12V12 Public Test Live Tomorrow (11Th Of July)!
#381
Posted 12 July 2013 - 08:39 AM
#382
Posted 12 July 2013 - 01:59 PM
#383
Posted 12 July 2013 - 04:03 PM
You can login and see friends who are online/chat with them, search games but missing probably 23 other players so it doesn't find a match.
#384
Posted 13 July 2013 - 06:48 PM
Well, just watch our vids: Featuring the Skjaldborg - Shieldwall of Rasalhague and Eridani Light Ponies.
Vid 2 is the full fight:
Edited by Damon Howe, 13 July 2013 - 06:47 PM.
#385
Posted 14 July 2013 - 07:31 AM
Tennex, on 10 July 2013 - 12:47 PM, said:
No one wants this, just adds more chaos, more latency, takes skill away from really good pilots as there will just be WAY too many mechs on these small maps.
8 v 8 felt perfect, 12 v 12 is just a money decision as your servers can handles 24 at a time, which means servers working at max cappacity..
#386
Posted 14 July 2013 - 07:41 AM
Caswallon, on 10 July 2013 - 12:11 PM, said:
Why does it have to be ppc, why not 1440 small lasers and machine guns?
#387
Posted 14 July 2013 - 07:41 AM
Xx Albain xX, on 14 July 2013 - 07:31 AM, said:
No one wants this, just adds more chaos, more latency, takes skill away from really good pilots as there will just be WAY too many mechs on these small maps.
8 v 8 felt perfect, 12 v 12 is just a money decision as your servers can handles 24 at a time, which means servers working at max cappacity..
A statement of 'you' don't want this is far more appropriate than saying 'no one', as I know quite a few people who do indeed want this, and thoroughly enjoyed it, myself included.
As to the chaos statement, this is supposed to be a battlefield, complete with all of the chaotic trimmings of one. And skill was hardly removed with the addition of more mechs, if anything it was thrust into the fore as it required you to skillfully work with your teammates to outmaneuver the opponents. I played in a number of rounds where we successfully put on a tide turning medium mech flank that helped to roll up the other team.
#388
Posted 14 July 2013 - 07:46 AM
Damon Howe, on 13 July 2013 - 06:48 PM, said:
Well, just watch our vids: Featuring the Skjaldborg - Shieldwall of Rasalhague and Eridani Light Ponies.
Vid 2 is the full fight:
Now add in knockdowns.....
#389
Posted 14 July 2013 - 08:11 AM
#392
Posted 15 July 2013 - 10:53 AM
Xx Albain xX, on 14 July 2013 - 07:31 AM, said:
No one wants this, just adds more chaos, more latency, takes skill away from really good pilots as there will just be WAY too many mechs on these small maps.
8 v 8 felt perfect, 12 v 12 is just a money decision as your servers can handles 24 at a time, which means servers working at max cappacity..
DragonsFire, on 14 July 2013 - 07:41 AM, said:
A statement of 'you' don't want this is far more appropriate than saying 'no one', as I know quite a few people who do indeed want this, and thoroughly enjoyed it, myself included.
As to the chaos statement, this is supposed to be a battlefield, complete with all of the chaotic trimmings of one. And skill was hardly removed with the addition of more mechs, if anything it was thrust into the fore as it required you to skillfully work with your teammates to outmaneuver the opponents. I played in a number of rounds where we successfully put on a tide turning medium mech flank that helped to roll up the other team.
Can't believe some people assume everyone agrees with them (top poster)..I do want it and also didn't experience any issues except maybe a 5 FPS drop which still very playable...
#393
Posted 18 July 2013 - 09:37 AM
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