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Alpha Striking Heat Penalties Inbound July 16Th


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#101 Shakespeare

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Posted 11 July 2013 - 01:54 PM

View PostGingerBang, on 11 July 2013 - 11:31 AM, said:

Because an Awesome firing 3 PPC's, holding over 30 heat sinks, should DEFINITELY have the exact same heat penalties has a hunchback firing 3 PPC's. That makes sense right?


So sick of PGI not putting any effort into this game and just doing "blanket" fixes. I bet this is how the conversation about Mech movement, Jump Jets, and missile nerfs all went.

"Hey guys, i have this half-baked idea to stop these 2 mechs from destroying everything!"
"Sure, how many other mechs will it completely break?"
"About 10"
"As long as you don't say 'all' it's good enough for me! Ship it!"


In fairness, the layout of the awesome suggests that the arm PPC isn't really supposed to be fired at the exact same time as the torso ones, just by virtue of the independent armature. only the armlock feature really allowed that to be a thing. Having one swivel gun PPC, and two torso PPCs, is a pretty good combo. I just wish they'd find a way to rip the PPCs out of the stalkers entirely, maybe even the highlander, so that the awesome matters again.

#102 Entail

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Posted 11 July 2013 - 01:57 PM

paul releases garbage and idiocy. congratulations to PGI nerfing medium and large
lasers. i wonder how many people complained about them

Edited by Entail, 11 July 2013 - 02:01 PM.


#103 WVAnonymous

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Posted 11 July 2013 - 02:01 PM

Thread growing too fast to keep up.

New "QUIRKS". Arm angle, acceleration, PPC/LASER BOATING CAP, yaw angle.

#104 Fiach

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Posted 11 July 2013 - 02:12 PM

So glad I mastered the Awesome, the weakest assault mech in the game just got weaker. Shall we fix the PPC boating by proper hardpoint restrictions? Nah, let's just ignore the laws of conservation of energy.

Edited by Fiach, 11 July 2013 - 02:15 PM.


#105 Raso

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Posted 11 July 2013 - 03:14 PM

So what you're saying is there's still little reason to use anything other than a few PPCs and Gauss and that, further more, they've made it so that the combo of 2 ERPPC + 1 Gauss which is already used by a majority of players is utterly unaffected?

Wow... Are we sure I'm not having a heat stroke and imagining this idiocy? I mean, PGI is trolling us, right? They're not serious, this isn't actually their solution, right?

#106 Jonny Taco

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Posted 11 July 2013 - 03:29 PM

View PostRaso, on 11 July 2013 - 03:14 PM, said:

So what you're saying is there's still little reason to use anything other than a few PPCs and Gauss and that, further more, they've made it so that the combo of 2 ERPPC + 1 Gauss which is already used by a majority of players is utterly unaffected?

Wow... Are we sure I'm not having a heat stroke and imagining this idiocy? I mean, PGI is trolling us, right? They're not serious, this isn't actually their solution, right?



In all fairness, I don't think anyone expected pgi's "brilliant" fix to do anything but make the situation worse and more convoluted.

The sooner people stop logging in and spending money on this bad excuse for a garbage heap of a game, the sooner pgi and igp will get the picture and actually start making positive changes. Untill then, everyone giving them money during a "beta" is actually doing more harm to the game than good.

#107 Bromineberry

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Posted 11 July 2013 - 04:32 PM

View PostWVAnonymous, on 11 July 2013 - 02:01 PM, said:

New "QUIRKS". Arm angle, acceleration, [...] yaw angle.


Did I miss something?

#108 Unbound Inferno

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Posted 11 July 2013 - 04:39 PM

View PostFupDup, on 11 July 2013 - 01:54 PM, said:

In the Command Chair post, Paul mentions towards the bottom that it's going to be lowered to just 100%.

Ghasp! Blaspheme! They can't have common sense like that, it just runs contradictory to their arbitrary binary patchmaking.

View Postlartfor, on 11 July 2013 - 03:29 PM, said:



In all fairness, I don't think anyone expected pgi's "brilliant" fix to do anything but make the situation worse and more convoluted.

The sooner people stop logging in and spending money on this bad excuse for a garbage heap of a game, the sooner pgi and igp will get the picture and actually start making positive changes. Untill then, everyone giving them money during a "beta" is actually doing more harm to the game than good.

In all honesty, if it gets that bad PGI would stop making this came. To a degree none of us wants that.

#109 Corvus Antaka

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Posted 11 July 2013 - 04:41 PM

View PostMustrumRidcully, on 11 July 2013 - 01:14 PM, said:

Why are 3 PPCs, that deliver a 30 damage alpha, penalized, but 2 Gauss Rifles, that deliver a 30 damage alpha, not penalized?

Is the community team sure that our comments get to Paul? Maybe you use the wrong e-mail address or something?


Good Question. the gauss does wiegh a lot more, but dual gauss should recieve a penalty, and probably gauss and ppc should be linked.

SRM2/4/6 and in the future ssrm packs & lrm packs should probably get linked together too otherwise no doubt people will take srm combos to avoid the penalty.

ideally the system would allow for this penalty to be introduced where an issue needs addressing.

#110 XX Sulla XX

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Posted 11 July 2013 - 04:47 PM

You know I really do not have a problem with this. Were there other ways to do it yes. Were some of them possibly better at least on paper maybe. But this is not a terrible way to do it. And it is easy to tweak it to get to a balance that works.

