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12V12 Public Test Live Tomorrow (11Th Of July)!


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#261 Candun

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Posted 11 July 2013 - 10:30 AM

im a little confused isnt the time indicated for the test to run 10-12 pdt? isnt that now?

#262 Ranger Aodhan

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Posted 11 July 2013 - 10:30 AM

I have not been able to play at all T_T when I click play on the launcher it just says please wait... forever.

#263 Candun

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Posted 11 July 2013 - 10:31 AM

View PostDonkehote, on 11 July 2013 - 10:23 AM, said:

I cant even launch the 12v 12 client. when i press play on the patcher it minimized, then windows Mechwarrior Online has stopped Working, and gives me the option to check online for a solution or close the program.

im having the same problem

#264 Donkehote

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Posted 11 July 2013 - 10:33 AM

View PostDonkehote, on 11 July 2013 - 10:23 AM, said:

I cant even launch the 12v 12 client. when i press play on the patcher it minimized, then windows has a popup that says Mechwarrior Online has stopped Working, and gives me the option to check online for a solution or close the program.

View PostAODHAN45, on 11 July 2013 - 10:30 AM, said:

I have not been able to play at all T_T when I click play on the launcher it just says please wait... forever.


If i reopen the minimized game, it does this too. just says please wait.
maybe the test server is overloaded/full?

Edited by Donkehote, 11 July 2013 - 10:33 AM.


#265 Alcatraz968

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Posted 11 July 2013 - 10:35 AM

View PostPaul Inouye, on 11 July 2013 - 10:04 AM, said:

1) Black screen/locked mech is being looked into.
2) Contrary to what some people are saying, the heat scale on weapons (alpha stuff) is NOT in this build.

Carry on <_<

That is a direct lie. One of your Dev's said in game, that part of the heat system is in place. (He also said your squad is green).
Player feedback is also showing it's in-game. So why deny it? Or is there some change that's similar to it? Idk if its your system, but some system is in place that increase heat. AC-2 (Quad) can't even run effectively because of the .5 second rule. They shutdown in just a few shots.

#266 101011

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Posted 11 July 2013 - 10:39 AM

View PostAlcatraz968, on 11 July 2013 - 10:35 AM, said:

That is a direct lie. One of your Dev's said in game, that part of the heat system is in place. (He also said your squad is green).


How do you know that the other Dev wasn't just misinformed? Personally, I trust Paul more then this unnamed developer. And it could be argued that the squad is green, so I'm missing out on the point of that one.

#267 Kunae

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Posted 11 July 2013 - 10:41 AM

View Post101011, on 11 July 2013 - 10:39 AM, said:


How do you know that the other Dev wasn't just misinformed? Personally, I trust Paul more then this unnamed developer. And it could be argued that the squad is green, so I'm missing out on the point of that one.

I don't trust Paul further than I can throw the Sears Tower.

#268 Helmer

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Posted 11 July 2013 - 10:42 AM

View PostAlcatraz968, on 11 July 2013 - 10:35 AM, said:

That is a direct lie. One of your Dev's said in game, that part of the heat system is in place. (He also said your squad is green).
Player feedback is also showing it's in-game. So why deny it? Or is there some change that's similar to it? Idk if its your system, but some system is in place that increase heat. AC-2 (Quad) can't even run effectively because of the .5 second rule. They shutdown in just a few shots.



I'll counter with 2 questions.... why argue and why *would* he lie.

If it was in game, he'd just tell us.

And it's not. You might be seeing something else. So if you ARE seeing odd heat or something else going on please report it. Otherwise, the build is pretty much the same as on the normal servers (As far as I know the only difference is the minimap icons )

Cheers.

Edited by Helmer, 11 July 2013 - 10:42 AM.


#269 Paul Inouye

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Posted 11 July 2013 - 10:45 AM

View PostAlcatraz968, on 11 July 2013 - 10:35 AM, said:

That is a direct lie. One of your Dev's said in game, that part of the heat system is in place. (He also said your squad is green). Player feedback is also showing it's in-game. So why deny it? Or is there some change that's similar to it? Idk if its your system, but some system is in place that increase heat. AC-2 (Quad) can't even run effectively because of the .5 second rule. They shutdown in just a few shots.


This build was created off the code base before changes to heat scale were added. So no, it is not in place.

The AC-2 is not taking a heat scale penalty even WITH the system in place so there's no difference in how many AC-2s you fire.

#270 Mister Blastman

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Posted 11 July 2013 - 10:45 AM

View PostHelmer, on 11 July 2013 - 10:42 AM, said:



I'll counter with 2 questions.... why argue and why *would* he lie.

If it was in game, he'd just tell us.

And it's not. You might be seeing something else. So if you ARE seeing odd heat or something else going on please report it. Otherwise, the build is pretty much the same as on the normal servers (As far as I know the only difference is the minimap icons )

Cheers.


