Wingbreaker, on 12 July 2013 - 01:23 PM, said:
I'm well aware of the movement modes within movement turn, what I'm saying is that nothing precludes the mech in REAL TERMS of moving within that 30M hex. What you are arguing over is a technical definition for a game system, which is then being translated.
Explain how jumpjets, even vectored, at the rear of a mech are going to jump backwards?
I am explaining how things work in Battletech and there is no running jumps there. I didn't write the rules nor the fluff on how things work, but I can clearly read what was originally written down as a guide for my decision making.
The equipment for the generation of jump jet thrust is mounted in the legs and torsos of the mech. However, there are nozzles placed about the mech that vector the thrust through them. Much like a Harrier jump jet has the thrust generation for its jump jets in the center of the fuselage it has separate nozzles for where the thrust is directed.
Beyond that, I don't have to explain how it all works in BT since it is not my universe that I created. I'm also not a public figure, but you can bet your bottom dollar that when presented with contrary facts I apologize for my error instead of getting self-righteous like y'all are.
Edited by James The Fox Dixon, 12 July 2013 - 01:39 PM.