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Bankrupt pilots?


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#1 BlackMoore

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Posted 10 June 2012 - 06:14 AM

Looking at the MechLab, selling a part gives you less money than what you bought it for. Which is how I would expect it. But what happens if you make bad choices in the mechlab and don't have enough c-bill to buy ammo or repair your mech?

Is there game mechanics to prevent that or do you have to walk into a fight a 50% and no ammo for a main gun?

#2 Proteaus

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Posted 10 June 2012 - 06:17 AM

I bet you only make that mistake once lol

#3 kelmar6821

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Posted 10 June 2012 - 06:18 AM

Maybe they'll have noobtank/armor suits for free. kinda like Tier1's in WOT

#4 Black Sunder

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Posted 10 June 2012 - 06:19 AM

View PostBlackMoore, on 10 June 2012 - 06:14 AM, said:

Looking at the MechLab, selling a part gives you less money than what you bought it for. Which is how I would expect it. But what happens if you make bad choices in the mechlab and don't have enough c-bill to buy ammo or repair your mech?


Never spend more than you need to. Always spend on a budget and do modifications in piecemeal so you get the kinks worked out.

Quote

Is there game mechanics to prevent that or do you have to walk into a fight a 50% and no ammo for a main gun?


Consequences for making bad decisions? Yes please!

#5 Crozekiel

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Posted 10 June 2012 - 06:21 AM

I would assume with this, as with life, making poor choices could leave you in a bad situation... But I would think you would have to make a series of horrendous choices to actually end up with only one mech half damaged and no ammo... If keeping your current mech at its current level was so difficult that a couple minor bad decisions makes it impossible, then ever moving up to better things would be nearly impossible...

#6 tenderloving

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Posted 10 June 2012 - 06:24 AM

I would imagine that you won't be able to sell/delete your starter mech and it's primary configuration weapons.

There has to be some sort of protection against mistakes, like how you can't sell quest items in most games.

#7 r1oh7

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Posted 10 June 2012 - 06:34 AM

I actually think you'd get C-bills over time, without doing anything, up to a limit though...

You've got to keep in mind that C-bills lets you buy things, but whether the MWO makes that item available on the market (it does not seem to be a global market and appears to be individual to each player) is another matter.

If MWO uses free tier 1 equipment, then they'd have a HUGE divide between say ahh, cashed up players with clan tech vs some guy in a jenner with 1 shot of lrms and 2 machine guns, who would still take a player slot in the game (again they may balance that out by mech value but we'll see).

#8 evil713

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Posted 10 June 2012 - 06:37 AM

it was mentioned in the mechlab video that you did not pay for anything till you pushed the final accept button and left the mechlab.

but theres no word yet on a try before you buy area.

#9 FinnMcKool

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Posted 10 June 2012 - 06:38 AM

if you saw that in the Beta you cant talk about it here.


NDA

May your just making a general statement about an idea you have?
I think you will (should ) earn c-bills enough to keep moving up in
game , but I did read some where , that some people may have to
go into battles not fully repaired even.

#10 Faceless Priest

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Posted 10 June 2012 - 06:45 AM

My guess is with the starting gear stuff. That's how nearly all these games do it and it just makes sense. There will be some simple gear/mechs more then likely that can't be destroyed/sold.

Maybe they could also have training missions that reward you with a simple item.

I think this is all very unlikely though. I'm betting on the rewards you get from fighting, even if loosing, being more then enough to keep your gear repaired. This isn't a new concept, LOTS of games do this. In most of them the only way someone gets completely screwed is if they go out of their way and specifically on purpose screw themselves over and over and over.

Now how many people will cry about not being able to fully repair all their stuff to best all the time even when they do horrible...well, you'll always have whiners.

#11 AdamantVallation

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Posted 10 June 2012 - 06:50 AM

I know people are tired of WoT references, but I think that's likely the route it will go. Ammo and repairs will probably be fairly cheap, so you should be able to go into battles loaded with what you have, but new gear, weapons etc will have very high costs. I am also thinking there will be a baseline, like a mech chassis that is free, so if you ever go totally bankrupt, you can start from somewhere.

