Customization for HUD
#1
Posted 10 June 2012 - 12:57 PM
Fairly simple suggestion: Allow us to re position the HUD how we like. Ie: enemy damage bottom left, out damage bottom right, weapons top left, etc. To add on, maybe even adjust the size?
Thoughts? Yes, No, maybe and why?
#2
Posted 10 June 2012 - 02:16 PM
#3
Posted 10 June 2012 - 02:25 PM
#4
Posted 10 June 2012 - 08:11 PM
#5
Posted 10 June 2012 - 08:37 PM
#6
Posted 11 June 2012 - 07:15 AM
Adrienne Vorton, on 10 June 2012 - 02:16 PM, said:
I am aware. But I was referring to the stuff that is super imposed on the pilots vision.
Freyar, on 10 June 2012 - 08:11 PM, said:
I agree. Add on's like those usually improve performance. But if they write the ToS accordingly this would be considered 3rd party programs and thus not allowed.
#7
Posted 11 June 2012 - 02:57 PM
Probably best for all our sakes if only some things were able to be customized; things like color, transparency, and the option for only pop-up data (such that if something changes, it'll pop-up, but not otherwise)... stuff like that.
#8
Posted 11 June 2012 - 03:09 PM
In this day and age custom add-ons or having a "cluttered" or an "art heavy" UI impacts little on performance in comparison to 5 or 6 years ago.
On that note I am personally against Add-ons on the simple notion that they can be intrusive, intrusive add-ons have ruined some games due to their heavy use impacting directly on the decision making for gameplay balance by their respective game designers and the game economy.
#9
Posted 11 June 2012 - 08:52 PM
Adrienne Vorton, on 10 June 2012 - 02:16 PM, said:
Are you aware that "Head Up Display" refers explicitly to information projected on the viewing surface, and does not include instrument displays at all?
I would pay for a customisable HUD. I hope they do this, and not just trivial things like colour. At the very least, size and location of hud elements has to be malleable for it to be worth doing.
Edited by Belisarius1, 11 June 2012 - 08:54 PM.
#10
Posted 12 June 2012 - 01:36 AM
But another thought... how about the exact opposite. Each mech have unique positioning of screens, HUD's, colors, etc. That would give mechs each a different feel, at least what's on the dashboard.
Doubt at this point the Dev's would want to go back are redo a bunch of cockpits they just finished rendering and such.
#11
Posted 12 June 2012 - 03:29 AM
I WOULD PAY FOR THIS
#12
Posted 12 June 2012 - 03:32 AM
Moving it around, different set-ups for each mech would also be cool, though possibly a lot of work? It would certainly help to give each mech a personality, help to tie you to a given chassis for a reason other than the guns or what ever.
#13
Posted 05 November 2012 - 09:14 PM
#14
Posted 18 February 2013 - 04:54 PM
#15
Posted 18 February 2013 - 05:16 PM
I mean, there's usually at least three monitors that're always visible without using the button that lets you look around your cockpit.
Maybe have the option to display select HUD information on cockpit monitors(if you like that sort of thing, like me) or keep it all displayed in your HUD....then perhaps give you a couple options as to the layout of your HUD or locational preferences of your cockpit monitors(eg. battlegrid must be on a monitor as close to the bottom-center as possible, weapon groups must be to the right on the nearest possible monitor, etc...).
Not sure how easy that would be to program, though. It'd certainly be a low priority if they ever consider something like that.
#16
Posted 18 February 2013 - 07:14 PM
#17
Posted 18 February 2013 - 10:55 PM
TL;DR:
+1 for OP
#18
Posted 19 February 2013 - 10:33 AM
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