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Heat Scales And General Update - Feedback


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Poll: Heat Scales And General Update - Feedback (2742 member(s) have cast votes)

Do you want SRMs buffed to 2.0 damage until the hit detection is fixed?

  1. Voted Yes, please do it, it’s better than nothing. (2007 votes [73.65%] - View)

    Percentage of vote: 73.65%

  2. Voted No, please wait until hit detection is working and balance it to where it’s supposed to be. (718 votes [26.35%] - View)

    Percentage of vote: 26.35%

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#421 Star Captain Obvious Kerensky

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Posted 11 July 2013 - 07:26 PM

The stupidity of this max alpha plan is amazing. I am seriously doubting the devs are playing the same game I am. Big alpha mechs rule the field because the other weapons are terrible. Bring back srms, make autocannons do even more dps and you'll see brawling again.

Whats next? Removing convergence because aiming is overpowered? You may as well just delete the Account of everyone who gets into the top third of the elo bracket, as clearly their ability to aim and use the only viable weapons breaks your vision of the game.

#422 Lightfoot

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Posted 11 July 2013 - 07:26 PM

Okay. So the new Heat Penalties will not have any effect on any mech that I have that has a Ballistic slot. Those mechs will all go out and function as if nothing had changed and these are my best mechs without question.

However, almost every Awesome I have will get hit by a heavy nerf and these mechs were already suffering under the heat penalties applied by DHS 1.4 to Energy-only mechs. I also considered these Awesomes to be the weakest mechs in MWO, before this upcoming heat nerf.

So this is really just an overkill nerf that is aimed at 6xPPC Stalkers which are the boogie-man to some players of MWO, but will also ruin the combat viability of any Energy-only mech.

So why is it okay for Ballistic configured mechs to do extreme sustained DPS, firing every 4 seconds or less, never overheating or running out of ammo, but these same damage levels are forbidden to Energy and Missile weapons? Energy at this damage level overheats quickly and shutsdown, even moreso now. And Missiles are so weak no one even bothers to take them, they are just outclassed by direct-fire of the same tonnage.

Shouldn't Ballistic recharge be increased 50% or something? You have given the other 2 weapon types serious drawbacks. Heat will effectively increase the recharge of Energy weapons by 50% or more. In MechWarrior the three weapon types need to be balanced for the Mechs to all be balanced, but MWO just keeps trying to balance weapons by tacking on heat nerfs. Or so it seems, but that just buffs Ballistics more and more.

#423 GaussDragon

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Posted 11 July 2013 - 07:26 PM

View PostSpazzy Pete, on 11 July 2013 - 06:56 PM, said:

This max alpha thing seems like a very poor idea. Why are you jumping up to increase complexity and add a wierd new system to the game? Have you stopped to consider if this will be fun? How will this make any sense to a new player happily spending their first Cbills? How will it even really make sense to vets?

Just increase Mech health and fix brawling. You need to fix SRMs, and fix them now - increase the damage right now while you work on the hit detection, fine, but you need to increase them anyway. Fix pulse lasers so that there is a reason to carry them. Get brawling working, and then watch the meta and see what happens. Nerf PPCs a little bit, a touch more heat or slower projectile again. Why are you so convinced these simple changes won't work?

Multiple play styles should be viable. Sniping should still be a thing, so should poptarting, so should brawling. If one of those things is overpowered, make subtle adjustments and monitor the situation. Why can this not be accomplished without needlessly adding more layers to the game system?

And this is also a wicked post. You lurkers really need to join the fray.

#424 FupDup

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Posted 11 July 2013 - 07:27 PM

View PostTarzilman, on 11 July 2013 - 07:24 PM, said:

I've read the whole thread.
For those who didn't and still think, you can choose 2 ERPPC and 2 PPC instead of 4 from each one: They will be put together in one weapon group on July 30th!

For the haters, that will uninstall the Game now: Bye bye! Several birds killed with one stone I'd say. A (little) step in the right direction plus banishing those players who used that boat-builds. Haha!

For all those smartasses, who know everytbing better than the programmers: Pls go with the haters and satisy us with your own-made MW-Game!

It's like: "You dumbasses, the game is totally imbalanced, change it, NOW!"
Then they do some changes and it's like: "WTF you dumbasses, are you kidding me? Don't do that changes!"

