

In The Future, Cbill Cost For Mechs Can Go Sky High
#1
Posted 04 July 2013 - 11:21 PM
Would you be willing to pay for mechs that range from 20 million to 30 million CBills? Because that's what the range of many Clan heavy and Assault mechs could cost, such as the iconic Mad Cat. Not only that, but certain IS assaults also foot a high bill, such as the Mauler and the Devastator.
http://www.sarna.net..._Wolf_(Mad_Cat)
24 million CBills for the Mad Cat
This IS mech costs nearly 23 million C Bills.
http://www.sarna.net/wiki/Devastator
The king of Mechwarrior 4, the Daishi, costs nearly 30 million CBills.
http://www.sarna.net...e_Wolf_(Daishi)
If is not likely though that MC costs are going to rocket as well, since MC costs are non canon and are directly based on tonnage. Which means in terms of MC, a Mad Cat is going to cost somewhere between an Cataphract and an Awesome.
Will players be willing to fork their costs in Cbills? Or go with MC and the risk the perception the game is trying to be P2W?
This is a problem we might encounter a year from now though. But give it some thought.
#2
Posted 04 July 2013 - 11:56 PM
Also, there is the problem of clan tech being better in every way to IS tech.
In the end, if there isn't a different kind of structure in place, then the only people with clan tech will be those who play a ton or have premium time. And those are the ones that will be winning matches and making even more Cbills compared to the other players. I don't have a problem with clan tech being better or more expensive or rarer, but the gulf in cost seems rather extreme as you pointed out.
I would love to see salvage opportunities perhaps tied to winning certain matches or planets in CW. It felt like a true prize in MechCommander or MechWarrior to get that clan tech. But we will just have to see what PGI has up their sleeves...
#3
Posted 05 July 2013 - 01:09 AM
#4
Posted 05 July 2013 - 01:26 AM
The price associated with them is simply a relative deduction of how much would equivalent equipment cost in the IS.
#5
Posted 05 July 2013 - 02:12 AM
If you play 10 games a day 4 days a week thats 4.000.000 in just 1 week then it just takes 6 weeks to save the amount.
I currentley have 103 million I havent spent yet but I admit I dont buy Assaults
I'm sure its going to be a while before we can buy clan mechs. So shouldnt be a problem.
#6
Posted 05 July 2013 - 02:32 AM
(I had 3...)
#8
Posted 05 July 2013 - 02:47 AM
Blaike, on 05 July 2013 - 02:12 AM, said:
If you play 10 games a day 4 days a week thats 4.000.000 in just 1 week then it just takes 6 weeks to save the amount.
I currentley have 103 million I havent spent yet but I admit I dont buy Assaults
I'm sure its going to be a while before we can buy clan mechs. So shouldnt be a problem.
10 games a day (approx. 1.5 hours)? Just 6 weeks? A lot of people like buying a lot of mechs and don't have your kind of space money saved. Maybe it'll be different with an actual game to play, but 6 weeks of dropping in the current game just to save up enough to buy a single mech variant - basic only, no upgrades or customisation - is far, far too long. I don't think CW will add enough value on its own to not make 6 weeks less of an off-putting grind.
There needs to be a more gradual progression available than "bore yourself with the exact same thing every day for weeks in order to get a new way to do the same old thing". It remains to be seen how they'll do it, but it would be massively flawed design to assume people will stick around to play and put money into such a dull grindfest.
Note: I am assuming that by the time clans are going to arrive there will be more substance to the game and we will no longer be hoping for something to arrive in the future to change the current dull grindfest, because that thing will have already arrived.
#9
Posted 05 July 2013 - 03:22 AM

#10
Posted 05 July 2013 - 05:00 AM
#11
Posted 07 July 2013 - 11:24 AM
#12
Posted 07 July 2013 - 06:55 PM
#13
Posted 07 July 2013 - 07:19 PM
Edited by Spheroid, 07 July 2013 - 07:40 PM.
#14
Posted 07 July 2013 - 07:53 PM
PGI is sitting in a good spot. So many players have so many cbills and the players have a desire to own more mechs. Mech bays only cost 300 MC. At some point players are going to want to spend some money. Especially when the clans come.
#15
Posted 07 July 2013 - 11:13 PM
I think they will take some kind of loyality points, just like we will get them for CW and house standings. Maybe they go deep into the clans and you have to compete in a trial for a new mech, who knows? But i doubt we'll see such creativity, at the end you'll need to get those 30 million c-bills...
#16
Posted 08 July 2013 - 01:45 AM
maybe the whole loyalty points thing yeah
#17
Posted 08 July 2013 - 02:02 AM
#18
Posted 08 July 2013 - 10:56 AM
#19
Posted 08 July 2013 - 11:07 AM
The clan tech is going to be expensive as f*ck, and people will give them money to cut the grind.
The P2W arguments will crop up, and have more fervor than ever, but their basis will still be questionable. If PGI allows us to put clan tech in the IS mechs, they wont have a leg to stand on, just tears that they cant grind out a Timberwolf in 2 hours and don't want to pay for it.
#20
Posted 08 July 2013 - 11:26 AM
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