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Alpha Striking Heat Penalties Inbound July 16Th


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#41 CasualCat2001

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Posted 11 July 2013 - 11:37 AM

View Postarmyof1, on 11 July 2013 - 11:20 AM, said:


While they're supposed to have them, I don't think they're supposed to fire them all at once? I recognize the Awesome could need a buff, but the problem lies more in hitboxes than anything else.

Don't really know if they're supposed to or not. It does seem though that they were targeting 20 damage as an alpha cap before penalty with which they made an exception for the ML (being 30) because of the hunchback primarily. We'll still have Jenners running around with 30 alphas too for example. Chassis exceptions would have fixed that.

#42 GingerBang

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Posted 11 July 2013 - 11:37 AM

View PostColonel Pada Vinson, on 11 July 2013 - 11:34 AM, said:


no where does it say the aweomse must alpha strike those 3 ppc over and over and not take a heat penalty. fire 2, then 1.

you guys are crying before even trying.



Do you even english? Do you not get the what i was saying? It is an awesome, the mech is already crap in this game, it was DESIGNED to spam PPC's. It should not react in the EXACT SAME MANNER as other mechs that ARE NOT DESIGNED to spam PPC's. Period.

Edited by GingerBang, 11 July 2013 - 11:38 AM.


#43 FuriousRGD

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Posted 11 July 2013 - 11:37 AM

I don't understand how they came to the conclusion that adding another arbitrary mechanic to "attempt" to curb boating makes sense to them when adding actual, meaningful consequences to overheating AND increasing the heat generation on PPC and ERPPC to make a disadvantage that balances the many advantages would have accomplished the same.

Please note. This does NOT stop anybody from boating. You can still have AC40 mechs it just costs a few more heat to do so, but there is almost no meaninful consequence to overheating. So.... we'll keep on seeing boating I'd wager.

#44 Budor

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Posted 11 July 2013 - 11:37 AM

Im cool (OH THE PUN MY LORD!) with this as long as ER variants are in one bag with normal ones (Lasers & PPCs). its better than doing nothing for months.

[edit]

"Garth was streaming with Phil till a few minutes ago and said that, at the beginning, PPC and ERPPC will be seperated, but will later count as the same. So the 2 PPC+ 2ERPPC build will has the same problem as the 4 PPC or 4 ERPPC build."

Please tell me this is not true...everytime i get my hopes up the most ******** thing is just around the corner:

"Lets nerf everything and everyone but the most effective build!" sounds like PGI.

Edited by Budor, 11 July 2013 - 11:42 AM.


#45 3rdworld

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Posted 11 July 2013 - 11:38 AM

View PostColonel Pada Vinson, on 11 July 2013 - 11:36 AM, said:


yeah. no where near a heat penalty. and a bad scientific test too.


what?

that is 6.5 heat per laser. that is an increase of 30% for shooting 6.

That is pretty gosh darn significant.

#46 Oderint dum Metuant

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Posted 11 July 2013 - 11:38 AM

View Post3rdworld, on 11 July 2013 - 11:38 AM, said:


what?

that is 6.5 heat per laser. that is an increase of 30% for shooting 6.

That is pretty gosh darn significant.


Goldvision, see's nothing.

#47 Corvus Antaka

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Posted 11 July 2013 - 11:41 AM

View Post3rdworld, on 11 July 2013 - 11:38 AM, said:


what?

that is 6.5 heat per laser. that is an increase of 30% for shooting 6.

That is pretty gosh darn significant.



1 alpha ,31%,1 alpha 39%. thats about normal now on production for alphaing 6 medium lasers, and no where near heat boating penalties. if you guys think these boating penalties are only going to give you an extra 10% heat on a shot...

well, excuse me while i got lmfao.

View PostGingerBang, on 11 July 2013 - 11:37 AM, said:



Do you even english? Do you not get the what i was saying? It is an awesome, the mech is already crap in this game, it was DESIGNED to spam PPC's. It should not react in the EXACT SAME MANNER as other mechs that ARE NOT DESIGNED to spam PPC's. Period.


oh man the rage on these forums is reaching new hieghts, and it's still 4 days to the patch.

Will your head explode on Tuesday along with your overheating pinpoint alphaing mech?

#48 armyof1

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Posted 11 July 2013 - 11:42 AM

View PostCasualCat2001, on 11 July 2013 - 11:37 AM, said:

Don't really know if they're supposed to or not. It does seem though that they were targeting 20 damage as an alpha cap before penalty with which they made an exception for the ML (being 30) because of the hunchback primarily. We'll still have Jenners running around with 30 alphas too for example. Chassis exceptions would have fixed that.


We can't balance heat penalty vs no penalty purely on damage either since some weapons have a lot more range and thus are more useful in more situations. Shorter range weapons should be fired in alpha for more damage without penalty, especially weapons that always spread damage like SRMs

#49 EvilCow

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Posted 11 July 2013 - 11:44 AM

Mix ER with normal, Gauss with PPCs, LPL with MLs, SRM sizes, LRM sizes.

Will they be adding more arbitrary "rules" every time the system will be exploited?

Please could we have 3PV instead?

#50 Roland

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Posted 11 July 2013 - 11:44 AM

Quote

1 alpha ,31%,1 alpha 39%. thats about normal now on production for alphaing 6 medium lasers, and no where near heat boating penalties.