Wait, hold on here, Helmer. How many times now have we heard the development team say something wasn't going to happen or hasn't happened... and in the end, it turns out the opposite?

Answer: A LOT!

#271 soarra

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Posted 11 July 2013 - 10:46 AM

View PostHelmer, on 11 July 2013 - 10:42 AM, said:



I'll counter with 2 questions.... why argue and why *would* he lie.

If it was in game, he'd just tell us.

And it's not. You might be seeing something else. So if you ARE seeing odd heat or something else going on please report it. Otherwise, the build is pretty much the same as on the normal servers (As far as I know the only difference is the minimap icons )

Cheers.

yeah i have tried a few mechs out and nothing has changed. Certain maps like forest seem a bit cluttered but maps like tourmaline seem a lot better 12v12.
Now if we can just fix the PPCs issue we would be set

#272 AntiCitizenJuan

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Posted 11 July 2013 - 10:49 AM

View PostPaul Inouye, on 11 July 2013 - 10:45 AM, said:


This build was created off the code base before changes to heat scale were added. So no, it is not in place.

The AC-2 is not taking a heat scale penalty even WITH the system in place so there's no difference in how many AC-2s you fire.


Can you guys just drop this overly complicated idea and just increase PPC heat?

We're going on 4 months of this completely garbage meta and frankly, your community is sick of it.

#273 Mister Blastman

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Posted 11 July 2013 - 10:51 AM

View PostPaul Inouye, on 11 July 2013 - 10:45 AM, said:


This build was created off the code base before changes to heat scale were added. So no, it is not in place.

The AC-2 is not taking a heat scale penalty even WITH the system in place so there's no difference in how many AC-2s you fire.


Your little "heat scale" will do nothing to stop 2x ERPPC + 2x PPC boats which are in my opinion, more effective and useful than a vanilla 4x PPC boat.

Edited by Mister Blastman, 11 July 2013 - 10:51 AM.


#274 FrDrake

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Posted 11 July 2013 - 10:54 AM

View PostAntiCitizenJuan, on 11 July 2013 - 10:49 AM, said:


Can you guys just drop this overly complicated idea and just increase PPC heat?

We're going on 4 months of this completely garbage meta and frankly, your community is sick of it.


Please?

#275 Helmer

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Posted 11 July 2013 - 10:56 AM

View PostMister Blastman, on 11 July 2013 - 10:45 AM, said:

Wait, hold on here, Helmer. How many times now have we heard the development team say something wasn't going to happen or hasn't happened... and in the end, it turns out the opposite?

Answer: A LOT!



Holding on here Mister Blastman.

There's a BIG difference between a Lie


lie


  • n.noun


    • A false statement deliberately presented as being true; a falsehood.


    • Something meant to deceive or give a wrong impression.


And things changing with time or necessity.

The difference is intent.


If you feel like PGI is Lieing to you, then that's your choice. But I highly doubt they intentionally deceive anyone, and have never personally heard or seen, anyplace where someone at PGI deliberately LIED to anyone.


Cheers.


EDIT:


View PostMister Blastman, on 11 July 2013 - 10:51 AM, said:


Your little "heat scale" will do nothing to stop 2x ERPPC + 2x PPC boats which are in my opinion, more effective and useful than a vanilla 4x PPC boat.



Definitely bookmarking this post for posterity.

Edited by Helmer, 11 July 2013 - 10:57 AM.


#276 UPnADAM

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Posted 11 July 2013 - 10:56 AM

Blastman....wrong again as always why don't you wait and see before you make unintelligible comments.

#277 Alcatraz968

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Posted 11 July 2013 - 10:56 AM

View PostPaul Inouye, on 11 July 2013 - 10:45 AM, said:


This build was created off the code base before changes to heat scale were added. So no, it is not in place.

The AC-2 is not taking a heat scale penalty even WITH the system in place so there's no difference in how many AC-2s you fire.


I reserve the right to be wrong, as the game currently cant be recorded to test heat levels (Test build anyway)

But based off eye judgement, you might have been correct. Heat values might have been changed, but your system is currently not in place.

If you truly are correct (Still have word of another dev counteracting your statement), then i must say i'm sorry for a possibly rash insult to you paul!

#278 Ranger Aodhan

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Posted 11 July 2013 - 10:58 AM

WHY YOU NO LET ME PLAY!

#279 AntiCitizenJuan

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Posted 11 July 2013 - 10:58 AM

WTB Hardpoint Size Restrictions

#280 PropagandaWar

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Posted 11 July 2013 - 10:59 AM

View PostHelmer, on 11 July 2013 - 10:56 AM, said:






Hey Helmer! Saw your guy Palebear on the other day hope all is well. Either your ELO blows mine away or you haven't been on. Good to see you here though!





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