For the good of the game, limit the mechlab.
#161
Posted 10 June 2012 - 01:33 PM
However, we are buying our own 'mech which kinda makes us like the people you've heard/read about in the Solaris arena. Some of those 'mechs are HEAVILY modified.
I will concede the point that we're going to lose the whole uniqueness of the custom fits, but people tend to connect with the 'mech jocks in Solaris than with the mechwarriors in a garrison force.
So, unless we're going to all be forced into standard military units, we're gonna have customization and we're going to demand it with the sound of ERPPCs and AC/20s!
#162
Posted 10 June 2012 - 01:35 PM
Supremacist, on 10 June 2012 - 01:23 PM, said:
[ CASH ]
Wrong, never has any customization program ever charged you for the actual change you want to make, its always cost you to simply purchase those other items and the change itself is free.
So there IS a cost to using the mechlab
Think of it like this - you buy a new cd player for your car at an audio center. They not only charge you for the actual piece of equipment, but they also charge you for installation and labor. If you pull a small laser for the energy hardpoint to stick a PPC in, there would be quite a bit of labor required to make it work - meaning it should be pretty expensive to do.
In the BattleTech games that this is based on, its an incredibly complicated, time consuming and expensive venture modifying a 'Mech, and some people (myself included) believe that should be reflected in the game to help mitigate the cheesy and munch factor. Some of us have been playing this game universe for more than 20 years now and are very particular how we would like to see MechWarrior Online stay faithful to the subject matter its based from.
#163
Posted 10 June 2012 - 01:35 PM
On a somewhat related note: I went to a car show today and enjoyed seeing the work and imagination that went into all the cars there. I also went to a grocery store parking lot filled with cars. The latter was not enjoyable.
#164
Posted 10 June 2012 - 01:35 PM
But why should we not? well what makes up mechwarrior itself? What is it that sets it apart form other mech games? Its the fact that it was one of the first games out there that you can customize and change the loadouts in your mech. Allowing to use different tactics and styles of play within the same mech, while keeping the gameplay actually fun.
I have played the mechwarrior series throughout the years and one of the most challanging aspect in the game is the fact that you will never know what loadout your enemy may have until you reach eachother, and what you may have to do to fight him. An also really good part on the the developers of mechwarrior throughout their seiries is that learning the battletech universe rewards you ingame. As die-hard fans can actually use the fluff and backround and apply in their games for some extra fun.
To just standardize the game and remove options Is never a good idea, ever. Where the hell did you find that idea that people would want to remove options and purposely limit the game is a good idea?
What you are suggesting someone sounds like world of tanks. and trust me, playing that, has no room or need to be in this game, Ever. it would ruin it hard.
To limit the mechlab, is to limit the game. Peroid
Edited by Unit 05, 10 June 2012 - 01:37 PM.
#165
Posted 10 June 2012 - 01:35 PM
Supremacist, on 10 June 2012 - 01:23 PM, said:
[ CASH ]
Wrong, never has any customization program ever charged you for the actual change you want to make, its always cost you to simply purchase those other items and the change itself is free.
Squigles, on 10 June 2012 - 12:35 PM, said:
To be specific, the charges were for the materials, in addition to the labor which amounted to 50K C-bills per critical location that had something added to it, removed from it, or changed to something else.
So yes, mechlab refit costs have existed in Mechwarrior before. Infact, it can be said that 50% of mechwarrior games that have had an economy and customization have had customization costs.
MW1: Economy but no customization.
MW2 and expansion: no economy, had customization
MW2:Mercs: Economy and customization, charged for refits
MW3 and Expansion: No economy, had customization.
MW4: Again, no real economy (can't attest to the expansion, think it was a barter system of some sort), had customization.
MW4 Mercs: Had an economy and customization, no charges for refitting.
So, as a % of mechwarrior games that fall into the mold of MWO (Economy and customization), fully half of them charged for refits.
Again, that's about the only part of the OP's idea that I'm in favor of, the rest can go hang. Free refit's just rub me the wrong way in this setting.
#166
Posted 10 June 2012 - 01:37 PM
HollowBassman, on 10 June 2012 - 01:35 PM, said:
On a somewhat related note: I went to a car show today and enjoyed seeing the work and imagination that went into all the cars there. I also went to a grocery store parking lot filled with cars. The latter was not enjoyable.
But how much money and time went into each of those highly customized cars? Customization in MWO should be the same - you want a highly customized 'Mech, your going to need a lot of time and in game money to get it.
