted 10 June 2012 - 07:04 AM
Also premium mechs will always make you more c-bills then what you spend to repair/rearm them.
So either play it safe and always have that extra mil for a black day, buy premium mech or buy premium currency.
Edited by Doxy, 10 June 2012 - 07:05 AM.
#14
Posted 10 June 2012 - 07:08 AM
#15
Posted 10 June 2012 - 07:12 AM
Every match is the player taking a contract to complete a task, such as capture X base or destroy all enemy at Y location. The Devs could set it up so a portion of the contract fee is paid when the mission is accepted (just enough C-Bills to get a mech into minimum fighting shape) , and allow the player to visit the Mech Lab before the launch of the match.
Then, to avoid abuse, make it so that if the player (for any reason) does not complete the match (such as disconnecting) his mech reverts to its pre-repaired condition.
#16
Posted 10 June 2012 - 07:13 AM
#17
Posted 10 June 2012 - 07:17 AM
BlackMoore, on 10 June 2012 - 06:14 AM, said:
Is there game mechanics to prevent that or do you have to walk into a fight a 50% and no ammo for a main gun?
I think people will want to build their aresal. I will probably sit on every purchase. I may not like it now but I will later.
#18
Posted 10 June 2012 - 07:18 AM
#19
Posted 10 June 2012 - 07:21 AM
Honestly I hope it isn't possible to actually lose C-Bills as that tends to punish green players rather than assist better players.
#20
Posted 10 June 2012 - 07:21 AM
So basically, punishment for bad decisions without permanent damage to gameplay. Sounds good to me.
Edit: Can't seem to find it. Maybe I imagined it?
Edited by EmperorMyrf, 10 June 2012 - 07:43 AM.
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