Unbound Inferno, on 24 July 2013 - 08:19 PM, said:
That's where testing is needed - and a definitive answer to how Mechs can be made.
If we keep the single hardpoint mounting then the numbers get really screwy and near impossible to balance as you need to keep the AC-2 close enough to the AC-20 that a one-on-one could be closer, but not so one mounting 3x or 4x AC-2 overpowers the AC-20.
However if the balance can be shifted to have more dynamic hardpoints where we can see 5x or 6x or more AC-2, then the AC-2 needs more of a gap between it and the AC-20 to be better balanced in that case. It does cause issues on mechs that can't do it - but that's part of the point.
PGI already said they don't want to change hardpoints, so that's a variable we don't need to worry about. By the way, mounting 3-4 AC/2 will eat up more tonnage than an AC/20 (although much fewer slots), so it doesn't seem all that bad if a crapload of them can out-DPS (alpha is still inferior) a single weapon that weighs less than the whole group. Our sizeless hardpoints (presumably not going away anytime soon) also make it so the bigger stuff is still more desirable in the end (i.e. every Medium Laser becomes a PPC, Machine Guns become Gauss or AC/20, etc.).
Unbound Inferno, on 24 July 2013 - 08:19 PM, said:
Hard numbers aren't easy as you need to factor in the Damage Over Time, Heat Generated and Recharges. If those three can't be balanced between the weapons well, its only going to reflect when it becomes boated sometime.
Ideally for what we have now; restricted hardpoints and options -
AC-20
20 damage, 4 seconds (3 Heat)
AC-10
10 Damage, 2.5 seconds (1 Heat)
AC-5
5 Damage, 1.7 seconds (0.2 heat)
AC-2
2 damage, 0.9 second (0.1 heat)
is what I would think off the bat.
That sounds kinda underpowered for the AC/2 and leaves us with the same issue FASA started in the 80's with the original autocannons (all of them except the 20 weigh too much for what they do).
By the way, you also nerfed the AC/5 back down to what is was prior to PGI's reload time buff of 1.5 seconds (it was absolute
trash tier before 1.5s reload; nobody ever used it). Honestly it could use a tiny bit faster reload than what it is now to help get it closer to the UAC/5.
The AC/10 needs a flat-out buff from where is stands ATM. Right now the AC/20 does more damage at 450m than the AC/10 does, and gets double the alpha strike (and more DPS) for only 2 more tons of weight (yes, the AC/20 takes up a lot of slots but the AC/10 is still too big for what it currently does). Even if you reduced the AC/10 reload to only 2 seconds to match the AC/20 DPS, the AC/10 would still be less effective due to half the alpha damage.
Unbound Inferno, on 24 July 2013 - 08:19 PM, said:
Dual AC-20, 40 for 4 seconds, 80 at 8, 120 around 12
Dual AC-10, 20 for 2.5, 40 at 5, 60 at 7.5, 90 at 10, 120 around 12.5
Triple AC-5, 15 for 1.7, 30 at 3.4, 60 by 6.4, 120 around 13.6
Quad AC-4, 8 for 0.9, 32 at 3.6, 56 by 6.3, 120 around 13.5 (costing 1.5 heat)
At the moment the AC-2 could deal nearly 1920 damage in 2 minutes, but it costs it 240 heat.
Heat note for what it should be for the dissipation/10 seconds
Damnit PGI, fix that already for all weapons...
Methinks you might be relying slightly too hard on spreadsheet damage ratios as opposed to getting down and dirty in the trenches. For instance, the PPC has lower DPS and higher heat per second than an AC/10, but we don't see threads about the "AC/10 meta" everywhere...
Edited by FupDup, 24 July 2013 - 08:56 PM.