Maybe, heat scale isn't the perfect way to get away from boating, but at least they do something and try out something. Many players here dislike the boating situation and there are some good ideas on their way through the forums. Just let the devs try out and find the right way. For now there's a lot of work to do before release in september and the actually discussed changes can be just a temporary solution until then.

2 ERPPC + Gauss and 2 Gauss + ERPPC are still completely safe after July 30th.


Nice try though. Do not pass go, do not collect $200.

#425 Tarzilman

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Posted 11 July 2013 - 07:31 PM

That's why I said "a (little) step".
They will notice and they will react. In best case for sure.
Just try to be patient.

#426 New Breed

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Posted 11 July 2013 - 07:36 PM

I honestly think people who all voted to up the damage didn't read a damn thing paul said about it destroying anything but lights.

#427 hammerreborn

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Posted 11 July 2013 - 07:37 PM

View PostEldragon, on 11 July 2013 - 07:26 PM, said:

The stupidity of this max alpha plan is amazing. I am seriously doubting the devs are playing the same game I am. Big alpha mechs rule the field because the other weapons are terrible. Bring back srms, make autocannons do even more dps and you'll see brawling again.

Whats next? Removing convergence because aiming is overpowered? You may as well just delete the Account of everyone who gets into the top third of the elo bracket, as clearly their ability to aim and use the only viable weapons breaks your vision of the game.


Seeing about 99% of the people in this thread keep saying to fix convergence instead of discouraging boating...I think you're on your own there.

Edited by hammerreborn, 11 July 2013 - 07:38 PM.


#428 Butane9000

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Posted 11 July 2013 - 07:41 PM

Even against heavier mechs SRMs are super weak. Buffing to 2.0 should ideally make them a solid brawling weapon again as well as be a deterrent to piloting heavier mechs since they'll be easier targets.

#429 GaussDragon

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Posted 11 July 2013 - 07:46 PM

View PostKrivvan, on 11 July 2013 - 05:48 PM, said:

I would like to point out that the PPC got to where it was because hit detection changes and its buff occurred at the same time.

You forgot the most important PPC buff... the SRM nerf. You know, that weapon that countered snipers so well when they failed to keep their distance (as sany sniper should).

View Posthammerreborn, on 11 July 2013 - 07:37 PM, said:

Seeing about 99% of the people in this thread keep saying to fix convergence instead of discouraging boating...I think you're on your own there.

99% of people say the sky is purple, 99% of people say a glass of water is bad for you, 99% of people want to nerf convergence because hitting what you aim at totally sucks...

#430 100 Tonne

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Posted 11 July 2013 - 07:47 PM

looks good. Only one question, what about awsomes that carry 3 PPC's? Could they be excluded?

Edited by Big Grimm, 11 July 2013 - 07:56 PM.


#431 Y2kHippy

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Posted 11 July 2013 - 07:47 PM

sorry duplicate post

Edited by Y2kHippy, 11 July 2013 - 07:50 PM.


#432 hammerreborn

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Posted 11 July 2013 - 07:49 PM

View PostGaussDragon, on 11 July 2013 - 07:46 PM, said:


You forgot the most important PPC buff... the SRM nerf. You know, that weapon that countered snipers so well when they failed to keep their distance (as sany sniper should).


99% of people say the sky is purple, 99% of people say a glass of water is bad for you, 99% of people want to nerf convergence because hitting what you aim at totally sucks...


Hey I'm not arguing you, I completely agree. I find it hilarious that the people who claim to want skill in this game think the only solution is to make every shot RNG...

#433 GaussDragon

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Posted 11 July 2013 - 07:53 PM

View Posthammerreborn, on 11 July 2013 - 07:49 PM, said:

I find it hilarious that the people who claim to want skill in this game think the only solution is to make every shot RNG...

Truer words

#434 Dexion

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Posted 11 July 2013 - 07:55 PM

View PostGhost Bear, on 11 July 2013 - 07:36 PM, said:

I honestly think people who all voted to up the damage didn't read a damn thing paul said about it destroying anything but lights.


I'm scratching my head about how SRM's (with the new reduced 0.4m splash), with the new wider flight pattern, at the old 2.5 damage per missile, will somehow destroy assaults in two volleys... I don't remember that ever happening at the height of the 6xSRM6 catapult (with the old, broken 3m splash, converging flight pattern and 2.5 per missile).

