armyof1, on 12 July 2013 - 03:26 AM, said:
Ok so everyone should just carry lots of lrms since it'll be so much easier to use them with too little cover for the teams? Just no, if your map is designed for 8 vs 8 people including the amount of decent cover, cramming more players in there and make it an lrmfeast is silly. And you can't predict cover that doesn't exist, you need buildings quite a bit taller than your mech to be able to avoid lrms ever since the new flight path and there just are too few of them around Frozen city for 12 players on each side. You'd have to go almost back to your own base to find 12 good spots for cover.
That's the one scenario that I don't actually fear. Reasons:
1. Cover (there still is a lot of it)
2. ECM
3. AMS
4. Every other weapon system.
Lrm boats* simply cannot carry entire team - it takes 4 of them to be as effective as PPC/gauss ones. They are support weapons and they are less effective than lasers, ppcs and ballistics and dangerous only in big clusters - it still takes lrm boat twice the time to kill mech than other prevalent weapon combinations.
*Only lrm boat that actually can carry (with competent pilot and either good spotter or a little luck) is AWs 8R with 4xALRMS15. Soon to be nerfed by upcoming heat scale penalties.
P.S. I understand your argument, but lrms just aren't dangerous enough to justify any changes to maps.