well this thread turned out a much more logical debate than i ever expected.
now that it has gone on for a while, i will throw down my opinions. (for those who don't already know)
the advantage macros give is small but they do allow for more tactics:
when fighting light mechs or something moving fast past you the high rate of fire translates to more hits in general, this is why most aircraft use machine guns that sound like a wet fart when fired and in general aircraft have always relied upon guns with a very high rate of fire for air to air combat.
macros also allow mechs to maximize different suppression effects from weapons by spreading them out over time. the suppression effects i am talking about are knock effects, explosion graphics, noise, and damage. all of those things can potentially disrupt the ability of the player to function and work best when spread out over time.
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i think that the different ROF macros should be worked into the game because the whole firing system in this game is designed around macros, specific weapon groups, chainfire, and the alpha strike key are all macros. other games simply separate all of the weapons out and each weapon gets it's own trigger. we are 90% of the way there and the in game macro system just needs to be finished.
i don't really hold it against the people that use macros, because the advantages are small, can be recreated reliably by players WITHOUT macros, and should already be in the game anyway.
Edited by blinkin, 14 July 2013 - 11:08 AM.