Jump to content

Grouped Chain Fire And An Alternative Alphastrike Effect


1 reply to this topic

#1 Unbound Inferno

    Member

  • PipPipPipPipPipPipPipPip
  • 1,168 posts

Posted 12 July 2013 - 12:36 PM



Seeing this, and a few topics, has given me an idea.

What if instead of INSTANTANEOUS group fire weapons, we had a chain fire effect, a kind og global cooldown for weapons? Not too unlike what was suggested here: http://mwomercs.com/...mbat-with-gcds/


So here's my thought on it now;

Grouped weapons need to follow a type of global cooldown as described in that topic, but follow it slightly differently. Had a great start, but I disagree with the application of it.

What I am proposing is to have two cooldowns for a weapon; the group fire cooldown and the individual weapon cooldown.

This places each weapon in a spot so while firing grouped they need to either chain fire under the GCD forcing a chain fire effect - just reworked a bit here.

Flamers and MG have their own system already in their rapid-fire DOT effect basically, and don't obey it.

SRMs I would say don't need to, as they would become unique for their shotgun-style use.

LRMs I still try to encourage reworking. I would use my suggested stagger-fire effect to buff AMS and increase LRM damage results and effectiveness, but overal also would not follow the GCD system.

For the rest;

Small Laser - 0.1
Medium Laser, Small Pulse Laser - 0.25
ERLL, Large Laser, Medium Pulse Laser - 0.5
Large Pulse Laser - 0.75
PPC, ERPPC - 1
AC/2 - 0.05
UAC/5 - 0.15
AC/5 - 0.25
AC/10, LB 10-X AC - 0.5
Gauss - 1
AC/20 - 2


Basically the mechanic for the GCD system works like this, when you fire a weapon it adds that much time to the GCD. The GCD would force that wait time before firing another weapon.

I would track the GCD like the JJ or consumables bar. Have it horizontal above the minimap.

What does this mean? Group Fire forces this Chain Fire stagger to spread out the time of attacking, to accommodate the size and effect of the weapon firing. It cuts down on any possible alphastrike effect, but would not hinder in general the effect of DPS builds.

Each weapon would be required to follow its own usual recharge times, but the restriction of the GCD enables the DPS to be increased at a usual cost - but not completely wipe the floor with unreasonable accuracy that can't be accounted for.

Mounting more weapons can lead to more damage, but that also means more heat, ammo usage and required time to face the target.


What is the difference from this and the other idea?

I would suggest that it does not obey the 'duration' charge on lasers for one. Tha would allow lasers to generate a more continual DPS effect, rewarding multiple use in a different fashion from current gameplay. It would appear closer to the video above, overlapping the time and hits.


But I want mah alphastike

Well, you can have it still, but I would suggest a cost.

The Alphastrike mechanci shoudl work this way; you have a group of weapons and fire them all at once. The expended energy and processing abilities would add up and multiply the time it takes for the GCD to come back.

You gain one incredibly powerful chance shot, but at a cost: you can't fire for a while on some builds.

Take this formula; Alphastrike cost = (total GCD of all weapons) x # of weapons fired

The 4 PPC build then suffers a 16 second GCD before it can fire again.
The AC40 must wait 8 seconds
5 LLs cost 12.5 seconds
8 MLs cost 16 seconds
3 PPC and Gauss is also 16 seconds

So you can get that alphastrike once, but then cannot fire again for a time. But that's a long time for a target to reposition and get some cover.

Edited by Unbound Inferno, 12 July 2013 - 02:13 PM.


#2 Unbound Inferno

    Member

  • PipPipPipPipPipPipPipPip
  • 1,168 posts

Posted 17 July 2013 - 10:11 AM

Bumping this cause it got lost.

If there was a solution to stpo or force grouped fire to behave to guarantee separate segments got hit, nerf boating or punish those that do in a fair way - this is it.

A form of GCD with an actual time difference to force time not shooting or to guarantee exposure.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users