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Dear Pgi, Why Do We Have To Have Convergence?


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#181 Zerstorer Stallin

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Posted 13 July 2013 - 03:24 AM

View PostTakony, on 12 July 2013 - 10:51 PM, said:

Well, ATD 42 answers convergence nerf questions, by stating that it's not gonna happen, also no hardpoint changes planned.


and anyone is surprised ... they often listen to their community ! we all want 3rd person, the good old days of ECM back and MORE PPC'S!!.. ^_^

#182 Thundercles

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Posted 13 July 2013 - 04:24 AM

View PostHotthedd, on 12 July 2013 - 04:34 PM, said:


2) None of the mechs in the game have Targeting computers, as the technology is not available in the Inner Sphere in 3050.



The "Targeting Computer" as a named piece of equipment is, as you say, not available to the IS yet. It is notable for calculating lead time for shots. However, "targeting computer" as a looser term, in as much as it means a computer that assists with targeting is available.

From Sarna:

"The Targeting-Tracking System (TTS), also known as Advanced Fire Control system (AFCS) , is the system that controls weapons fire from a combat unit. Introduced circa 2439, all combat units (BattleMechs, Combat Vehicles, AeroSpace Fighters, Battle Armor, etc.) include an Advanced Fire Control system as part of their basic cockpit/command center."

It should be noted that the loss of this device applies a penalty to-hit, so it obviously assists with aiming in some manner.

#183 Zyllos

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Posted 13 July 2013 - 06:50 AM

View PostGingerBang, on 12 July 2013 - 02:10 PM, said:

Still waiting for anyone to mention PGI's reasoning behind it... if any. (my money is still on another engine limitation)


Then how did they implement the JJ shake? It's 100% a CoF when jumping.

Even if the encapsulated calculations are different from a CoF, the outcome is a CoF.

So what is the issue with applying the same mechanics to multiple weapons being fired, movement, or any situation other than jumping?

Edited by Zyllos, 13 July 2013 - 06:52 AM.


#184 3rdworld

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Posted 14 July 2013 - 08:55 AM

View PostZyllos, on 13 July 2013 - 06:50 AM, said:


Then how did they implement the JJ shake? It's 100% a CoF when jumping.

Even if the encapsulated calculations are different from a CoF, the outcome is a CoF.

So what is the issue with applying the same mechanics to multiple weapons being fired, movement, or any situation other than jumping?


Because the purpose of the JJ nerf was to prevent pop sniping without having to expose yourself.

Implementing a constant CoF remove the ability to make accurate shots at all times (inb4 hurr durr, stand still).

It is a terrible idea.

#185 oldradagast

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Posted 14 July 2013 - 09:01 AM

Keep in mind any system that still allows perfect convergence while making it "more difficult" either by adding yet another setting to mess with in battle or something else will favor mechs that move less since their convergence will change less often. Similarly, it will favor mechs that boat weapons since they will have fewer weapons types to worry about... both of which favor boating snipers.

Now, on the flip side, if we're talking about a cone of fire, spreading damage over the mech vs. focusing it, etc. - those ideas will all work since there's no way around them and they do not add needless complexity that can be reduced by playing a high-alpha, slow sniper.

Also, anyone who thinks the game shouldn't have targeting reticles to show where your shots will go should have played the game when the HUD bugs still existed that could remove your entire HUD, including the reticles. Maybe it was more "realistic," but good luck hitting anything.

Edited by oldradagast, 14 July 2013 - 09:05 AM.


#186 Zyllos

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Posted 14 July 2013 - 09:33 AM

View Post3rdworld, on 14 July 2013 - 08:55 AM, said:


Because the purpose of the JJ nerf was to prevent pop sniping without having to expose yourself.

Implementing a constant CoF remove the ability to make accurate shots at all times (inb4 hurr durr, stand still).

It is a terrible idea.


How about CoF based on number of shots (like Homeless's Bills suggestion)?

Fire 2 PPCs, your pin point accurate for those shots. But will have to wait 1.0s before you can fire 2 more at pin point accurate.

And you can easily fix a CoF to be extremely small, making it where you don't miss, but instead hit different locations on a mech? Make it where 0% to 66% throttle (based on the fact that walking speed in TT is 66% of running speed) has the same CoF, which is extremely small. That fixes your "hurr hurr stand still herp derp" answer.

Why is it so bad that if every weapon you fire does not hit the location your aiming for? It just breaks the entire system.

The armor/internal structure/heat/damage/RoF is balanced around the fact that weapon fire is randomly distributed when firing at a mech. MWO has taken that away and that is why you see the problems you see today.

And that is why this problem has existed in every MW in existence.

Edited by Zyllos, 14 July 2013 - 09:35 AM.






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