King Crab
#281
Posted 31 July 2013 - 10:06 PM
#282
Posted 01 August 2013 - 02:59 AM
Bishop Steiner, on 31 July 2013 - 06:42 PM, said:
So ya want the ORIGINAL, after so many people complained about the launcher... *grumble grumble grumble.......*
Sorry, but I'm a sucker for big launchers =P (Running CPLT's as may main mechs) and when I see that new King Crab all I have to say is: "Gimme, gimme, gimme!!!" =D
Nice penciljob!
#283
Posted 01 August 2013 - 02:53 PM
#284
Posted 01 August 2013 - 08:45 PM
#286
Posted 02 August 2013 - 01:27 AM
Bishop Steiner, on 22 July 2013 - 06:24 PM, said:
Regarding AC/20 movement range, t hese are the rules for crit splitting I could scounge up:
Quote
"Some items, however, may be broken up among [color=red]two[/color] locations (and are noted as such on the Weapon and Equipment Tables).
Any ranged weapon occupying 8 or more critical slots may be split between two adjacent body locations. If so, it automatically receives the more restrictive firing arc of the two."
That means the AC/20 of the King Crab fire exactly like a torso mounted weapon. No 90° angles without torso twisting.
The Crab is another matter - it doesn't have any crit splitted weapons, so it follows the usual arm and torso firing arc rules.
Bishop Steiner, on 31 July 2013 - 06:42 PM, said:
I also prefer the big LRM launcher.
Edited by MustrumRidcully, 02 August 2013 - 01:32 AM.
#287
Posted 02 August 2013 - 07:56 AM
MustrumRidcully, on 02 August 2013 - 01:27 AM, said:
That means the AC/20 of the King Crab fire exactly like a torso mounted weapon. No 90° angles without torso twisting.
The Crab is another matter - it doesn't have any crit splitted weapons, so it follows the usual arm and torso firing arc rules.
I also prefer the big LRM launcher.
see, THOSE are the rules I am familiar with. And I have seen nothing, fluff or otherwise to say that they have some quirk allowing different.
Sounds to me like the MekTek lads went a little overboard again, and people continue to confuse that with being remotely canon.
#289
Posted 05 August 2013 - 08:40 AM
#290
Posted 19 August 2013 - 09:29 AM
What the enemy team would see when I'm in a King Crab.
What would actually happen if I were in a King Crab.
#291
Posted 19 August 2013 - 03:31 PM
#293
Posted 20 August 2013 - 02:36 AM
#294
Posted 20 August 2013 - 06:04 PM
#295
Posted 20 August 2013 - 11:09 PM
Yiazmat, on 20 August 2013 - 06:04 PM, said:
and to take from another post I made:
and since the split criticals or lack of lower actuators would serve ZERO purpose on the KGC-000 in MWO ANYHOW, it's rather a moot point, gnawed on by a few OCD TT fanatics. The solution, in line with the spirit of the claws according tot he lore ANYHOW, is to simply make the "claws" into armored covers for the ACs, that open and close just like the Catapult's armored covers, without having any hand or lower arm actuators involved.
The implementation of split crits was always poorly thought out ANYHOW, as they limit the weapon arc to the most limited location, hence no lateral motion, but somehow, those arms still benefit from that full range of motion for determining it's viability in hand to hand combat.
So despite having a BARREL in the midddle making them useless to actually pick up and carry, and zero lateral range of motion making them as effective in H2H combat as a first generation Star Wars figure, people want to get tied up in Record Sheets which pretty obviously were another example of someone taking an editing error and running with it. Since ALL the original source material listed the KGC's ACs as being IN THE ARMS only, and even the fluff for the 2750 TRO specifically mentions the massive issue of the arms being nothing but AC crits causing any internal hit to knock out the AC.
And even the 3039 and 3050 TROs list the "claws" as specifically being "armored covers or sheaths" for the AC.
It's not rocket science. We got rear and leg mounted weapons re-assigned because the don't work for MWO as shown in "errata and record sheets", ECM hard locked to a SINGLE critical location in mechs, 1.4 efficiency DHS, doubled armor, tripled ballistic range, doubled energy range, increased ammo, Modules with no basis in canon, and LB-Xs which don't remotely work in the way described in the "official TT rules" (aka no ability to use standard AC ammo slugs) and such, but some OCD folk want to find every possible roadblock to the KGC because it has "hands" that realistically DON'T DO ANYTHING ANYHOW.
I can only assume either the individuals in question are WAAAAAAAAY too Obsessive Compulsive, or have an irrational fear or hatred of the design for some reason, or simply suffer from severe Ostraconophobia.
*shrugs*
I'm all about finding logical ways to making things WORK, to try to improve the game, like my non-canon solution to the LB-10X. http://mwomercs.com/...b-10x-proposal/ Others seem to cling to "official TT" lore and rules no matter how ineffective they prove to be for a FPS environment, or how far from the tree the PGI apple has already fallen. And to me, this simply makes no sense.
also, sent to me by Kiriage~San tonight.....
Yes, I know.... sexy, very sexy.
Thank you for all the hard work and going ABOVE the call of duty on this project Kiriage!
#296
Posted 20 August 2013 - 11:48 PM
also, (the post above) you tell em!
#297
Posted 12 September 2013 - 07:35 AM
#298
Posted 12 September 2013 - 10:03 AM
#299
Posted 12 September 2013 - 10:11 AM
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