Unbound Inferno, on 10 July 2013 - 11:48 AM, said:
That running out of patience? That's your patience telling you they aren't listening.
No, that's my patience running out from the difference between what I think their priorities should be, and with what PGI's priorities are by nature of the patch content and development/"blog" information we get. That still doesn't mean they don't listen to what we're saying as players. It could also be from dealing with an in heavy development game and that we don't "have all the pieces" which makes things seem wildly imbalanced until everything is in place, such as with ECM.
PGI does listen, and they do hear us loud and clear. I don't buy into the "PGI doesn't know what is wrong" train of thought, that's the one thing that does keep me involved/playing, that it will at some point be better than it is now. My lack of patience is making me less inclined to play until it gets better, and making me currently hold off on a Phoenix Project purchase as a result. It is my minimally impacting way (My $80 isn't going to make or break PGI) to state change is needed.
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I'm all for trying to believe they read and consider - but without either an answer or a solution I have a hard time believing.
An improvement/increase in communication/transparency would go a long way with many, myself included. I don't doubt PGI can get the job done as I said, it's more a question of when, how, and my continued patience to stick it out until MW:O is that awesome pinnacle of Battletech themed mech based combat we all want it to be. The core is there, the meta is just awful and unyielding right now.
El Bandito, on 10 July 2013 - 11:39 AM, said:
I am still complaining about ECM because it is still a hard counter, an on-and-off switch, a cockblock to an entire weapon system.
I agree ECM doesn't work the way I think it should work either, but I'm also not a fan of the current radar/automatic C3 system we have. I would much prefer the MechCommander type radar system with active/passive controls.
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PGI had done goofed in their implementation of Guardian ECM and their stubborn refusal to admit their mistake and using band-aid fix had not resulted in anything resembling good balance in this regard.
Entirely conjecture. I'm simply pointing out that what we perceive as "mistakes" could have simply been all of us not knowing the full picture of what was to come. ECM isn't really a problem anymore due to all the hard counters available. Not the way I would have done it, although if enough systems/counter system type setups are implemented, it opens/forces player choice and allows for expanded meta game options:
"Do I setup my light mech as more of information gathering/spotting/capture or more toward combat/disruption/counter measures?"