But the 31% occurred on a map that was actually hotter than the map where firing the same weapons on the test server generated 39%.

That would suggest that firing the weapons on the test server was generating more heat, for some reason. About 25% more heat... a 25% increase in heat is non-trivial.

Presumably, if you did it on the same map, the heat difference would be even higher.

#51 Accursed Richards

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Posted 11 July 2013 - 11:44 AM

View PostColonel Pada Vinson, on 11 July 2013 - 11:24 AM, said:

2. PGI is no doubt aware of it.


I want to believe you....

#52 PEEFsmash

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Posted 11 July 2013 - 11:45 AM

View PostColonel Pada Vinson, on 11 July 2013 - 11:41 AM, said:


1 alpha ,31%,1 alpha 39%. thats about normal now on production for alphaing 6 medium lasers, and no where near heat boating penalties. if you guys think these boating penalties are only going to give you an extra 10% heat on a shot...



You have gone crazy. That is a HUGE nerf to 6ML Jenners. Not to mention, THESE ARE JENNERS. They need no nerf whatsoever. And what do you mean, "That's about normal for alphaing 6 medium lasers. I just showed you what normal for alphaing 6 medium lasers is. 31%. On the Test Server it was 39%. That is a 25% heat increase! The test wasn't scientific, but I only had a few games in the test server. I will do it more scientifically when the server comes back up. I promise.

Edited by PEEFsmash, 11 July 2013 - 11:46 AM.


#53 Oderint dum Metuant

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Posted 11 July 2013 - 11:47 AM

Ya'll should calm down drink some tea, lest you want Prosperity Park to come in here lock the thread, and direct people to other threads that won't get read.

Im going to guess the heat issue, is down to some random issue in pilot skills...

Edited by DV McKenna, 11 July 2013 - 11:50 AM.


#54 FrDrake

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Posted 11 July 2013 - 11:50 AM

View PostPEEFsmash, on 11 July 2013 - 11:45 AM, said:


You have gone crazy. That is a HUGE nerf to 6ML Jenners. Not to mention, THESE ARE JENNERS. They need no nerf whatsoever. And what do you mean, "That's about normal for alphaing 6 medium lasers. I just showed you what normal for alphaing 6 medium lasers is. 31%. On the Test Server it was 39%. That is a 25% heat increase! The test wasn't scientific, but I only had a few games in the test server. I will do it more scientifically when the server comes back up. I promise.


Make sure you test on the same map, I was doing some testing the other day and found that the hypothesis of cold maps having a "negative starting heat" was actually true. Cold maps give a mech a starting heat of -5 or 6%. Since these numbers don't show up on your heat scale I would recommend only testing on maps that have a positive baseline on the heat scale.

#55 Felicitatem Parco

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Posted 11 July 2013 - 11:51 AM

View PostDV McKenna, on 11 July 2013 - 11:47 AM, said:

Ya'll should calm down drink some tea, lest you want Prosperity Park to come in here lock the thread, and direct people to other threads that won't get read.

There is an Official Feedback Thread here... ya know, the one that Devs read? Or, you could keep posting in the Users' general discussion areas that aren't meant specifically for Devs to read. Your call.

I say, if you want SPECIFICALLY to be heard by Devs, you might wanna use the Feedback thread.

Edited by Prosperity Park, 11 July 2013 - 11:51 AM.


#56 Oderint dum Metuant

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Posted 11 July 2013 - 11:52 AM

View PostProsperity Park, on 11 July 2013 - 11:51 AM, said:

There is an Official Feedback Thread here... ya know, the one that Devs read? Or, you could keep posting in the Users' general discussion areas that aren't meant specifically for Devs to read. Your call.


You mean the one that discusses items not on the test server?

Would see an odd place to place feedback about an issue on the test server.

Edited by DV McKenna, 11 July 2013 - 11:53 AM.


#57 PEEFsmash

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Posted 11 July 2013 - 11:52 AM

View PostFrDrake, on 11 July 2013 - 11:50 AM, said:


Make sure you test on the same map, I was doing some testing the other day and found that the hypothesis of cold maps having a "negative starting heat" was actually true. Cold maps give a mech a starting heat of -5 or 6%. Since these numbers don't show up on your heat scale I would recommend only testing on maps that have a positive baseline on the heat scale.


I will on positive heat maps when the servers come back online, but the higher % alpha came on the cold map, and the lower% alpha on the neutral map (river City)...

#58 Screech

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Posted 11 July 2013 - 12:04 PM

View PostPEEFsmash, on 11 July 2013 - 11:34 AM, said:


Yep, 39% on cold map in Test Server, 31% in neutral map on Normal Server.


Can you confirm that the test server uses pilot efficiencies? This will make a difference on comparing Live to Test.

#59 FupDup

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Posted 11 July 2013 - 12:04 PM

View PostScreech, on 11 July 2013 - 12:04 PM, said:

Can you confirm that the test server uses pilot efficiencies? This will make a difference on comparing Live to Test.

Yes, it does. At least it did for my Stalker.

#60 Homeless Bill

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Posted 11 July 2013 - 12:08 PM

They ninjaed my thread and released this all at the same time. I think that's their way of saying, "**** no."

Heat penalties make me sad. Especially for large lasers. Seriously, guys?





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