Jump to content

Alpha Striking Vs Macroing And Heat Penalty


  • You cannot reply to this topic
39 replies to this topic

#21 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 12 July 2013 - 11:52 AM

View PostI am, on 12 July 2013 - 11:47 AM, said:

A community that thinks using a macro to do things they can't naturally is ok..... reason number 19 why this is going to tank. A developer that doesn't seem to care, that's another reason. I call it hacks.

Using a Macro is just as acceptable as modifying my weapon in some way to give me an advantage in a gun fight. And before you go there, I don't use macros.

All is fair in Love and War(games).

#22 von Pilsner

    Member

  • PipPipPipPipPipPipPipPip
  • 1,043 posts
  • LocationColorado

Posted 12 July 2013 - 11:54 AM

View PostI am, on 12 July 2013 - 11:47 AM, said:

A community that thinks using a macro to do things they can't naturally is ok..... reason number 19 why this is going to tank. A developer that doesn't seem to care, that's another reason. I call it hacks.


And you would be very wrong, maybe this is not the game or community for you if you are so sure it will fail....

#23 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 July 2013 - 12:21 PM

View PostQrbaza, on 12 July 2013 - 11:32 AM, said:

Macros are for schmucks. PGI should band third party tools like that. If you cant control your fire go play tetris...


Not everyone buys their keyboards from the dollar bin of the local junk shop. Many people actually buy gaming keyboards.

#24 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 12 July 2013 - 12:26 PM

View PostI am, on 12 July 2013 - 11:47 AM, said:

A community that thinks using a macro to do things they can't naturally is ok..... reason number 19 why this is going to tank. A developer that doesn't seem to care, that's another reason. I call it hacks.


Odd, I can press 1-2-3-4 faster with my fingers than the chain fire mechanic allows. How is it unnatural to hit keys on a keyboard in succession?

#25 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 12 July 2013 - 12:29 PM

View PostMystere, on 12 July 2013 - 12:21 PM, said:

Not everyone buys their keyboards from the dollar bin of the local junk shop. Many people actually buy gaming keyboards.

My Key board is a 3rd Gen Hand me down My Mouse.... That is worth more than my Key Board.

#26 PanzerMagier

    Member

  • PipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 1,369 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSome nameless backwater planet

Posted 12 July 2013 - 12:34 PM

You can place all your ac2's in 2 chain fire groups. 1-2 and then hold alpha strike. Presto, you now have a the same effect as macro's. A macro does exactly the same, only with mathematical perfection.

On the note about people crying for banning macro's. Can we please ban dual monitors? And mouses with more than 2 buttons or custom buttons. Yes let's ban keyboards with customizable buttons too. Oh oh let's also ban surround sound headsets/speakers, they're cheating exploitive mechanics too...

*laughs hysterically*

Oh how I love this naive crowd.

#27 Nasty McBadman

    Member

  • PipPipPipPipPipPip
  • 331 posts
  • LocationPhilly 'Burbs

Posted 12 July 2013 - 12:35 PM

Hey guys, stop being so rough on the folks that use macros, they are handi-capable. Some may even use a helper monkey to take care of "special" hygene needs. If you complain about them using macros I will report you for making fun of the disabled and mentally disadvantaged. It is not their fault that they are not able to play without those special enhancements. They may be as brillant as Stephen Hawking and no one complains that he is cheating by talking with macros. ;)

#28 Blaer

    Member

  • Pip
  • Bridesmaid
  • 14 posts

Posted 12 July 2013 - 12:40 PM

View PostPanzerMagier, on 12 July 2013 - 06:09 AM, said:

I always adore the naive crowd who thinks macro's somehow increases weapon fire or breaks the game in some weird hax mode.

I like how people who use macros feel they need to defend them because of some guilty conscience knowing they're outside the scope of the game, aka cheating, for lack of a better term, cause it's the right term... but hey.. do what you gotta right?

#29 Howdy Doody

    Member

  • PipPipPipPipPip
  • 159 posts

Posted 12 July 2013 - 12:42 PM

View PostJoseph Mallan, on 12 July 2013 - 12:29 PM, said:

My Key board is a 3rd Gen Hand me down My Mouse.... That is worth more than my Key Board.


