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King Crab


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#281 Shazarad

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Posted 31 July 2013 - 10:06 PM

Who's that annoying general from the Lyrans who piloted a King Crab and supported Katherine?

#282 Radbane

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Posted 01 August 2013 - 02:59 AM

View PostBishop Steiner, on 31 July 2013 - 06:42 PM, said:

*sigh*

So ya want the ORIGINAL, after so many people complained about the launcher... *grumble grumble grumble.......*


Sorry, but I'm a sucker for big launchers =P (Running CPLT's as may main mechs) and when I see that new King Crab all I have to say is: "Gimme, gimme, gimme!!!" =D

Nice penciljob!

#283 blacklp

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Posted 01 August 2013 - 02:53 PM

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#284 Fred013

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Posted 01 August 2013 - 08:45 PM

bump for the Crabs.

#285 MustrumRidcully

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Posted 02 August 2013 - 01:22 AM

View PostSgtMagor, on 21 July 2013 - 01:42 PM, said:

ok! got it, but I hope the Crab makes it in too, KC needs a wingman, do I hear a special sale! Posted Image


A Crustacean sale! That's the marketing gimmick we can use as argument in favor of the Crab and King Crab!

#286 MustrumRidcully

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Posted 02 August 2013 - 01:27 AM

View PostBishop Steiner, on 22 July 2013 - 06:24 PM, said:

90 degree actuation? Links please? Because, at least in canon, I do not believe that is remotely the case. The Fluff for the Marauder listed "greatly improved range of motion", but that is to the best of my knowledge, about it.

Regarding AC/20 movement range, t hese are the rules for crit splitting I could scounge up:

Quote

TechManual p. 57
"Some items, however, may be broken up among [color=red]two[/color] locations (and are noted as such on the Weapon and Equipment Tables).
Any ranged weapon occupying 8 or more critical slots may be split between two adjacent body locations. If so, it automatically receives the more restrictive firing arc of the two."


That means the AC/20 of the King Crab fire exactly like a torso mounted weapon. No 90° angles without torso twisting.

The Crab is another matter - it doesn't have any crit splitted weapons, so it follows the usual arm and torso firing arc rules.

View PostBishop Steiner, on 31 July 2013 - 06:42 PM, said:

*sigh*

So ya want the ORIGINAL, after so many people complained about the launcher... *grumble grumble grumble.......*
Posted Image

aLA kazaam and *poof* your wish is granted.



I also prefer the big LRM launcher.

Edited by MustrumRidcully, 02 August 2013 - 01:32 AM.


#287 Bishop Steiner

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Posted 02 August 2013 - 07:56 AM

View PostMustrumRidcully, on 02 August 2013 - 01:27 AM, said:

Regarding AC/20 movement range, t hese are the rules for crit splitting I could scounge up:



That means the AC/20 of the King Crab fire exactly like a torso mounted weapon. No 90° angles without torso twisting.

The Crab is another matter - it doesn't have any crit splitted weapons, so it follows the usual arm and torso firing arc rules.




I also prefer the big LRM launcher.

see, THOSE are the rules I am familiar with. And I have seen nothing, fluff or otherwise to say that they have some quirk allowing different.

Sounds to me like the MekTek lads went a little overboard again, and people continue to confuse that with being remotely canon.

#288 MisterPlanetarian

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Posted 05 August 2013 - 05:36 AM

View PostAugustus Martelus II, on 29 July 2013 - 10:20 AM, said:

OLIOLIOLIOOOOOOOO!!!!!


CRAB BATTLE!

#289 blacklp

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Posted 05 August 2013 - 08:40 AM



#290 Renaissance

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Posted 19 August 2013 - 09:29 AM

What I would feel like in a King Crab.

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What the enemy team would see when I'm in a King Crab.

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What would actually happen if I were in a King Crab.

Posted Image

#291 BlackIronTarkus

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Posted 19 August 2013 - 03:31 PM

Ive got crabs from mechwarrior online!... oh wait.

#292 MustrumRidcully

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Posted 20 August 2013 - 02:05 AM

Interesting observation:
http://mwomercs.com/...-split-crticals

#293 Herodes

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Posted 20 August 2013 - 02:36 AM

The crit split is just a strawman argument anyway imho.

