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What I Gather From Gameplay Balance: Many Players Want To Que Against People Who Don't Play To Win. Make A New Que, "play For Fun, Not To Win"


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Poll: What I Gather From Gameplay Balance: Many Players Want To Que Against People Who Don't Play To Win. Make A New Que, "play For Fun, Not To Win" (68 member(s) have cast votes)

Would you like separate ques?

  1. I would play most of my games in the "Play for Fun, Not to Win" que. (5 votes [7.35%])

    Percentage of vote: 7.35%

  2. I would play most of my games in the "Play to Win" Que (13 votes [19.12%])

    Percentage of vote: 19.12%

  3. We should all remain in the same que, despite the fact that I DO NOT attempt to win the games I play, but some players do. (3 votes [4.41%])

    Percentage of vote: 4.41%

  4. We should all remain in the same que, despite the fact that I DO attempt to win the games I play, but some players don't. (41 votes [60.29%])

    Percentage of vote: 60.29%

  5. There should be separate ques, but I don't know where I would play. (6 votes [8.82%])

    Percentage of vote: 8.82%

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#21 Ralgas

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Posted 09 July 2013 - 08:22 PM

View PostPEEFsmash, on 09 July 2013 - 07:49 PM, said:


I think that's what they are trying to do with this matchmaking system, but it isn't quite working as intended.


That is the problem though, is the elites being thrown in with trials trying to force lower elo on the high player or is it just shortages of players in one/both of the brackets being filled with the other to keep que times down?

#22 Hungus

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Posted 09 July 2013 - 08:30 PM

'I just play for fun' is an excuse used by low skill players who cannot admit to their inadequacy in every single online game. A good skill based match making system is all that is needed.

Edited by Hungus, 09 July 2013 - 08:30 PM.


#23 kesuga7

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Posted 09 July 2013 - 08:41 PM

this game has the ability to equip mech varaints with different builds on same mech
(even then you can play for fun EX: using smoke grenade launcher as a primary in battlefield 3)
using a shittastic gun in other games does not compare to a game with mechs that let you do and tweak what you want on it

And with that you can run cheese for fun such as machine guns/flamers and my flamer awesome ;p

but even then my idea of guys who play for fun are guys who don't necessarily aim to win most of the time but do
a competitive mindset of using 'optimal' builds aiming to win or lesser builds aiming to shoot some guys up win or lose

nothing personal though
but yea ELO needs a boost including weight match maker :| (I had a game yesterday where there were no lights/mediums on our team and the enemy team from what i remember had one jenner)

Edited by kesuga7, 09 July 2013 - 08:42 PM.


#24 Karazyr

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Posted 09 July 2013 - 08:44 PM

Whats the point in playing if you dont play to win? im not above useing dirty tricks to win :ph34r:

#25 MustrumRidcully

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Posted 09 July 2013 - 10:12 PM

Excellent idea, I will play in this queue, because I'll probably win more often then in the Play-To-Win queue.

#26 MustrumRidcully

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Posted 09 July 2013 - 10:17 PM

View PostKrazy Kat, on 09 July 2013 - 06:48 PM, said:

Your Elo rating should put you where you want to be, in theory. Play crazy mechs, get low Elo score.

The problem with this idea would be with trolls who have alt accounts. How would you stop them from stomping?


They first have to grind up to be able to afford good mechs. or spend a lot of money on MC. And then they still have to deal with their Elo rising.

It might be easier to troll the other way - playing only joke builds and not even trying to win.

In the end, I think this is a small niche of players wer're talking about, and good gameplay, balance and some more long-term motivation goals then "I want to cap 10 % faster and try to make the XP for this module" should put the number of players in this niche down because they are too busy having fun playing the real game.

#27 Mycrus

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Posted 09 July 2013 - 10:58 PM

Moar ways to segregate players...

Just tweak current mm to have high elo vs high elo, etc. Etc. --- please buff Elo Hell

#28 aniviron

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Posted 09 July 2013 - 11:03 PM

Self-defeating. If you're playing for fun and honestly truly don't care about winning, losing to ppcs and ac40 will not bother you and you will play in the normal queue anyway.

If you do care about winning but aren't able to get enough victories to satisfy your thirst for victory in the normal queue, the "fun" queue will be populated with players just like you, and your winrate will remain unchanged. And I somehow get the feeling that we would see 4-man drunk drops with good teams rolling over the "fun" queue for giggles.