Hahahah. I still use my original Microsoft Natural Keyboard from 1998. It's the old slippers I won't throw out. Just toooooo comfy!

#30 Felicitatem Parco

    Professor of Memetics

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 13,522 posts
  • LocationIs Being Obscured By ECM

Posted 12 July 2013 - 12:42 PM

If you have 4 PPCs, you can use Chain fire to fire 2 at a time, then the other two 0.5 seconds apart without a Macro.

Set 2 PPCs on left click (mouse 1) and make them chainfire. Put 2 PPCs on right click (mouse 2) and set them to chain fire. Then click & hold both mouse buttons. It'll fire 2 PPCs and then 2 more exactly after the penalty delay has passed. If you don't click the buttons at exactly the same time it's okay because the chain-fire delay will also be staggered and prevent too many shots from being fired within the penalty window.

It's similar to how you can use a standard keyboard and mouse to stagger-fire AC/2s like a machine gun without a macro... it's "easier" to use a macro, but the effects are nearly mirrored without one in these two cases.

(I'm not saying anything about UAC/5s. That's for it's own thread)

#31 Augustus Martelus II

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • 476 posts
  • Facebook: Link
  • LocationMontréal, QC Canada

Posted 12 July 2013 - 12:45 PM

I beleive its mainly because of the weapon hardpoint system that MWO have. It aint by putting penalities, balancing and changing weapons damage and etc that will change something.

MWO should look MW4 and the older versions....The weapons hardpoint system was far better and limiting the boating of one type of weapon and every chassis and viariant were more unique. (MW4)

#32 PanzerMagier

    Member

  • PipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 1,369 posts
  • Twitter: Link
  • Twitch: Link
  • LocationSome nameless backwater planet

Posted 12 July 2013 - 12:55 PM

View PostProsperity Park, on 12 July 2013 - 12:42 PM, said:

If you have 4 PPCs, you can use Chain fire to fire 2 at a time, then the other two 0.5 seconds apart without a Macro.

Set 2 PPCs on left click (mouse 1) and make them chainfire. Put 2 PPCs on right click (mouse 2) and set them to chain fire. Then click & hold both mouse buttons. It'll fire 2 PPCs and then 2 more exactly after the penalty delay has passed. If you don't click the buttons at exactly the same time it's okay because the chain-fire delay will also be staggered and prevent too many shots from being fired within the penalty window.

It's similar to how you can use a standard keyboard and mouse to stagger-fire AC/2s like a machine gun without a macro... it's "easier" to use a macro, but the effects are nearly mirrored without one in these two cases.

(I'm not saying anything about UAC/5s. That's for it's own thread)

Could you maybe get the devs to make a CC post over this ac2 debacle, if there isn't one already. So tired of these people blowing steam over assumed "facts".

#33 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 12 July 2013 - 12:59 PM

You know I actually like the guys using macros. It makes my next target easy to pick.
That guy's got a faster Cyclic than this guy. Time to kill again!!! ;)

#34 Whosdasht

    Rookie

  • Philanthropist
  • Philanthropist
  • 3 posts
  • LocationSan Diego, CA

Posted 12 July 2013 - 01:40 PM

On a side note, the AC2 doesn't seem to be on the initial alpha heat penalty list. Only, the AC20 in terms of ACs.

Sooooooo......


Edited for an awesome typo.

Edited by Whosdasht, 12 July 2013 - 01:42 PM.


#35 Cybermech

    Tool

  • PipPipPipPipPipPipPipPipPip
  • 2,097 posts

Posted 12 July 2013 - 01:46 PM

well completely ignoring the use of macros when talking about balance is a very bad way to go.
have to agree that "macros" give an advantage, some are critical others just not worth the effort.
but some people don't understand the "macros" is the same as resetting keyboard controls to suit your needs.
also if you have more then 2 buttons on your mouse.

but at the same time, if macros can give someone better hit registration then someone not using them.
then that is a major factor, its not as simple as you can do stuff with less button pressing.
means your more accurate then your enemy, not by build or skill, but by a macro?

