WarZ, on 09 July 2013 - 12:40 PM, said:
Ive spectated you and your play style. This is completely how you play. Now you're cool and all but you are asking for the game to fit your play style at the expense of others play styles. That doesnt seem very fair or balancing.
For the record I play everything well, I'm not a sniper only, brawler only, etc, so i'm not trying to support one or the other.
Though I prefer mobility,
I don't desire people to shift their playstyles to be more like mine. I do desire for skill-less play to go away.
Sniping is a perfectly valid skill and playstyle. I think it should be totally viable. I just think a PPC Stalker should have to click twice to put its 4xPPCs on the same component. That said, even mobile brawler builds would be affected the same way by my proposal. If you look at the Scenarios section, you'll see that builds like the Splatcat and 40 Jager won't be getting a free pass.
I simply want every playstyle to take a relatively equal amount of skill. Right now, a coma patient can top the scoreboard in a PPC Stalker. There is no perfect balance, and even if there was, it would make things uninteresting. That said, what we have right now is a complete joke.
Additionally, I think
my solution is most advantageous for lights and mediums, because they would effectively have the same pinpoint alpha potential as the craziest assault boat. Sure, they would still do less damage over time, and they wouldn't be able to deal out a huge alpha strike, but removing the ability of assaults to vaporize them in a shot or two it would put them (particularly mediums) on competitive footing.
I hopped back in my 732 the other night to see what effect the jumpjet screen shake removal had on jumpsniping. One round, five kills, three assists, most of the damage, and zero effort. And it's not just a fluke. Unless I do something dumb or they bring an equal amount of cheese, my opponents have little bearing on the fight.
I play LRMs, I play scouts, I play brawlers, I play strikers, and I play snipers.
Right now, snipers can instagib scouts, out-brawl brawlers, evaporate strikers, and aren't hostage to the situational factors of LRMs. I agree that brawling needs to be brought in-line with sniping, but I think the proper way to do that is to nerf extreme, pinpoint damage rather than buff everything into an instakill weapon.
Edited by Homeless Bill, 09 July 2013 - 02:25 PM.