#29 OpCentar

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Posted 09 July 2013 - 11:17 PM

They are already making a "play4fun" queue, it's called 3PV.

#30 Appogee

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Posted 09 July 2013 - 11:20 PM

OP completely misses the point.

People don't complain about boating and cheesebuilds because they ''don't want to win''.

We complain about them because poor game design makes boating and cheesebuilds the best way to win, and the sheer number of players who use those techniques makes the game mind-cripplingly dull to play for the rest of us.

Edited by Appogee, 09 July 2013 - 11:33 PM.


#31 Accursed Richards

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Posted 09 July 2013 - 11:33 PM

View PostMystere, on 09 July 2013 - 08:15 PM, said:

More likely it's to prevent discussions devolving into e-peen contests.


Have they succeeded, would you say? :ph34r:

#32 Appogee

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Posted 09 July 2013 - 11:37 PM

View PostOpCentar, on 09 July 2013 - 11:17 PM, said:

They are already making a "play4fun" queue, it's called 3PV.

Not quite. If you read Garth's words carefully, you will see that he said they will be ''introducing'' 3PV as a separate queue.

I suspect this means there will be an introductory period where it's separate, and then it will be rolled into the main 1PV queue.

Further evidence for this were his most recent comments about how hardcore 1PV people in testing were surprised at how wonderful 3PV is. They expect we're all going to be fine with it once we've seen it, so they can just make 3PV part of the standard game and queue.

#33 xengk

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Posted 09 July 2013 - 11:39 PM

View PostMystere, on 09 July 2013 - 08:15 PM, said:

More likely it's to prevent discussions devolving into e-peen contests.

View PostAccursed Richards, on 09 July 2013 - 11:33 PM, said:


Have they succeeded, would you say? :ph34r:


With this, the new game will be "I play only in I PLAY TO WIN QUE, therefore my feedback are called game balance and your feedback are called whining. "

DAMN DIRTY CASUALS :)

Edited by xengk, 09 July 2013 - 11:40 PM.


#34 Rushin Roulette

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Posted 09 July 2013 - 11:45 PM

View PostPEEFsmash, on 09 July 2013 - 07:24 PM, said:

Que has become internet jargon for queue, so although you're right, I'm using internet language on the internet.


Actually the internet jargon for Queue would be Q in this case... not the Spanish word for "what".

To summarise your opening post, you want to split up the playerbase into 2 Q's.

Therefore this is just another QQ thread but with bad spelling.

#35 SirLANsalot

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Posted 09 July 2013 - 11:48 PM

"I don't want the game balanced around competitive players". These are trolls or a very small minority that are very loud and no one needs to give 2 effs what they think.

Take League of Legends, guess what noobies? That game IS BALANCED AROUND THE WINNING TEAMS each and every season. IT IS made for the competitive gamer, even if you like to just trollololololol in it and just eff around. MWO and LoL have a lot in common with one another, more so then most people think. Here we take our mechs and build them as we please. LoL dose the same exact thing, only you build during the game rather then prior to it. Our mechs are the same as there champions, each one a little different, and some share or cross over one another in ability's (like the new guy).

A game that isn't made around the competitive player, is a very boring game.





One other thing to add.

Stop bitching about PPC boats, and start using your little gray matter in your head in how to BEAT THEM. PPC boats do have massive weaknesses, and when you exploit them....they cry harder then the people bitchin about the very PPC boat.

Edited by SirLANsalot, 09 July 2013 - 11:51 PM.


#36 Strisk

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Posted 09 July 2013 - 11:59 PM

View PostAppogee, on 09 July 2013 - 11:20 PM, said:

OP completely misses the point.

People don't complain about boating and cheesebuilds because they ''don't want to win''.

We complain about them because poor game design makes boating and cheesebuilds the best way to win, and the sheer number of players who use those techniques makes the game mind-cripplingly dull to play for the rest of us.

There will always be a best way to win, people who prefer playing the other way will always call it cheese, it doesn't matter if it's boating or not boating or brawling or sniping, some will love it, others will hate it, others don't care and will do whatever is best, because they want to win more than they care how they win....nothing wrong with that but it is how it is...