#167
Posted 10 June 2012 - 01:39 PM
#168
Posted 10 June 2012 - 01:41 PM
#169
Posted 10 June 2012 - 01:41 PM
Edited by daneiel varna, 10 June 2012 - 01:44 PM.
#170
Posted 10 June 2012 - 01:44 PM
#171
Posted 10 June 2012 - 01:45 PM
#172
Posted 10 June 2012 - 01:47 PM
#173
Posted 10 June 2012 - 01:50 PM
daneiel varna, on 10 June 2012 - 01:41 PM, said:
So let me get this straight, you want to Implement something so when someone crawls their way to a large mech, grinds the cash to get the weapons and what not, you want them to then have to grind again to Mount it, then. you are not allowed to play the mech, for 4 days, after you grinded all of that, even though you were the one who customized it yourself.
Authors of mechwarrior online, Please. PLEASE do not listen to people like this. they will ruin your game.
Edited by Unit 05, 10 June 2012 - 01:51 PM.
#174
Posted 10 June 2012 - 01:50 PM
Cash & Fees;
If there would be a refit-fee, then it should not be overly much. For me, I could completely do without that fee, even if I'm not really planning to Mechlab a lot.
Hardpoints / Critslots:
I do not think that a limitation in form of hardpoints is really necessary - as long as there are available critslots, it should be possible to add something of your liking to that specific zone of the Mech.
Time:
That's indeed the major issue for me. I think, there needs to be something which puts the normal Mechs apart from the Omnis. I'd propose the following handling: normal Mechs can only be refitted once a day (cooldown 24 hrs), while Omni-Mechs can choose from a choice of (user)pre-defined sets before every battle whith the user being able to create one new setting per day up to a total of X variants. And yes, I kow the Clans are far away now and IS Omnis even further - so for the time being this suggestion would amount in limiting the change of an Mech Outfit to once every 24 hours.
In Order to prevent pilots from inventing totally useless designes, I'd like to have some sort of simulator-testing where you can tryout an outfit before refitting your Mech that way.
#175
Posted 10 June 2012 - 01:51 PM
TL;DR
More pewpew less qewqew
#176
Posted 10 June 2012 - 01:51 PM
#177
Posted 10 June 2012 - 01:52 PM
DocBach, on 10 June 2012 - 01:37 PM, said:
But how much money and time went into each of those highly customized cars? Customization in MWO should be the same - you want a highly customized 'Mech, your going to need a lot of time and in game money to get it.
#178
Posted 10 June 2012 - 01:54 PM
I think your ideas regarding limitations and lock outs would not be that bad for the hardcore MW fan but might isolate a large segment of the gaming community by not allowing such open and free customization. Unless I'm way off base most games now days for F2P and P2P are shooting for this kind of open customization as a standard.
The Devs will make money the same way every other F2P game does, real money will buy extra things like custom skins, 2X C-bill rewards for 1 day 1 week ect ect added things like that.
finally i can say for certain that this has not impacted Mech battles as i see it. Every game the Mechs appearing in the battle are different there is no such thing as the best Mech for any given size, they all have there own individual taste. (my house mate is in the open beta so I see it played every day - Looks AWESOME btw, just wish I had a key too)
#179
Posted 10 June 2012 - 01:58 PM
#180
Posted 10 June 2012 - 01:58 PM
daneiel varna, on 10 June 2012 - 01:41 PM, said:
I have to ask this, if the price is that cheap, did the player have ALL the components before hand to do the mod? Plus, there is one big issue here, that's not a customization. It's a REFIT! In several handbooks that are meant for roleplay and such, example, Mechwarrior 3055, upgrading a mech from 3025 tech to 3050-3055 tech of the same basic chassis is a REFIT. If you did that would the said AS7-K be legal in tournament? Yes, it's a canon mech. A refit kit has ALL the parts to upgrade said mech chassis to the new standard. Including the computer programs to tell the gyro how the new config will balance. This isn't customization, it's refitting.
Example of customization, changing a Thunderbolt 7M by exchanging the LRM-15 with an ERPPC. That's customizing. There is no canon design of that mech with that weapons loadout or if armour, or other internals are changed.
Edit:
If changing a 3025 mech to the upgraded 3050 or later mechs specs that isn't customizing. The factories do know how to make the older gyros and equipment work with the new upgraded gear. Customizing is where your adding things that aren't canon to the mech. Clan tech, XL engine when no mech's variants had it, etc, etc. Now that's customization and the techs will have a few issues getting the mech to balance with the new configurations. Can it be done, with the rules of BT TT, yes. It's not easy, but it can be done.
Edited by phelancracken, 10 June 2012 - 02:04 PM.
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