I have a macro keyboard and its nearly hard nowadays not to have one.
Don't use it tbh but its there, prefer to button smash like the rest ;)

#36 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 12 July 2013 - 02:28 PM

View PostQrbaza, on 12 July 2013 - 11:32 AM, said:

Macros are for schmucks. PGI should band third party tools like that. If you cant control your fire go play tetris...


Am I not allowed to use the software that came default with my new mouse? Besides, except for chain-firing AC/2s, and 3 or more UAC/5s, you will never going to know if a particular player is using a macro or not.

And finally, I also support the ability for a player to adjust the rate of their chain-fire within the game client itself. But until that feature is added, macros it is.

#37 Jestun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,270 posts

Posted 12 July 2013 - 02:40 PM

View PostI am, on 12 July 2013 - 11:47 AM, said:

A community that thinks using a macro to do things they can't naturally is ok..... reason number 19 why this is going to tank. A developer that doesn't seem to care, that's another reason. I call it hacks.


A person who thinks a macro does things that a player can't...

View PostBlaer, on 12 July 2013 - 12:40 PM, said:

I like how people who use macros feel they need to defend them because of some guilty conscience knowing they're outside the scope of the game, aka cheating, for lack of a better term, cause it's the right term... but hey.. do what you gotta right?


I like people who think they can overrule the devs on what is considered "cheating" or what is allowed. ;)

#38 Farix

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 890 posts

Posted 12 July 2013 - 02:54 PM

View PostCybermech, on 12 July 2013 - 01:46 PM, said:

but at the same time, if macros can give someone better hit registration then someone not using them.
then that is a major factor, its not as simple as you can do stuff with less button pressing.
means your more accurate then your enemy, not by build or skill, but by a macro?

That's more of a bug with hit detection that PGI needs to fix on their end. Not going after players who use macros—or other methods—to work around the bug.

#39 MustrumRidcully

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 10,644 posts

Posted 14 July 2013 - 05:00 AM

View PostSprouticus, on 12 July 2013 - 06:23 AM, said:


This assumption ignores the fact that macros for shooting presume your aim will be maintained through out the macro. Which is just silly in MWO

Not to mention all a macro would really be is chain fire for multiple weapons.


Yeah, that's true, also, but if the macro penalty could really be very small (like 0.1 to 0.2 seconds or less), then it could be feasible.

But it's all idle speculation, is uppose, since the delay is supposed to become 0.5 seconds, same as chain-fire, so no macroing abuse.

Except one completely different issue:

You can still group fire. And it would be more effective to group fire 2 PPCs followed 0.5 seconds later with another 2 PPCs, then 2 PPCs followed by 1 PPC 0.5 seconds followed by another PPC 0.5 seconds later, and this is more effective than 1 PPC, followed by 1 PPC 0.5 seconds, followed by 1 PPC 0.5 seconds later, followed by 1 PPC 0.5 seconds later.

But I am not sure you can set any pattern but the last (and worst) with our current chain-fire mechanics. So maybe you can get better with macros after all?

EDIT: I just realized that Prosperity Park already pointed out how you could do it with the chain-fire system. So basically ignore this. It might be a bit unintuitive to set up, but it should work just fine.


View PostQrbaza, on 12 July 2013 - 11:32 AM, said:

Macros are for schmucks. PGI should band third party tools like that. If you cant control your fire go play tetris...

Yeah, just ask the NSA to use their windows back doors to stop such tools.

Edited by MustrumRidcully, 14 July 2013 - 05:04 AM.


#40 5th Fedcom Rat

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 893 posts

Posted 14 July 2013 - 05:07 AM

View PostPanzerMagier, on 12 July 2013 - 06:09 AM, said:

I always adore the naive crowd who thinks macro's somehow increases weapon fire or breaks the game in some weird hax mode.


If a macro didn't provide some sort of advantage over inputting commands manually, then no one would use macros. Like duh! To date, the advantage macros provide isn't significant enough to worry about IMO, but that could change. It's something the dev constantly needs to keep an eye out for. And make adjustments for like they did with UACs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users