One Medic Army, on 15 July 2013 - 12:20 PM, said:
You think mediums are bad now, imagine if they were actually getting 1shot through CT front by only a 4PPC stalker.
........................................Jesus christ................................. You miss the entire point. The point was that heavier mechs got much larger buffs from that change than mediums got, which puts mediums in an even worse position because they now have to cut through twice as much armor as before in come cases.
A flat extra 25 or whatever to all mechs would have been fine, rather than giving an atlas 62 more armor, and a hunchback 34 and calling it even and balanced. Because it is not. That change was a rich get richer boost to the heaviest mechs, that can also carry the most firepower and better enable them to cut through the additional armor giving to all mechs. While your hunchs/cents/trebs are now in a worse position because they carry very modest firepower and a short range.
The heavier the mech, the less they needed the armor buff, and also gained the most out of it in the long run.
for example. Lets do a comparision 25 extra armor to all locations. We will use CT totals first is Current in game, and 2nd would be with the 25 armor flat increase.
35 ton mech 44 current, 47 with change tabletop 22
40 ton mech 48 current, 49 with change tabletop 24
50 ton mech 64 current, 57 with change tabletop 32
60 ton mech 80 current, 65 with change tabletop 40
70 ton mech 88 current, 69 with change tabletop 44
80 ton mech 100 current, 75 with change tabletop 50
90 ton mech 116 current, 83 with change tabletop 58
100 ton mech 124 Current, 87 with change tabletop 62
Notice how drastically those armor values get out of range of allowing a medium to compete, or even a lighter heavy. The Heaviest mechs got way to much buffing out of that change. Assaults can still 2 shot a medium, but mediums now have to how many shot. It was not a fair change at all.
Edited by Braggart, 15 July 2013 - 12:40 PM.



