#111 WVAnonymous

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Posted 11 July 2013 - 04:48 PM

View PostBromineberry, on 11 July 2013 - 04:32 PM, said:


Did I miss something?


I was trying to make a reasoned case in about 30 seconds that one way to handle the Awesome/Hunchback 4P issue, that I think the Devs acknowledged somewhere, is to use the "mech quirks" system that is already in place. Different mech variants have different physical limits/capacities in game already.

It seems that allowing the stock loadout to be immune to the heat acceleration process would be natural.

#112 Kraven Kor

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Posted 11 July 2013 - 05:11 PM

View PostXX Sulla XX, on 11 July 2013 - 04:47 PM, said:

You know I really do not have a problem with this. Were there other ways to do it yes. Were some of them possibly better at least on paper maybe. But this is not a terrible way to do it. And it is easy to tweak it to get to a balance that works.


Except that it isn't, because it is needlessly complex and introduces more arcane, uknowable stuff that will mostly harm newer or less skilled players while the "pros" just run macros.

Again, just my opinion, but... come on... seriously?

#113 Moogy

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Posted 11 July 2013 - 05:15 PM

This is not how you fix the problem by nerfing the weapons... remember the LRM situation a few weeks ago.

Just add to recycle time if you alpha... not the heat..

#114 subgenius

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Posted 11 July 2013 - 05:35 PM

You guys do realize that at anything over face humping range it's not exactly trivial to land 2 ppc and 1 gauss on the same location right? The projectiles travel at different speeds, so unless you're sitting still, it will be very very rare to get sniped by all 3 in the same hitbox.

I know it's fashionable to bash and bash the devs, but as the OP proves, you guys are so damn excited to scream and moan that you even get basic facts wrong (or at least jump to conclusions with amazingly sad speed).

Go have a cup of coffee, read a magazine and chill for a minute. How bout we actually give this a try before the wailing and gnashing of teeth begins?

#115 armyof1

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Posted 11 July 2013 - 05:57 PM

I really think 3xLL should be the limit before a heat penalty as lasers will easily spread as long as your opponent is moving and turning his torso.

#116 Angel of Annihilation

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Posted 11 July 2013 - 06:01 PM

View Post3rdworld, on 11 July 2013 - 11:09 AM, said:

Hey guys, instead of addressing that the PPC is superior lets institute an idiotic system that no new player will understand that discourages you from shooting some arbitrary number of certain weapons.


Now if only the PPC was actually superior, they would have something to worry about in your post.

#117 Rippthrough

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Posted 11 July 2013 - 06:05 PM

View Postsubgenius, on 11 July 2013 - 05:35 PM, said:

You guys do realize that at anything over face humping range it's not exactly trivial to land 2 ppc and 1 gauss on the same location right? The projectiles travel at different speeds, so unless you're sitting still, it will be very very rare to get sniped by all 3 in the same hitbox.

I know it's fashionable to bash and bash the devs, but as the OP proves, you guys are so damn excited to scream and moan that you even get basic facts wrong (or at least jump to conclusions with amazingly sad speed).


Try aiming, I have no issues.

#118 skullman86

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Posted 11 July 2013 - 06:50 PM

View Postarmyof1, on 11 July 2013 - 11:20 AM, said:


While they're supposed to have them, I don't think they're supposed to fire them all at once? I recognize the Awesome could need a buff, but the problem lies more in hitboxes than anything else.


Implementing critical space limits for hardpoints would be a better move IMO. Cutting PPC loads on the rest of the assault class makes the AWS a better choice for people who want to boat, and its large size and lower tonnage would be the balancing factor...no hitbox or model resizing needed.

1 Energy hardpoint = 2 crit slots would be where I'd start, and the Awesome would get a 1:3 hardpoint/critical ratio as a quirk.

Atlas: RS- 2PPCs
Highlander: 732 and 733p- 2PPCs ; 733c, 733, and HM- 1PPC
Stalker: 2 PPCs
Victor: 9b and 9s- 1 PPC; 9K and DS- 2PPCs
Awesome (3 critical slots for each energy hardpoint): 8Q- 6PPCs, 8R- 2PPCs, 8T- 4PPCs, 8V- 3PPCs, 9M- 3PPCs, PB- 2PPCs

You bring assault back in line by taking away their ability to fill up with PPCs (this change should apply to all weight classes, honestly) and you give the AWS a clear advantage in this category to make up for all its shortcomings. 8Q takes the place of the dreaded 6PPC Stalker while being 5 tons lighter and a much larger target. The rest of the variants don't have the same amount of room for energy, but they can still carry more PPCs in mixed loadouts than any other assault mech (for the most part).

Edited by skullman86, 11 July 2013 - 06:52 PM.


#119 3rdworld

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Posted 11 July 2013 - 06:53 PM

View PostViktor Drake, on 11 July 2013 - 06:01 PM, said:


Now if only the PPC was actually superior, they would have something to worry about in your post.


Posted Image

Edited by 3rdworld, 11 July 2013 - 06:54 PM.


#120 Rattlehead NZ

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Posted 11 July 2013 - 08:09 PM

Have more than 1-2 groups and more than 1-2 weapon types on a mech? OUTRAGEOUS!!!

Not all weapons needed these limitations, but if ya want to boat high energy boats now then your gonna need more heat sinks. If your kitting 4x LL PPC's and using 10 DHS then your just doing it wrong.





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