Also if ammo was very expensive, ballistic or missile based loadout would bankrupt players at a ridiculous rate.

Alas with all things, guess we'll find out come mid July.

#12 r1oh7

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Posted 10 June 2012 - 06:59 AM

View PostFinnMcKool, on 10 June 2012 - 06:38 AM, said:

if you saw that in the Beta you cant talk about it here.


NDA

May your just making a general statement about an idea you have?
I think you will (should ) earn c-bills enough to keep moving up in
game , but I did read some where , that some people may have to
go into battles not fully repaired even.


lol fair enough, I'm guessing from the mechlab video

#13 Doxy

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Posted 10 June 2012 - 07:04 AM

If you are out of c-bills and have no way to earn them via ingame, you pay RL cash and convert that currency into ingame c-bills.
Also premium mechs will always make you more c-bills then what you spend to repair/rearm them.

So either play it safe and always have that extra mil for a black day, buy premium mech or buy premium currency.

Edited by Doxy, 10 June 2012 - 07:05 AM.


#14 Thaurien

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Posted 10 June 2012 - 07:08 AM

I can understand where you are coming from, not having enough to pay for repairs. It was pure dread to fix my t-43 i believe it was in WoT, but i could usually just play my tier 2 tank a few times and afford to fix my higher tier tank. I hope this game does it along the same lines if needed. Maybe play a light for a few matches, so you can play your main, sort of thing. Maybe even have to go into battle, not fully loaded or alrdy damaged, Mercs do what they have to do to survive, i wouldnt be against that. I think not having enough for a certain weapon or ammo will lead to more interesting battles. It would be a minor temp. annoyance, at best.

#15 FactorlanP

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Posted 10 June 2012 - 07:12 AM

It seems to me that the simplest way to avoid this issue will be....

Every match is the player taking a contract to complete a task, such as capture X base or destroy all enemy at Y location. The Devs could set it up so a portion of the contract fee is paid when the mission is accepted (just enough C-Bills to get a mech into minimum fighting shape) , and allow the player to visit the Mech Lab before the launch of the match.

Then, to avoid abuse, make it so that if the player (for any reason) does not complete the match (such as disconnecting) his mech reverts to its pre-repaired condition.

#16 Reyge

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Posted 10 June 2012 - 07:13 AM

Trust in the devs to have a work-around for this problem. But, just in case they don't, two pieces of advice: first, find out if it's possible to create more than one character per account, and second, SPEND CAREFULLY!!! Don't even TRY that all-machinegun Atlas, as I'm pretty sure you'll lose it to something with some range.

#17 Nintenja

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Posted 10 June 2012 - 07:17 AM

View PostBlackMoore, on 10 June 2012 - 06:14 AM, said:

Looking at the MechLab, selling a part gives you less money than what you bought it for. Which is how I would expect it. But what happens if you make bad choices in the mechlab and don't have enough c-bill to buy ammo or repair your mech?

Is there game mechanics to prevent that or do you have to walk into a fight a 50% and no ammo for a main gun?

I think people will want to build their aresal. I will probably sit on every purchase. I may not like it now but I will later.

#18 Diomed

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Posted 10 June 2012 - 07:18 AM

There will be some kind of safety net. If the devs fail to have this feature they will loose players in droves.

#19 SweetJackal

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Posted 10 June 2012 - 07:21 AM

Please stop worrying about the in game economy. We know -nothing- about how C-Bill gains will work or if it will even be possible to lose C-Bills due to performance in a match.

Honestly I hope it isn't possible to actually lose C-Bills as that tends to punish green players rather than assist better players.

#20 Eggs Mayhem

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Posted 10 June 2012 - 07:21 AM

I really need to find where it's mentioned, but one of the devs mentioned their solution for this issue. He said that you will be able to use your mech in barely-working condition, so that you may still play to replenish your C-bills to get away from that bankruptcy.

So basically, punishment for bad decisions without permanent damage to gameplay. Sounds good to me.

Edit: Can't seem to find it. Maybe I imagined it?

Edited by EmperorMyrf, 10 June 2012 - 07:43 AM.






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