Is Artemis Worth It?
#21
Posted 12 July 2013 - 01:29 PM
#22
Posted 12 July 2013 - 01:30 PM
#23
Posted 12 July 2013 - 02:16 PM
#27
Posted 12 July 2013 - 06:45 PM
Which serves me better w/o artemis because i lose space and ammo or lasers if I add it and i would rather launch LRMs all day and miss half than run out of ammo and hit em all. (lrms rarely miss unlss you suck btw) But i do run ARTEMIS on my 5s just because and i see no reasonable changes.
#28
Posted 12 July 2013 - 07:01 PM
#29
Posted 12 July 2013 - 11:10 PM
Oppresor, on 12 July 2013 - 01:29 PM, said:
Only if you plan on using lrms. Even so, seismic is the best first option, then target decay for lrm. If a light then cap acel is my second option.
#31
Posted 13 July 2013 - 01:59 AM
Modo44, on 12 July 2013 - 11:45 PM, said:
Agree fully with the first statement but disagree with the latter. Seismic is of course my first choice for any mech but similarly target decay is my second choice for all mechs. I find it very useful in maintaining targets for my team's LRM carriers. Sensor range used to be better than target decay but not anymore, imo (not so many ECM mechs out there after PAB started countering them). The rest of the modules are quite crappy. Especially 360 which is almost completely useless if you have target decay.
Edited by arghmace, 13 July 2013 - 02:02 AM.
#32
Posted 13 July 2013 - 02:11 AM
#34
Posted 13 July 2013 - 06:34 AM
#35
Posted 13 July 2013 - 09:25 AM
#36
Posted 13 July 2013 - 09:57 AM
Faster lock with artemis is pretty nice, but this requires big launchers (as in your case you have) to save up tonnage (cat with 6x lrm 5 = 6 tons artemis, 2x lrm 20 = 2 tons artemis). I am pugging mostly, too, since my online -times are not that compatible to those of my Clan. And in this case i prefer some bigger secondary weapon to defend myself over artemis. (running 2 large lasers instead of tag + artemis + bap + 1 med laser)
#37
Posted 13 July 2013 - 10:32 AM
Thariel, on 13 July 2013 - 09:57 AM, said:
I would have to disagree with this... TAG is even more critical in a PUG. In a team drop you can count on your team to provide the support you need, however in a PUG you need to be able to provide your own targets as needed.
IMO if your running LRMS Tag & Artemis are a requirement for any useful build. This may mean you have to run larger launchers to avoid paying the tonnage price for Artemis on multiple launchers, but its well worth it.
Mind you on a Streak build, I don't bother with Tag and instead count on a BAP.
#38
Posted 13 July 2013 - 10:36 AM
#39
Posted 13 July 2013 - 02:05 PM
Modo44, on 12 July 2013 - 11:45 PM, said:
Thanks Modo44
I have noticed a lot more use of the hiding tactic recently. Last night I was in River City Night engaging three units at 700 metres with a combination of the ERPPC using TI mode and the Artemis LRM10 system; I noticed that not only were they hiding behind the structures but also powering down before the LRM's could reach them.
I haven't seen this tactic since MW3 and assume that Target decay may be a way of giving a few more seconds to hit the enemy units.
#40
Posted 13 July 2013 - 06:42 PM
Corison, on 13 July 2013 - 10:32 AM, said:
Mind you on a Streak build, I don't bother with Tag and instead count on a BAP.
I find that with TAG my streaks can lock noticeably faster (50%), and I can streak ECMs from outside the BAP range of 150m. (Every little bit helps is my thinking.)
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