In any case, I'll take what I can get.

#435 Senor Fuego

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Posted 11 July 2013 - 07:55 PM

Look, I've loved Mechwarrior since the early 90's. For the love of all that is honorable, make SRMS's viable in any way possible that makes them an adviseable use of tonnage and hardpoints. As it is now, they're mostly a deterrent/filler that throws off our heat efficiency. SRM's of old were something to fear and made a massive contribution to close-combat skirmishes and in my opinion, more tactical game-play. Basically, there was incentive to not spec PPC's (and I LOVE PPC's, they've been my favorite weapon since MW3). Anyway, I cry inside every time I really wish I could spec SRM's but it's very near the bottom of the priority-list in weapon choice these days...I trust that you will fix them and most of us acknowledge the crazy release schedule you have ahead, but the sooner something is done about these, the sooner people will enjoy the variety and players of every skill level will be happier for it. I'm not an expert, but it seems to me that this is in everyone's best interests.

At the very least, I would thank you...and thanks already for staying true to Mechwarrior. As far as I'm concerned, it's just fine (though a series of PvE missions/ladder/last stand maps would blow most of our minds).

#436 Star Captain Obvious Kerensky

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Posted 11 July 2013 - 07:55 PM

Most players only contemplate what kills them, and never consider the conditions that lead to that situation. Its never "BUFF SRMS!". It is always "NERF PPCS!". Similarly, we dont have nearly as many threads about how ridiculously OP seismic is, because most players never realize their opponent used it against them.

#437 GaussDragon

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Posted 11 July 2013 - 08:00 PM

View PostDivine Retribution, on 11 July 2013 - 04:18 PM, said:

Yes increase SRM damage. If long range, pinpoint accurate weapons remain better brawling and close range weapons than weapons designed for brawling, then SRMs will remain pointless. If you have to run the gauntlet of PPC / ranged ballistics fire to get into weapons range, then surviving long enough to get into brawling range should do more than allow you to be evenly matched with the sniper in firepower while being more heavily damaged than the sniper.

SRMs shouldn't be 2.5 because of the A-1? Balancing SRMs based on the A-1 is the same as balancing PPCs for the 6 PPC Stalker. If the solution to balancing the 6 PPC Stalker is the group-fire heat penalty, then the same solution should be used for the A-1. Otherwise you might as well drop PPC damage to 5 for 3 months then buff it to 7, so it still can't core a properly armored Atlas in 3 shots (but it would be nearly cored). I think that is comparable to what SRMs have been going through. Right now you are applying both solutions (limiting damage and using heat penalties) to SRMs alone. I'm willing to give 2 damage SRMs a shot, but I think 2.2 (double LRM damage) is in order to support my first point (and at some point the return of splash damage).

*Disclaimer- I do not own or operate an A-1, nor is it my intention to do so in the future. However my C-4 will be affected by the double impact of limiting SRM damage and the boating heat penalty. Some day I'd really like to run my C-4 again with 4 SRM-6s that do more than look useful.*

This. This guy right here gets it.

#438 jakucha

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Posted 11 July 2013 - 08:03 PM

I'm fine with bumping it up to 2.0. Anymore and it will start to be too much probably.

View PostBig Grimm, on 11 July 2013 - 07:47 PM, said:

looks good. Only one question, what about awsomes that carry 3 PPC's? Could they be excluded?


That's actually a good point, it could be a quirk that makes them more useful, as long as it isn't too op.

Edited by jakucha, 11 July 2013 - 08:05 PM.


#439 Jay Z

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Posted 11 July 2013 - 08:07 PM

*raises hand gingerly

My Stalker 3F has 4 SRM6 and 6MLs. If I leave the missile bay doors closed, the SRM6s in the arms will fire 0.5 later than the torso ones. Can I leave them in one weapon group and not face a heat penalty since they actually fire 0.5 seconds apart?

Any help will be appreciated.

#440 Aslena

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Posted 11 July 2013 - 08:07 PM

View PostTarzilman, on 11 July 2013 - 07:31 PM, said:

That's why I said "a (little) step".
They will notice and they will react. In best case for sure.
Just try to be patient.


This isn't a (little) anything... they hit most mech builds with a +11 Colossal Warhammer... that still won't really change anything except to make the mechanics of the game more complex.

And for the record... I rarely use PPCs





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