It has been 2 years since the ComStar Explorer Corps vessel Outbound Light located the remnants of Kerensky's Exodus Fleet, drifting in a cold and decaying orbit around a small planet located at X: -113.04 Y: 1595.18 Although ComStar, as you would expect, tried to keep this a secret (imagine the power they could evoke from such a massive War Fleet)... they were unable to stop The Spread.
The moment Precentor Dupont and his crew returned to debrief the rest of Our Holy Order with what they had found, they doomed us all. As we all know, Comstar Agents like to get around. And when they are infected with a contagious virus... the virus gets around, too.
The Year is 3050.
All former Terran Hegemony planets are over-run and uninhabitable. It seems to be spreading outward from there, however it now looks like every Capital planet's initial exposures are maturing to the infective state. it takes a month or so for symptoms to surface, but when they do it's sudden and catastrophic. Basically, anywhere that ComStar has a strong presence is becoming a Zombie Infested Wasteland. You wanna mercenary contract? Too bad, since the MRB was run by ComStar the planet of OutReach has served as one of the most effective dispersal points of this plague, sending infected Mercenaries out to wherever the Big Money cash is... or, well.. was.
_________________________________________________________________
_________________________________________________________________
So: trade routes are in tatters; you're the last Combat Operative of your Mercenary Band since you dusted-off before the rest of your Lance could bring those ******* spores back with them. WTF made them think it'd be a good idea to pillage a *perfectly intact* abandoned convoy, those stupid *****. Who the heck abandons a perfect convoy, on foot, in the desert? You think they all just decided to stretch their legs...? Our Salvage Lance moved in and, GUESS WHAT?! there were bodies, but no sign of weapons fire. ******* geniuses, they thought this would be "ripe for the picking." Sheesh... more like rife with infection. Twits.
Anyways... Your Technicians are still with you, though, and you have full access to your MechLab. In fact, since you popped that unarmed transport carrier last month, you now have a good stash of Infantry Bays and Cargo Bays that you can mount on your MW:O Mech, too.
_________________________________________________________________
_________________________________________________________________
RULES
- All Mechs and Weapons much be chosen from the MW:O MechLab.
- You may freely use ECM (yes), BAP, DHS, ES, FFA, or Artemis
- You may equip one or more Infantry Bays or Infantry Compartments listed here (but no Battle Armor bays)
- You may mount a Lift Hoist
- Infantry Bays/Compartments can hold some personal/merchant cargo (tons) along with the accommodations they provide: Foot Inf. (0.5 tons), Jump (0.75 tons), Motorized (1 ton), Mechanized (1.5 tons)
- Cargo Bays Rules: they use 1 slot/ton of capacity, and weigh HALF as much as they can carry, when empty.
- You may equip a reusable UAV for 0.5 ton/1 slot (I said reusable, not respawning, so try not to break it)
- You may equip 1/2 tons of ammo but they still use 1 full slot
- Be honest about whether or not you have enough free slots to add equipment that's not in the MW:O client MechLab such as Infantry Bays, etc.
_________________________________________________________________
_________________________________________________________________
So... do you make something designed purely for marauding and pillaging the helpless? Are you going to try and band together with another Merc group? Are you going to build a Survival Mech with personal housing and emergency supplies, or are you going to try and keep yourself tied to others in a cooperative setting?
Edited by Prosperity Park, 09 July 2013 - 04:10 PM.