#294 Yiazmat

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Posted 20 August 2013 - 06:04 PM

exactly. there's no point at all at this point to split crits. too many mechs already have full arm articulated ac/20's. your excuse is invalid.

#295 Bishop Steiner

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Posted 20 August 2013 - 11:09 PM

View PostYiazmat, on 20 August 2013 - 06:04 PM, said:

exactly. there's no point at all at this point to split crits. too many mechs already have full arm articulated ac/20's. your excuse is invalid.

and to take from another post I made:
and since the split criticals or lack of lower actuators would serve ZERO purpose on the KGC-000 in MWO ANYHOW, it's rather a moot point, gnawed on by a few OCD TT fanatics. The solution, in line with the spirit of the claws according tot he lore ANYHOW, is to simply make the "claws" into armored covers for the ACs, that open and close just like the Catapult's armored covers, without having any hand or lower arm actuators involved.

The implementation of split crits was always poorly thought out ANYHOW, as they limit the weapon arc to the most limited location, hence no lateral motion, but somehow, those arms still benefit from that full range of motion for determining it's viability in hand to hand combat.

So despite having a BARREL in the midddle making them useless to actually pick up and carry, and zero lateral range of motion making them as effective in H2H combat as a first generation Star Wars figure, people want to get tied up in Record Sheets which pretty obviously were another example of someone taking an editing error and running with it. Since ALL the original source material listed the KGC's ACs as being IN THE ARMS only, and even the fluff for the 2750 TRO specifically mentions the massive issue of the arms being nothing but AC crits causing any internal hit to knock out the AC.

And even the 3039 and 3050 TROs list the "claws" as specifically being "armored covers or sheaths" for the AC.

It's not rocket science. We got rear and leg mounted weapons re-assigned because the don't work for MWO as shown in "errata and record sheets", ECM hard locked to a SINGLE critical location in mechs, 1.4 efficiency DHS, doubled armor, tripled ballistic range, doubled energy range, increased ammo, Modules with no basis in canon, and LB-Xs which don't remotely work in the way described in the "official TT rules" (aka no ability to use standard AC ammo slugs) and such, but some OCD folk want to find every possible roadblock to the KGC because it has "hands" that realistically DON'T DO ANYTHING ANYHOW.

I can only assume either the individuals in question are WAAAAAAAAY too Obsessive Compulsive, or have an irrational fear or hatred of the design for some reason, or simply suffer from severe Ostraconophobia.

*shrugs*

I'm all about finding logical ways to making things WORK, to try to improve the game, like my non-canon solution to the LB-10X. http://mwomercs.com/...b-10x-proposal/ Others seem to cling to "official TT" lore and rules no matter how ineffective they prove to be for a FPS environment, or how far from the tree the PGI apple has already fallen. And to me, this simply makes no sense.

also, sent to me by Kiriage~San tonight.....
Posted Image

Yes, I know.... sexy, very sexy.

Thank you for all the hard work and going ABOVE the call of duty on this project Kiriage!

#296 Yiazmat

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Posted 20 August 2013 - 11:48 PM

HOLY ******* **** *** CRACKERS that's Bitchin looking bishop. Holy **** that thing gets me pumped! more angles!

also, (the post above) you tell em!

#297 BlackIronTarkus

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Posted 12 September 2013 - 07:35 AM

Neeeeeeeeeeeeeeeeeeeeeeeecrocrab!

#298 Bishop Steiner

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Posted 12 September 2013 - 10:03 AM

Kiriage Update
Posted Image

#299 blacklp

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Posted 12 September 2013 - 10:11 AM

ITS ALIIIIIIVE!

#300 The Silent Protagonist

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Posted 12 September 2013 - 10:56 AM

View PostBishop Steiner, on 12 September 2013 - 10:03 AM, said:

Kiriage Update
[gorgeous snip, kept for later "actuator lubrication")

HNNNNNNGH
Posted Image

Edited by Lt XKalibur, 12 September 2013 - 10:56 AM.






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