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Why Is The Game So Broken?


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#1 Stonefalcon

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Posted 11 July 2013 - 05:36 AM

I can't grasp why the game is so broken right now? Many of the issues have been known for over a year and yet PGI refuse to fix them.

200kph mechs were lagging the server. The fix was supposedly 6 months away but its been over a year.

Collisions? Where are they?

Host state rewind is still stuffed. And has been for three weeks.

Hit detection is a bad joke. There's been enough occasions where I'm looking at another player, I shot deal no damage when scoring a hit but they return fire and have no issues with their hit detection, even when I know the shot is coming, dodge it and still take the damage. I mean come on, how long does it take to recognise this **** is broken and fix it?

Seems to me PGI is more concerned about a quick money grab selling mc victors than ensuring their games survival and fixing the existing issues. This would ensure that us the players/customers would then continue to buy mc and support the game but as it stands I refuse to buy more mc till the existing issues have been resolved and don't even feel obliged to play the game any further.

Does anybody else feel the same way? Or am I just having a bad day?

#2 jakucha

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Posted 11 July 2013 - 05:43 AM

Games tend to take at least 2 times longer than just one year before they even release the open beta, they just decided to do it way ahead of time.

#3 General Taskeen

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Posted 11 July 2013 - 05:49 AM

The first two things are non-issues (we'll get there when we get there), host state rewind is secondary, and the last most important issue not mentioned is game balance.

#4 FireSlade

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Posted 11 July 2013 - 05:54 AM

View Postjakucha, on 11 July 2013 - 05:43 AM, said:

Games tend to take at least 2 times longer than just one year before they even release the open beta, they just decided to do it way ahead of time.


Because they jumped the gun a bit they overloaded themselves and ended up having too much on their plate. As for making quick money grabs that would be a different department that obviously has the time to do it. From the feedback that we get it seems that the art divisions have less to do so they can pump out new and hero mechs every month and even the phoenix pack; but the programing division is buried past their heads in bug fixes, new features, test server, CW, balance, network, well you get the picture. Way too much for a team to pull off in a few months time and part of the reason why they seemed to be dragging their feet. The MC things would be the art division for the items and the money grab would be marketing to pay their paycheck to continue producing the game. Now if after launch when things settle down and they continue to drag their feet and ignore us on issues that we would like to have addressed then I will be first and foremost at their doors with a torch and pitchfork. ;)

#5 jakucha

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Posted 11 July 2013 - 06:00 AM

View PostFireSlade, on 11 July 2013 - 05:54 AM, said:


Because they jumped the gun a bit they overloaded themselves and ended up having too much on their plate. As for making quick money grabs that would be a different department that obviously has the time to do it. From the feedback that we get it seems that the art divisions have less to do so they can pump out new and hero mechs every month and even the phoenix pack; but the programing division is buried past their heads in bug fixes, new features, test server, CW, balance, network, well you get the picture. Way too much for a team to pull off in a few months time and part of the reason why they seemed to be dragging their feet. The MC things would be the art division for the items and the money grab would be marketing to pay their paycheck to continue producing the game. Now if after launch when things settle down and they continue to drag their feet and ignore us on issues that we would like to have addressed then I will be first and foremost at their doors with a torch and pitchfork. ;)


Bryan said that they'd like to double their current team, might be part of it. If they don't get to I guess that part's on IGP. At least they aren't in the situation the devs that made Metro: Last Light were in. They worked without heat (in Eastern Europe) and power at times, though I'm not sure how that second part worked out.

Edited by jakucha, 11 July 2013 - 06:05 AM.


#6 jeffsw6

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Posted 11 July 2013 - 06:08 AM

Yeah, you are really mentioning several distinct issues which are almost certainly not taking time away from each-other:
  • new content (mechs/maps) probably have same people working on them, or at least, same skill-set
  • bugs like hit-detection / HSR, not same people
  • balance, this is just bad decision-making, it's not hard to fix
It does not bother me that they continue to make new mechs. That's good. If/when they ever get the game balance figured out, that will give me more mechs to play. Same with maps, although, they don't seem to realize that creating an urban map (not a half-and-half like River City) would be a good idea as it provides valuable input to the balance decision-making process.

#7 CancR

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Posted 11 July 2013 - 06:18 AM

200 kph mechs? Did I miss something?

