Hawkeye 72, on 10 June 2012 - 10:53 AM, said:
Except your second point makes no sense...a free mechlab will retain more variety by allowing people to be flexible. Hardpoints will be restrictive enough, and I am very sure each variant released will have its own flavor and advantages. They are professionals you know...this isn't their first rodeo.
Hmm? By the metagame I mean 'Oh look, they have an HBK-4G, guys watch out not to get too close' and then suddenly it starts throwing PPC bolts at you like it's Zeus come down from Mount Olympus to **** your world up.
Also, forgive me for being a pessimist, but almost every development team is made up of professionals who have been doing it for years, but that doesn't stop games with runaway budgets and huge ambitions from being piles of crap with bad design and obvious problems in oversight. The developers behind Assassin's Creed 1 were all professionals with a budget larger than PGI will probably ever see (courtesy of Ubisoft), and I'm sure they thought their game was awesome, that didn't stop it from being an amazingly dull, drawn out, repetitive grind.
There is always the chance that PGI didn't consider the impact a hog-wild Mechlab would have on people's desires to purchase different mech chassis. Mistakes do get made even by professionals, and problems arise later down the line because certain things weren't considered in design. Hell, half of beta testing is figuring out how to do things the developers didn't plan on you doing, or operating outside of assumptions that they made for themselves.
Most of the people in this very thread never considered the impact it would have on the desireability of buying different mechs and their variants - you don't think it's possible that that one slipped the PGI guys buy, and they sort of accidentally assumed people would be buying new mechs to enable design they already have access to in the mechlab, though in a roundabout way?
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all people want are more mechs
Of course they do. The question is, how many are willing to drop 5 million CBills for a mech that is functionally the same as the one they already sort of have, especially if that 5 million CBills had a monetary amount tied to it? That's a huge game-changer there.
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Really? I see massive amounts of demand to the Founders pack on these forums, which is 60 bucks. I see people building their own mech pods on the forums, which is hundreds of dollars. Every beta announcement is followed by 100 posts of "Shut up and take my money".
Pretty sure we aren't naturally cheap...you make a lot of claims without evidence that contradict forum behavior
Are we talking about the same people who constantly make threads going 'Will my piece of **** computer from 2007 run this game?!??!'? Also, the Artemis was more or less coldly received around here because almost everyone was concerned about the pricetag it would have, especially given Razer's track record.
Ultimately, in my mind it comes down to what someone else said: Rules make games, and learning how to operate within the rules is where the fun is. Nobody wants to play Cops and Robbers with that little redhead ******* from next door who constantly screams "I SHOT YOU YOU DIE NOW".
Edited by Frostiken, 10 June 2012 - 11:09 AM.