2 methods both similar but with different effects both revolve around the idea of a cap on each individual hard point on the mech, a tonnage cap such as my CTF 1X has 5 energy hardpoints to stop anyone from simply cheesing it up with 4-5 PPCs just apply a tonnage cap of 7 ton to the torso hardpoints and 5/2/1 tonnage to the arms whatever is required you could even allow say 2 energy hardpoints in the arm both have a cap of 5 ton so I could either combine the 2 caps and place a PPC or simply install 2 LL instead.
The other method similar could work off of a weapon class system rather then tonnage where all the weapons in the game could be labelled as light/med/heavy/siege or something similar so you could base the cap on the hard point as a damage/range limitation rather then a weight.
This not only removes boating but would also further diversify the current variants even more so and yet still allow players to build their mech freely.
thanks for reading

















