

Admit It... The New Hill Climb 'fix' Broke Your New Map
#1
Posted 08 July 2013 - 04:04 AM
no way for anything without jump jets to get anywhere til they get to the middle of the map.
right.
if i get this map with my atlas, ....
guess I'm playing my spider 30 seconds later.
not saying there should be ******* escalators everywhere, but itd be nice to have some kind of 'hill' to get up near the start.
oh yeah, and river city? that path up the hill near the bridge near upper start?
looks like a path, but you ain't getting up it.
be nice if you fixed the maps when implementing ****.
#2
Posted 08 July 2013 - 05:27 AM
learn to play...
I ran with my DDC and my illa last night...... adapt.
relearn the map, think ahead before you jump down into the water..
and yes I did just fine in Canyon.. we ran it 2 times
Edited by Nunspa, 08 July 2013 - 05:28 AM.
#3
Posted 08 July 2013 - 06:32 AM
Edit mark: Link for maps learn them it helps with understanding where and how you can move now. Failure to learn and adapt make is the root failure here. http://mwomercs.com/...ement-behavior/
Edited by tsula, 08 July 2013 - 10:02 AM.
#4
Posted 08 July 2013 - 06:35 AM
Edited by StalaggtIKE, 08 July 2013 - 06:36 AM.
#5
Posted 08 July 2013 - 06:51 AM
In terms of adding a sense of realism, it does a good job. It requires you to be more aware though of the map now. It’s all a good thing.
I think Canyon is a more interesting map now. Before, everyone took the high ground, and now I’m seeing two atlases going up the ramp near theta, a couple going left, some right. And most fights are down below rather than all on top where snipers are. There’s a lot more brawling going on (which is finally nice to see).
The only con is that your speed drops too quickly, and jump jets don’t push you forward when you’re at a standstill. But as long as you use jumpjets before you slow down you’ll be fine.
#6
Posted 08 July 2013 - 08:55 AM
riverslq, on 08 July 2013 - 04:04 AM, said:
no way for anything without jump jets to get anywhere til they get to the middle of the map.
right.
if i get this map with my atlas, ....
guess I'm playing my spider 30 seconds later.
not saying there should be ******* escalators everywhere, but itd be nice to have some kind of 'hill' to get up near the start.
oh yeah, and river city? that path up the hill near the bridge near upper start?
looks like a path, but you ain't getting up it.
be nice if you fixed the maps when implementing ****.
All the maps are actually now working as their designs intended. There is nowhere I could get to on the Canyon map before that I cannot get to now. I just have to take a different route with no JJ's equipped.
#7
Posted 08 July 2013 - 09:05 AM
Edited by Bagheera, 08 July 2013 - 09:05 AM.
#8
Posted 08 July 2013 - 09:07 AM
#9
Posted 08 July 2013 - 09:26 AM
Also many of the other maps need to be smoothed out as there are too many small little humps in the land that should be able to be virtually stepped over that apparently have a greater than 45 degree slope and will stop you cold in your tracks.
Additionaly, while JJs do give a mobility advantage, like they should, the new movement is hell on them Apparently JJ forward momentum is completely dependant on how fast you were running across the ground prior to using the JJs rather than having any forward thrust of their own. This means that once you slow down too much or come to a stop on a hill, JJs become useless because they will only lift you straight up. I can't count the number of times I have been completely stuck on the very cusp of a hill trying to rock myself off the edge and get some momentum in any direction as I got my butt shot off.
Basically there is nothing wrong with the new moment system in general, however it needs alot of tweaks.
1) more ramps on certain maps
2) smooth out the the little humps in terrain
3) have jump jets actually have forward thrust when you press forward (novel idea I know and you would think this would already be the case but it is not).
#10
Posted 08 July 2013 - 09:30 AM
@ OP about river city, following the path up the hill sideways and you go right up.....don't charge the slope head on.
Edited by FrDrake, 08 July 2013 - 09:31 AM.
#11
Posted 08 July 2013 - 12:48 PM
Alternatively, you can note down where you are getting stuck by a pebble and pass it to the map crew. There is an official post about this.
http://mwomercs.com/...ost__p__2517259
Edited by CYBRN4CR, 08 July 2013 - 12:53 PM.
#12
Posted 09 July 2013 - 02:12 AM
its understandable that players get upset to any change in a game. we invest our time and money into a venture. in todays video games, account development can be a multi-year experience. developers need to realize this. its not to tough to put up a test server, send out monthly passes to players who have logged the most gaming hours, implement changes there, take them out for a drive by players, then decide whether or not its a good update. the way the sytem is now, the feed back is post patch, wait to see the percentage of negetive feed back, if its with in acceptable parameters, then forget it, if it percists, get it in the next patch. it would be nice for a change to see a smart developer incorperate player feed back before changes are made, but i fear that gaming company only exixts in my mind.
Edited by ecued, 09 July 2013 - 02:15 AM.
#13
Posted 09 July 2013 - 04:27 AM
As for canyon... well, I don't like the map now as much as I used to but I still need to play it more to see what interesting things happen.
#14
Posted 09 July 2013 - 05:00 AM
#15
Posted 09 July 2013 - 05:15 AM
#16
Posted 09 July 2013 - 05:43 AM
Viktor Drake, on 08 July 2013 - 09:26 AM, said:
The caldera in Caustic Valley is a great example of this - some of those ankle-high rocks have the potential to stop a heavy mech cold in it's tracks. Also some small terrain on Caustic, Forrest Colony and Alpine will prevent a mech from backing up at all - even if you can run over them without slowing down while going forward. Overall I like the change but some attention needs to be paid on the smaller terrain that should not be impeding movement at all.
#17
Posted 09 July 2013 - 05:46 AM
There are seriously very few places you can't get up that you could before just takes inteligence to work out how
#18
Posted 09 July 2013 - 07:12 AM
#19
Posted 09 July 2013 - 07:35 AM
Edited by Ridersofdoom, 09 July 2013 - 07:36 AM.
#20
Posted 09 July 2013 - 07:38 AM
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