Mechwarrior 4 First Time Player (So my body is ready for MWO)
#1
Posted 10 June 2012 - 02:02 PM
Started Playing Mechwarrior 4 as I'm new to the series. I need some help and tips for a begineer. And also how you guys first learned the controls and all. So far I love the game and all But Im having a lot of trouble being able to renember the controls and which button does which. Anyone know any better control schemes or something I can print off to help me with it. Thanks
#2
Posted 10 June 2012 - 02:05 PM
Luke Garrad, on 10 June 2012 - 02:02 PM, said:
Started Playing Mechwarrior 4 as I'm new to the series. I need some help and tips for a begineer. And also how you guys first learned the controls and all. So far I love the game and all But Im having a lot of trouble being able to renember the controls and which button does which. Anyone know any better control schemes or something I can print off to help me with it. Thanks
Just like everything else...repetition and when you've done that repeat it again. However, I wouldn't spend a great deal of time on MW4 since we do not yet know how closely the controls will resemble MW4 if at all.
Edited by GrizzlyViking, 10 June 2012 - 02:07 PM.
#3
Posted 10 June 2012 - 02:08 PM
#4
Posted 10 June 2012 - 02:08 PM
For instance, I used to run the 6 keys in the little "insert, delete, home, end, pgUp, pgDown" group as my 6 weapons groups. Arrow keys below allowed for arm swinging. Used keys around the backspace key for various functions like shutdown override, flushing, radar control. Keys on the numberpad for other functions.
In order to really pilot efficiently, you need to cluster all those things into a single area. Can't be reaching across the whole keyboard to do it.
#5
Posted 10 June 2012 - 02:08 PM
#6
Posted 10 June 2012 - 02:10 PM
Never too early to plan out your control scheme.
#7
Posted 10 June 2012 - 02:11 PM
Master the basics and you'll be in as good as shape as anyone. Even us long time MechWarrior veterans are going to more or less start from scratch figuring out the new game mechanics and control schemes.
#8
Posted 10 June 2012 - 02:11 PM
Torcip, on 10 June 2012 - 02:08 PM, said:
Roland, on 10 June 2012 - 02:08 PM, said:
For instance, I used to run the 6 keys in the little "insert, delete, home, end, pgUp, pgDown" group as my 6 weapons groups. Arrow keys below allowed for arm swinging. Used keys around the backspace key for various functions like shutdown override, flushing, radar control. Keys on the numberpad for other functions.
In order to really pilot efficiently, you need to cluster all those things into a single area. Can't be reaching across the whole keyboard to do it.
Thanks guys, Tommorow I will spend a couple of hours trying different key schemes until I get the best result, Also is your mouse for mech turning or torso turning.
#9
Posted 10 June 2012 - 02:13 PM
I mapped the mouse movement itself to torso movement, and then mapped the right and left buttons to right and left leg movement. Used the mouse-wheel for throttle control, and pressing the mousewheel down to set the throttle to 0.
#10
Posted 10 June 2012 - 02:14 PM
Roland, on 10 June 2012 - 02:13 PM, said:
I mapped the mouse movement itself to torso movement, and then mapped the right and left buttons to right and left leg movement. Used the mouse-wheel for throttle control, and pressing the mousewheel down to set the throttle to 0.
Hmmmm that seems like a good idea
#11
Posted 10 June 2012 - 02:15 PM
Luke Garrad, on 10 June 2012 - 02:11 PM, said:
I use a joystick, but if I were to use a mouse I would use it to turn the torso, but that's just me. You need to do what suits you best.
#12
Posted 10 June 2012 - 02:15 PM
#13
Posted 10 June 2012 - 02:15 PM
keeping it short, the best thing i can think to suggest is, learn to toggle your radar, being passive helps fight poptarts, just don't forget to check it once in a while.
#14
Posted 10 June 2012 - 02:15 PM
If not, I use a joystick.
#15
Posted 10 June 2012 - 02:18 PM
Luke Garrad, on 10 June 2012 - 02:15 PM, said:
You might be able to pull it off, but you're going to end up with a simplified control scheme, I think.
In my control scheme, not counting movement itself, I was running around 12-14 different buttons if I recall, not including the 6 weapon groups... An XBox controller just isn't going to have enough buttons, I don't think.
Of course, a lot of pilots didn't actually use all of the functionality in the game anyway, so ymmv.
#17
Posted 10 June 2012 - 02:24 PM
Luke Garrad, on 10 June 2012 - 02:15 PM, said:
You might be able to do this, but as stated earlier you would really be playing a simplified control scheme that may put you at a disadvantage.
#18
Posted 10 June 2012 - 02:25 PM
Roland, on 10 June 2012 - 02:08 PM, said:
For instance, I used to run the 6 keys in the little "insert, delete, home, end, pgUp, pgDown" group as my 6 weapons groups. Arrow keys below allowed for arm swinging. Used keys around the backspace key for various functions like shutdown override, flushing, radar control. Keys on the numberpad for other functions.
In order to really pilot efficiently, you need to cluster all those things into a single area. Can't be reaching across the whole keyboard to do it.
Lol, I got a left-handed number pad for the torso movement THEEEN ALL THE WAY TO THE OTHER SIDE OF THE KEYBOARD is the default keys for weapon groups and throttle. My left hand be dancing.
Oh yeah, and I just started on MW4 not too long ago, I never knew how easy it was to get it..
Edited by Horizon, 10 June 2012 - 02:26 PM.
#19
Posted 10 June 2012 - 02:26 PM
Keep your primary group the easiest and quickest to reach.
If you, for example, want to hang back and snipe, and you are equipped with 2 Gauss Rifles and one Large Laser and one SRM6
I would group the 2 Gauss as my primary (Mouse 1 in my case) because they need precicion and timing to hit, and they will be your primary damage dealers.
Group 2 would be the LL, as it is also a long range weapon, but the Gauss are primary, and they are not instant hit, so if you would have them in the same group, either would miss, at longer ranges.
The SRM6 is your backup CCW, and should be put in Group 3.
Just an example, but you get the idea.
#20
Posted 10 June 2012 - 02:29 PM
Luke Garrad, on 10 June 2012 - 02:15 PM, said:
I'd think the best possible set up would be something along the lines of using the shoulder buttons for left and right turns, the 2 bumpers to cycle weapons groups, the D-pad for torso movement. One of the face keys to fire current weapons group, and then 1 to fire a (primary) weapons group, 1 for a coolant flush (won't be in MWO), and 1 for JJ's. Should leave you with 2 face keys (3 if the guide button can be used) to map to whatever you want.
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