

Ballistic weapon ricocheting.
#1
Posted 10 June 2012 - 12:45 PM
Haters gonna hate ... but this is one of my favorite aspects in WoT, to be able to use your position relative to your enemy as a method to reduce or even negate damage. Mind you, i am not talking about shots bouncing because the enemy is a tier above. I'm talking about tactics.
#2
Posted 10 June 2012 - 12:48 PM
*sighs*
There's been no word on whether the game will have deflection of large caliber rounds. Realistically, to have a round deflect, it was not due to player skill, but rather luck of the shot. There would (thankfully) be no reliable way to ensure incoming shots deflected.
#3
Posted 10 June 2012 - 12:53 PM
- It would be too complex to model this considering mechs have many, many more faces than tanks do.
- The pace of mech combat and the complicated shapes of mechs combined with latency would make angles more or less random.
- Mechs that were designed without this game in mind would have varying benefits from this and throw off balance. A mech could easily become over/under powered because of favorable/unfavorable artist designs.
- Game mechanics are put in for a mix of balance, fun, and a sense of realism. This has never been added before because it doesn't add much to the game other than to make things so complicated that the player has no control over it.
#4
Posted 10 June 2012 - 12:58 PM
Also; it would take forever to implement this since the mechs are so much larger than tanks, and have many more sides that would each have to have their own angle and whatnot.
#5
Posted 10 June 2012 - 01:01 PM
Or when it bounces off the Catapults underbelly and slams into an Atlas' foot.
#6
Posted 10 June 2012 - 01:04 PM
Autocannons and the rounds that they use are not WW2 era weapons.
The armor employed by Battlemechs is not steel. It is reactive to prevent penetration, this is the method of deflection currently employed.
#7
Posted 10 June 2012 - 01:09 PM
Aegis Kleais, on 10 June 2012 - 12:48 PM, said:
*sighs*
There's been no word on whether the game will have deflection of large caliber rounds. Realistically, to have a round deflect, it was not due to player skill, but rather luck of the shot. There would (thankfully) be no reliable way to ensure incoming shots deflected.
Well, yes. You can't very well mention something from WoT without someone complaining just because.
As for WoT, causing a round to deflect was very much due to player skill. If you have two equal tanks going one-on-one and you position yourself on a wide angle relative to your oponent, his hits would ricochet much more often. It is a tried and true tactic.
PewPew, on 10 June 2012 - 12:53 PM, said:
Same as the above, it can work in the hands of an experienced player. Although unexperienced ones would cry and say the game is "unbalanced" and that the enemy was cheating and whatnot. Your other points strike true though.
AntiSqueaker, on 10 June 2012 - 12:58 PM, said:
What about making it the same way with lasers if the enemy is using reflective armor? Reflective surfaces can get more or less reflective depending on the angle, so it would make sense. However ballistic round would ricochet much less often from reflective armor. Missiles wouldn't ricochet no matter the armor.
#8
Posted 10 June 2012 - 01:56 PM
This is why every hit in BattleTech does damage, and I think it makes for more interesting combat. No one likes to be in a situation where their weapon simply can't do anything to the enemy, like what sometimes happens in WoT. (I recall a scenario where I rolled up behind a KV in my little crap tank and fired point blank into it's rear armor only to get a "That one didn't go through."

Edited by LackofCertainty, 10 June 2012 - 02:00 PM.
#9
Posted 10 June 2012 - 02:00 PM
With tanks, they're basically just boxes...so you can try to angle your facing panels away from a shot.
But with a mech, given the relative complexity of the geometry, you'd either have to have a lot of complex crap going on to calculate the chance of bouncing a shot, or you'd have to do calculations that didn't match what the player was actually seeing.
Overall, it doesn't really add anything to the game, except uncertainty for the people playing, which ultimately reduces fun.
#10
Posted 10 June 2012 - 02:59 PM
LackofCertainty, on 10 June 2012 - 01:56 PM, said:
This is why every hit in BattleTech does damage, and I think it makes for more interesting combat. No one likes to be in a situation where their weapon simply can't do anything to the enemy, like what sometimes happens in WoT. (I recall a scenario where I rolled up behind a KV in my little crap tank and fired point blank into it's rear armor only to get a "That one didn't go through."

Hmm, that is a good explanation. Thank you for it.
#11
Posted 10 June 2012 - 04:29 PM
#12
Posted 10 June 2012 - 04:37 PM
Renan Ruivo, on 10 June 2012 - 12:45 PM, said:
Haters gonna hate ... but this is one of my favorite aspects in WoT, to be able to use your position relative to your enemy as a method to reduce or even negate damage. Mind you, i am not talking about shots bouncing because the enemy is a tier above. I'm talking about tactics.
Except a tank is made with armor designed to bounce other tank shells off of it.
A battlemech is made to fight a variety of troop and mech types and due to the bipedal nature of its design, angling armor may help against the odd AC round, but the weight would (a) slow down a mech and (

#13
Posted 10 June 2012 - 05:58 PM
#14
Posted 10 June 2012 - 06:27 PM
The autocannon rounds are described as "high explosive armor piercing", which while technically non-existent currently, sounds awfully similar to "high explosive anti-tank" and is perhaps just a redesignation of that type of round to cope with the reality in BT that "tanks" are no longer the dominant battlefield impliments. If that's true, HEAT rounds traditionally do not "bounce" or "ricochet". They hit the armor and the shaped charge "detonates" creating a stream of ultra-hot gases that cut into armor. As such, it is not really possible to "deflect" that reaction like you would a solid steel AP shot from a World War II-era tank gun, so you must merely ablate it.
All that is irrelevant, as if there's one thing BattleTech isn't, it's realistic. There's no shame in that, people rarely mock Star Wars or Warhammer 40k over realism, for the same reasons.
Edited by SnakeTheFox, 10 June 2012 - 06:28 PM.
#15
Posted 10 June 2012 - 06:31 PM
#16
Posted 10 June 2012 - 06:36 PM
#17
Posted 10 June 2012 - 06:37 PM
From a game standpoint, this simply isn't worth modeling. It would downgrade ballistics and make energy the way to go if there was a chance for my AC 20 round to glance off, doing very little or no damage.
#18
Posted 10 June 2012 - 06:45 PM
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