Davers, on 13 July 2013 - 09:29 AM, said:
All the problems in game (from PPC boating to 6 SRM6s all hitting the same section to the devastating LRM flight paths) all demonstrate the same point- high weapon accuracy does not fit well with mechs designed for random damage distribution.
What he said ^^.
The armor, internal structure, and hit location system is based on random probabilities in the TT game.
On a 2d6, if you roll a 2 or 7 you hit the enemy's torso on the side that is facing you. There's only one way to roll a 2 and six different ways to roll a 7. So the probability of hitting a mech's CT when facing head on is 7:36 or about 20%.
It's easier to hit a CT in MWO, depending on how good you are at putting a circle over the center of a mech and mashing a mouse button your chances of hitting the CT are around 1:4 to 1:2, for some people will be damn close to 100%.
But that isn't the broken part. The broken part is when you start stacking 3, 4, 5, 6 or more weapons into 1 fire group and then you mash the mouse button 1 time and all of that weaponry combines to form the Death Star's super laser to obliterate whatever body part it hits.
Check the math:
In the TT system you have a 7/36 x 7/36 chance of hitting the CT with 2 weapons in a row. Roughly 1:26.
To hit the CT with 3 weapons in a row is 7/36 x 7/36 x 7/36 = ~1:136
Hit the CT 4 times in a row 7/36 x 7/36 x 7/36 x 7/36 = ~1:700
5 CT hits in a row 7/36 x 7/36 x 7/36 x 7/36 x 7/36 = ~1:3600
Because in MWO all your weapons turn into the super laser and hit in 1 place your chances of hitting the CT multiple times is still the same as hitting it the first time: 1:4 or better.
The more weapons you combine into the Death Star laser, the more mathematically broken it becomes. THAT is why you see all this boating. People are gaming the system, to turn something that should only happen 1 in 700 times into something that happens 1 out of 4 times. (and even if you blow the CT shot, the super laser will still hit the enemy mech somewhere else, most likely instantly destroying that body part instead)
Either convergence needs to go away, or group fire needs to go away, or the TT based armor values and hit locations need to be abandoned and something else put in its place.
Edited by PanchoTortilla, 13 July 2013 - 10:10 AM.