Simplify Friendly Fire: Remove It.
#1
Posted 12 November 2012 - 09:17 AM
I've seen and observed a lot of issues with Friendly Fire both ingame and on these forums, with people suggesting everything from banning Team Killers to people accidently being killed during combat. I think that the easiest way to deal with all of these issues is to simply turn Friendly Fire off.
Cons:
1) It's not "Mechwarrior" as most people know it, and detracts from the realism of the game.
2) This space reserved for the discussion
Pros:
1) Removes the necessity of long lines of code dealing with how to handle friendly fire/team killings, as well as the dilemma of having to seperate out true FF incidents (which shouldn't necessarily be punished) from the team killing incidents by trigger happy new players and or griefers.
2) Promotes more intensive firefights. Yes, you can fire your missles into the back of your friendly Atlas while hiding behind him, but all you're doing is wasting ammo. Now, instead of good players holding fire because their lasers will carve out the teammate in front of them, they'll be encouraged to engage.
3) Doesn't punish the players. Anytime you can set the game so that the players see a positive effect instead of a negative one, they'll enjoy it more.
#3
Posted 12 November 2012 - 09:27 AM
#4
Posted 12 November 2012 - 09:27 AM
It stays.... cant handle ff?
Time for u to find some other carebear game to play
#5
Posted 12 November 2012 - 09:30 AM
Pilots just need to have better fire discipline.
#6
Posted 12 November 2012 - 09:33 AM
Tamerathon, on 12 November 2012 - 09:27 AM, said:
And it's not an issue here because we know real quick if someone's firing at the wrong target. And we're not playing Carebears Hug Hill, so we know such things can happen.
Well...most of us anyway. Some folks seem to think they're playing Hug Hill, but they'll get over that or move on to something more suited to their delicate sensibilities.
#8
Posted 12 November 2012 - 09:35 AM
#9
Posted 12 November 2012 - 09:44 AM
The fact is, skilled pilots rarely hit friendlies; it's always the noobs and trolls.
#11
Posted 12 November 2012 - 10:17 AM
Removing it because someone accidentally shots you or you them, not a good enough reason.
I do think it would be cool to keep track of Friendly Fire. Have a stat that shows how many matches someone shoots a friendly. If it gets over 10% or something start penalizing their credit and xp gains. 20% and it's a major hit and it keeps going higher etc...
Edit: thought about it more. People could start griefing their "team" by running into friendly fire. So, this idea may not work at all. Pitty.
Edited by Tyrzun, 12 November 2012 - 10:38 AM.
#12
Posted 12 November 2012 - 11:23 AM
#13
Posted 12 November 2012 - 11:25 AM
#14
Posted 12 November 2012 - 11:31 AM
But really, so much simpler to remove FF entirely. Unnecessary headache.
#15
Posted 12 November 2012 - 11:38 AM
Tamerathon, on 12 November 2012 - 11:31 AM, said:
Funny, because I'm arguing most of this from the "victim's" point of view. I've taken a boatload of hits from LRMs and snipers while darting around enemies and TAGging them...difference between me and you, I accept the consequences of my actions rather than asking the Devs to tailor the game to my desire to pay no attention to what I'm doing.
Quote
Changing the code to remove Friendly Fire is an unnecessary headache. By the way, how's your poll on that going?
Ooh, not even 10% in favor of going all Carebear.
Edited by Alois Hammer, 12 November 2012 - 11:40 AM.
#16
Posted 12 November 2012 - 11:42 AM
Alois Hammer, on 12 November 2012 - 11:38 AM, said:
Funny, because I'm arguing most of this from the "victim's" point of view. I've taken a boatload of hits from LRMs and snipers while darting around enemies and TAGging them...difference between me and you, I accept the consequences of my actions rather than asking the Devs to tailor the game to my desire to pay no attention to what I'm doing.
Changing the code to remove Friendly Fire is an unnecessary headache. By the way, how's your poll on that going?
Ooh, not even 10% in favor of going all Carebear.
Not trying to make my pitch to you. Or 20 or so founders who decided to pay for the game early. The game needs to appeal to a large player base. Have you never played Modern Warfare?
#18
Posted 12 November 2012 - 11:51 AM
#20
Posted 12 November 2012 - 11:54 AM
thanks...
Edited by Adrienne Vorton, 12 November 2012 - 11:56 AM.
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