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#1 ecued

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Posted 11 July 2013 - 01:44 AM

too fast, too hard to hit, and too over powered. they move on average 60kph faster than the next weight class, the biggest dispearity between weight classes. the have some kind of jerky lag armor, that prevents even the 5 most powerful alpha strikes from killing them. simply put, the way the system is no they are just an exploit. lets run 3 lights with tag and ppc or large lasers and everybody else takes a missel boats. thats what mech warrior is becoming, it needs to be fixed. i dont care that they are to fast and over powered, but when they get hit, they should dissentigrate, or close to it, this really really really needs to be fixed.

#2 Wintersdark

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Posted 11 July 2013 - 02:00 AM

2/10.

Ranty, totally devoid of upper case letters, and broken grammar. The hallmarks of a trolling post, but no style, no substance. 2/10 though because I laughed a little.

I am disappointed.

#3 StonedVet

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Posted 11 July 2013 - 02:38 AM

OP has a point with lights survivability. Its been noticed a lot with our guild/faction/clan whatever you wanna call it that they seem to be able to take more of a pounding then mediums and some heavies yet they keep on ticking. Its funny watching lights take 4PPCs from a stalker 3 times and still keep going lol.

#4 Hauser

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Posted 11 July 2013 - 03:02 AM

View PostLowridah, on 11 July 2013 - 02:38 AM, said:

OP has a point with lights survivability. Its been noticed a lot with our guild/faction/clan whatever you wanna call it that they seem to be able to take more of a pounding then mediums and some heavies yet they keep on ticking. Its funny watching lights take 4PPCs from a stalker 3 times and still keep going lol.


Just aim for the legs. Don't bother with centre mass.

Hit detection aside, the reason lights stay up so long is because they're small enough to spread out the damage across 5 sections. Their legs on the other hand can be hit from any direction.

Edited by Hauser, 11 July 2013 - 03:03 AM.


#5 ssm

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Posted 11 July 2013 - 03:25 AM

View PostLowridah, on 11 July 2013 - 02:38 AM, said:

OP has a point with lights survivability. Its been noticed a lot with our guild/faction/clan whatever you wanna call it that they seem to be able to take more of a pounding then mediums and some heavies yet they keep on ticking. Its funny watching lights take 4PPCs from a stalker 3 times and still keep going lol.

It's simple - to hit light, fast-moving mech you usually need to lead your shot, and that means weapons converge on some point behind (and in front of) desired target. It isn't a problem when you shot at bigger and slower mechs, because hitboxes are bigger and all/most shots will still hit targeted mech (even specific section of it).

With lights it's different - you can fire 4 PPCs, register a hit, but actually only one of shots hit and others just went a little (but enough) off - in front/back/between legs or sth.

Edited by ssm, 11 July 2013 - 03:28 AM.


#6 KrazedOmega

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Posted 11 July 2013 - 03:55 AM

The only light that's a problem is the Spider with its god like hit boxes. The others are fine.

It just takes a lot of experience to deal with them properly.

#7 5th Fedcom Rat

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Posted 11 July 2013 - 04:20 AM

Posted Image

#8 Barfing Gopher

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Posted 11 July 2013 - 05:16 AM

Lights are hard to hit, no doubt, but as stated the hit boxes are small, and even with an alpha it's almost impossible to land the entire thing in one hitbox, so it does get spread around. Try the training grounds, alpha one standing still and it goes down like a sack of potatoes, but when it is moving, that's a different story, especially when it is twisting and being purposely evasive. You probably will almost never "one shot" a light, and at times it does seem like they just don't register hits. My advice is this, get a light, play it, hunt and kill other lights, once you get a feel for it on an even level you will learn where to aim in a slower mech to get effective damage on them. That's how I had to learn it.

#9 DarkDevilDancer

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Posted 11 July 2013 - 05:40 AM

S'funny just today in my V-DS i was on alpine capping a base in conquest when 3 lights attacked a cicada, a commando and a spider, i killed the cicada and commando and made the spider retreat with zero torso armour left and red internal structure.

3 on 1 i won, i was pretty beat up at the end on 30% but i took on these seemingly invincible lights so i dont see why others cant do the same.

OP is obviously trolling but i have to say lights are hard to hit as they should be but are not impossible to deal with unless your using some odd build like duel gauss with no back up lasers and a total inability to lead your target.

#10 MeiSooHaityu

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Posted 11 July 2013 - 05:41 AM

Lights are a little bit overpowered, but most people complain about it when they die from lights working in a group.

By themselves, they normally don't pose the biggest threat. Nothing is more devestating than two lights running around you in circles in opposite directions tearing you apart. You face to fire one of them, and the other shoots you in the back. That is good teamwork though, and effective because of that. Can't really blame people for being good pilots and working together.

Although the lag shield is definently a pain when hitting lights, the thing I want to balance the chassis out the most is knock-down.

Like I have said before, Lights running at 140kph smacking into buildings, terrain, and bigger mechs without any negative repercussions is crap. If knock-down isn't going to be implemented again, at least make the light mechs suffer some descent damage from 100+ kph collisions. Something more than 1 point to armor in the left leg...occasionally. You smack into a mech or building at some crazy speed, loose some descent armor.

#11 Clit Beastwood

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Posted 11 July 2013 - 07:20 AM

I don't know about other light pilots, but when taking fire I tend to whack my torso from side to side when not firing - spreads damage *way* out. I've got plenty of 400-600 damage games with that spider... I also have games where I lived less than 30 seconds. It is what it is - the lights aren't OP, they're very situational. The hit animations don't always match with what's really happening, so watch the damage indicator instead. Too many people seem to *refuse* to hit "R" and target things, so all you have to go on are the (often incorrect) animations.

#12 blacklp

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Posted 11 July 2013 - 07:24 AM

I am Jenner
I am death incarnate.

If your getting mauled by lights, its most likely because your alone.
Good light pilots are like wolves.
They hunt in pack and take down the weak or sick members of the herd that get separated.
Don't be the weak or sick member of the herd. Don't go off by yourself rambo style and you will find lights much easier to deal with.

#13 BarHaid

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Posted 11 July 2013 - 08:46 AM

I counter your "Lights are OP" with a K/D ratio under 1.00 in all my lights (COM-2D excluded). I die. A lot. Time to face facts and accept that we are sh*tty pilots. ;)

#14 FupDup

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Posted 11 July 2013 - 08:49 AM



#15 Clit Beastwood

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Posted 11 July 2013 - 08:55 AM

i've gotten my 5d to a k/d of 1.3 with an erll, tag, and ml





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