MustrumRidcully, on 18 July 2013 - 05:43 AM, said:
The deal with convergence is that it's coupled with group fire and alpha strikes, which makes aiming easy for everyone. Think about how much more difficult it is to land 4 shots in a row on the same target then it is to land a single shot. Convergence + Group Fire gives you the computer guided abilty tol and 4 shots at one spot.
People that want convergence changed want this "easy-mode" aspect removed. They don't want to make the game harder for skilled players, they want to reward skilled players, people that can actually manage to fire a shot every 0.25 to 05 seconds and hit the very same spot every time.
The problem with that is that the stated problem is that players feel they shouldn't die quickly to massed heavy fire, not that the grouping system is flawed. No one is complaining about being able to group five flamers together, but instead that five PPCs core out their mech. People able to continuously hit the same spot shot after shot will achieve the exact same results, and so the problem stated would not be solved, and we'd have the same calls to change the game again. Again, convergence isn't the issue, and as long as players want a game where you have to aim your weapons for effect (as all the voices raised in opposition to LRMs have stated since pre-Beta) you'll have the problem of players able to strike with precision. The alternative is to remove precision aiming from the game, resulting in missile-type weapon usage for all weapons.
I still feel the problem is one with heat and shutdown not being the great danger it is supposed to be. This is what needs to change....shutdown should be all but a death sentence.