Semper Fi, on 11 July 2013 - 12:18 PM, said:
Well, it would seem increasing damage is going to happen. So, let the SRM-aggedon begin on the 16th.
Seriously, you've been around, you should know damn well that even when SRM's are overpowered - like they were for a LONG time with the broken splash bug - it's not "SRMaggedon". Even in the Splatcat's glory days, it wasn't that bad. They won't now be anywhere near as bad as they were, for a number of reasons:
1 - Splash damage has been reduced to a ridiculously small radius due to the splash bug. Formerly, SRM's splashed just like LRM's, resulting in single missiles doing upwards of 12 damage to certain mechs.
2 - SRM's old flight path resulted in "pinches" at varying ranges. This allowed skilled splatcat pilots to hit with their full missle payload in a highly concentrated point - in short, a good splatcat pilot could land all 36 missiles in an Atlas's center torso, and due to the splash bug above this would mean a massively powerful single hit capable of stripping nearly all the armor off the Atlas's CT, and doing substantial damage to surrounding components as well.
3 - SRM's previously did 2.2 damage, plus the splash.
Even with all the above, and SRM's being undeniably overpowered, it wasn't a big deal. In order to utilize that, you had to get up close and personal. Technically within 270 meters, but even when overpowered like above SRM's are largely useless at those ranges. You really needed to be very close - around 150m or so - to get good usage out of them.
Furthermore? ALL our maps were small then. All of them. The Caldera was the "big" map. Remember Alpine's introduction and how terrible it was to play a Splatcat on it? Yeah.
Fast-forward to after these SRM changes come in.
Damage is higher, range is still low, SRM's spread out to maximum spread extremely quickly. Instead of a cone of fire making them ever more effective the closer you get, spread is fairly wide and predictable. SRM's are thus effective further out, however because unless your facehumping the target your spread is going to be very wide regardless: lots of missed rockets or very highly spread damage.
We've got another large map coming in with these changes (Lava world), bringing the really big map total to 3.
Now, add these changes to a game where the most common loadout is
exactly the best loadout to counter SRM boats, extremely long range pinpoint alpha.
Sure, the fabled splatcat can deliver a 72 point Alpha (assuming you actually hit with every missile) against large targets only at a hard maximum of 270 meters. Keep in mind, even large medium mechs aren't going to take all the hits, because they tend to be spindly - lots of missiles will miss. The damage that is done will be spread evenly across the enemy mech. A AC40 jag/cat can push 40 damage to a specific spot (50 with a pair of MLas supporting, or 60 if you run with 4) and is capable of hurting you very badly out to around 470 meters.
A Gauss+2ERPPC mech (and you can go much higher damage of course, but these will be more common I imagine) will be hammering you for 35 damage to a pinpoint spot at 650m, and still causing noteworthy harm a kilometer out.
I'm just happy to see close-in brawling be dangerous again. I'm ecstatic to think of all those 3/4 missile heavy mediums that are very lackluster right now actually having a good place to fit in again. I'm very happy as well that people will be weighing whether they want to devote all their weapons tonnage to PPC's, or if they want to back off on the pinpoint alpha in favour of higher close-in "Shotgun" damage.