#8 Sprouticus

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Posted 11 July 2013 - 07:00 AM

View Postjakucha, on 11 July 2013 - 06:00 AM, said:


Bryan said that they'd like to double their current team, might be part of it. If they don't get to I guess that part's on IGP. At least they aren't in the situation the devs that made Metro: Last Light were in. They worked without heat (in Eastern Europe) and power at times, though I'm not sure how that second part worked out.



This.

They had 15 people last year at this time.
They have 40-ish people now.
They want to double it again. (takes time to find good people)

That is a really good sign IMO. They would not be hiring if they were not committed to the game long term.

#9 Otto Cannon

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Posted 11 July 2013 - 07:41 AM

I don't mind waiting for the balance if they can get the hit detection sorted out first, it's the main thing making the game really frustrating to play at the moment.

#10 HighlandCoo

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Posted 11 July 2013 - 07:51 AM

It's a cash cow - they will throw out a comment on twitter or a forum post "will be fixed at some point" then when the point comes around they don't acknowledge it or communicate.

They just want to sell you crap until the game dies. Which it will if they don't get adding some real content soon.

#11 JokerVictor

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Posted 11 July 2013 - 08:00 AM

View PostSprouticus, on 11 July 2013 - 07:00 AM, said:



This.

They had 15 people last year at this time.
They have 40-ish people now.
They want to double it again. (takes time to find good people)

That is a really good sign IMO. They would not be hiring if they were not committed to the game long term.


At this point, with everything that's gone on with this game, and considering PGI's illustrious past... I can't imagine anyone with talent would take their job offer if they had any other offers.

They've said they've been attempting to double their staff for what? 6 months, at least? They've hired like 20 people in the past 60 days over at Cloud Imperium (Star Citizen). So either they aren't actually looking, or the above is true.

Edit: A third possibility is that IGP is screwing them over on that front. Very likely actually.

Edited by JokerVictor, 11 July 2013 - 08:03 AM.


#12 Waking One

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Posted 11 July 2013 - 08:05 AM

View PostJokerVictor, on 11 July 2013 - 08:00 AM, said:


At this point, with everything that's gone on with this game, and considering PGI's illustrious past... I can't imagine anyone with talent would take their job offer if they had any other offers.

They've said they've been attempting to double their staff for what? 6 months, at least? They've hired like 20 people in the past 60 days over at Cloud Imperium (Star Citizen). So either they aren't actually looking, or the above is true.

Edit: A third possibility is that IGP is screwing them over on that front. Very likely actually.


A company with a guy famous for making great games leading it vs an unknown company that barely did anything in the past. (and if you hold DNF against them you're a... maybe i shouldn't finish this on the forums...). Yes i am truly shocked.

get out.

#13 Gallowglas

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Posted 11 July 2013 - 08:06 AM

View PostHighlandCoo, on 11 July 2013 - 07:51 AM, said:

It's a cash cow - they will throw out a comment on twitter or a forum post "will be fixed at some point" then when the point comes around they don't acknowledge it or communicate.

They just want to sell you crap until the game dies. Which it will if they don't get adding some real content soon.


Yeah, because obviously they're all sitting around just designing new mechs to sell and no one is working on anything to improve the core game, add CW, or whatever.

Look, just because you don't see immediate or obvious results doesn't mean that the flashy, obvious stuff is all that's going on behind the scenes. If you'd ever done application development professionally, you'd realize that sometimes there's a ton of very gruelling work that has very little obvious or immediate impact on the end-use experience.

Things may not be happening at a pace you're happy with. That's fine and it's a legitimate complaint. The communication issue is also a valid point to gripe about. However, you don't have any clue what their coding priorities are or where the bulk of their work goes.

Edited by Gallowglas, 11 July 2013 - 08:09 AM.


#14 JokerVictor

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Posted 11 July 2013 - 08:19 AM

View PostWaking One, on 11 July 2013 - 08:05 AM, said:


A company with a guy famous for making great games leading it vs an unknown company that barely did anything in the past. (and if you hold DNF against them you're a... maybe i shouldn't finish this on the forums...). Yes i am truly shocked.

get out.


Just stating the obvious. Sorry if that offends you.

You would think people would be jumping at the chance to work on a Mechwarrior game. So, what gives? Gotta be a reason.

And no, I don't hold DNF against them. Granted, I think they were stupid for taking the contract in the first place. Anybody with half a brain knew that game was going to be dead on arrival, but they went ahead and put that crap on their resumés.





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