#37 OpCentar

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Posted 10 July 2013 - 12:24 AM

View PostAppogee, on 09 July 2013 - 11:37 PM, said:

Not quite. If you read Garth's words carefully, you will see that he said they will be ''introducing'' 3PV as a separate queue.

I suspect this means there will be an introductory period where it's separate, and then it will be rolled into the main 1PV queue.

Further evidence for this were his most recent comments about how hardcore 1PV people in testing were surprised at how wonderful 3PV is. They expect we're all going to be fine with it once we've seen it, so they can just make 3PV part of the standard game and queue.


Could be, as time moves on I find myself paying less attention to what PGI tends to say.

My guess is that 3PV will be flooded by solo players in hopes of escaping the roflstomp groups which will, sooner or later, follow the food. Depending on the composition of the playerbase we might even see a 8man like wasteland in 1PV if the competitive teams scare away the casual groups with their mandatory meta.

After a while things will even out, if it turns out we don't have the numbers to support two queues then yes, it's logical that PGI will merge them.

#38 PEEFsmash

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Posted 10 July 2013 - 01:03 AM

View PostOpCentar, on 10 July 2013 - 12:24 AM, said:

Depending on the composition of the playerbase we might even see a 8man like wasteland in 1PV if the competitive teams scare away the casual groups with their mandatory meta.


Just like SC2 Master league players scare away everyone from playing starcraft with their mandatory build-orders...

View PostRushin Roulette, on 09 July 2013 - 11:45 PM, said:


Actually the internet jargon for Queue would be Q in this case... not the Spanish word for "what".

To summarise your opening post, you want to split up the playerbase into 2 Q's.

Therefore this is just another QQ thread but with bad spelling.


This might be the cutest quip I have read in a very long time.

Edited by PEEFsmash, 10 July 2013 - 01:21 AM.


#39 Victor Morson

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Posted 10 July 2013 - 01:32 AM



Seriously though, the problem is that 99% of the guys in Frakenmechs not only think their 'mech is good, will violently resist the notion that it is not. So they think they're in the "good que" and "playing to win" when they really aren't.

Edited by Victor Morson, 10 July 2013 - 01:38 AM.


#40 ApolloKaras

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Posted 10 July 2013 - 02:59 AM

View PostPEEFsmash, on 09 July 2013 - 06:28 PM, said:

"I hate boaters! I hate min/maxers! I hate capping! I hate those CHEESE BUILDS! I hate elitist pros! I hate dying to people who shoot me! And for God's sake I don't want the game balanced for competitive players!"
- Average Forumgoer

Let's make a que for you. The que can be called "Casual Players Que" or "Play for Fun, Not to Win Que." You can all gather there, and use suboptimal builds, never cap, blah blah blah.

Meanwhile, everyone else can go into the "Playing to Win Que" where our intent is to satisfy the win conditions clearly stated at the beginning of the game. We will make it our job to destroy the enemy mechs or capture the enemy base. We will utilize our mechlabs to the best of our ability, and we will enter the battlefield with those mechs that we think will satisfy the win conditions, not mechs with crap loadouts that were piloted by some fantasy character from a 30 year old book. Best part? The people in this que won't seemingly be INCREDIBLY SURPRISED after every match that a bunch of people used good builds. No, good builds will be expected, because this que is for satisfying win conditions.

I make this suggestion seriously. If you hate boaters/min maxers/competitive "elitist" worshipers of the Mighty Church of Skill, you really shouldn't be playing in the same que as players who wish to go onto the battlefield and satisfy win conditions. You must be playing by some series of rules that is unbeknownst to me and others who play to win. I must have missed the rule, "Come on don't ONLY use good weapons!" or the "Don't use your hardpoints to their MAXIMAL utility!" rule. Someone point me to what seems to be a favorite rule around here, "Don't equip weapons that are OPTIMAL for playing your role! Throw in some other stuff too!" Or this one, "Use mechs that are FUN for ME to play against!"

Players playing under these above rules and other unspoken, unwritten (aka nonexistant) rules really shouldn't be forced to play under the simple and not-restrictive-enough ruleset of "Destroy Enemy Mechs or Capture Enemy Base." People who play only to satisfy ONLY those two win conditions should be separated from people with a more clever eye for an invisible set of rules that the "elitist competitive tryhards" fail to see on the loading screen.


Coming from the guy who wanted ELO to be public how fitting.





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