Great Way To Balance Clan Mechs And Introduce Clan Elementals
#1
Posted 14 July 2013 - 10:46 AM
Clans see themselves as superior in ever way and they see the XL engine as superior in every way.
So, my thought is Clan Omni-Mech should All only be able to mount XLs. In traditional MW, that's all they put in them anyway. So while their weapons are more advanced in every way, their one true drawback is that they use XLs which makes them a bit more easy to take out for us Inner Sphere pilots.
Now on that note, the Clans had all their Omni-Mechs equipped to be able to carry in a point of Elemental body armor (5). All their Omni-Mech had attachment points so the 5 battle armor units could hitch a ride into battle.
So make this an expensive module and advanced version for Clan players. Once they spend the GXP and C-bills they can unlock the module that allows them to mount 5 Elementals to carry into battle. Make the Elementals a once a game use. Once the player detaches them, they act on their own as NPCs and attack any enemy mechs they come across. Make each Elemental take 3 damage to 5 damage with the advanced module upgrade to kill so they are not over powered and make their weapons only do like 1 to 2 points of damage. Not much I know but its a cool option for clan players to have.
Now because the Clan Omni-Mechs all have XL engines, make the 5 Elementals come carried on the mechs torso and back and if not released on the enemy, they can still act as additional 3 to 5 points of damage soakers lol. If I hit a clan mech in its left torso but a battle armor is still attached there, I either do 3 damage and kill the battle armor and the last 2 damage hits the side torso or if the mech has the advanced module equipped, that 5 damage is done to the battle armor killing it instead.
#2
Posted 14 July 2013 - 10:56 AM
Unless you have yourself a broken mech like Centurion, Clan XL engine always trumps a STD, since you have to destroy both side torsoes to kill the mech... and at that point, any non broken mech is dead, anyway.
#3
Posted 14 July 2013 - 11:07 AM
#4
Posted 14 July 2013 - 11:09 AM
Adridos, on 14 July 2013 - 10:56 AM, said:
Unless you have yourself a broken mech like Centurion, Clan XL engine always trumps a STD, since you have to destroy both side torsoes to kill the mech... and at that point, any non broken mech is dead, anyway.
Edited by Yoseful Mallad, 14 July 2013 - 11:15 AM.
#5
Posted 14 July 2013 - 11:14 AM
in which case, might as well just go straight for CT.
#6
Posted 14 July 2013 - 11:16 AM
Yoseful Mallad, on 14 July 2013 - 11:09 AM, said:
The TT rule is that you need to deal 3 crits to any engine to destroy it. Because an Inner Sphere XL is 3 crit slots per side, that means blowing up a side will blow up the engine. Since Clan XL is only 2 slots, that means blowing up a side only gives the engine 2 crits and therefore the Clan mech survives (needs 1 more crit to die).
Edited by FupDup, 14 July 2013 - 11:16 AM.
#7
Posted 14 July 2013 - 11:16 AM
#8
Posted 14 July 2013 - 11:17 AM
#9
Posted 14 July 2013 - 11:17 AM
FupDup, on 14 July 2013 - 11:16 AM, said:
#10
Posted 14 July 2013 - 11:18 AM
FupDup, on 14 July 2013 - 11:16 AM, said:
Yup. This.
And Elementals? Really? You thought Spiders were a pain in the *** to target...
#11
Posted 14 July 2013 - 11:21 AM
Yoseful Mallad, on 14 July 2013 - 11:09 AM, said:
That's the thing, pal. In order to kill the mech through engine destruction, you have to score 3 engine criticals... but when you destroy the side torso of a Clan omni, you only get 2 criticals. See where this is going?
Damn, I'm late to the party...
Edited by Adridos, 14 July 2013 - 11:21 AM.
#12
Posted 14 July 2013 - 11:24 AM
LauLiao, on 14 July 2013 - 11:18 AM, said:
Yup. This.
And Elementals? Really? You thought Spiders were a pain in the *** to target...
Adridos, on 14 July 2013 - 11:21 AM, said:
That's the thing, pal. In order to kill the mech through engine destruction, you have to score 3 engine criticals... but when you destroy the side torso of a Clan omni, you only get 2 criticals. See where this is going?
Damn, I'm late to the party...
#13
Posted 14 July 2013 - 11:51 AM
#14
Posted 14 July 2013 - 12:03 PM
#16
Posted 14 July 2013 - 12:11 PM
#18
Posted 14 July 2013 - 06:52 PM
Yoseful Mallad, on 14 July 2013 - 11:09 AM, said:
The big advantage to clan mechs is the fact they use less criticals. Endo and FF use only 7 crit slots a piece making it easy to take both for example. Less criticals for the XL engine also is a advantage due to their being a 33% less likelyhood of a crit taking out the engine (No clue if this will be the case in MWO).
Also most of the clan weapons either have better damage and/or better range. For example ER Medium lasers have the same range as standard LLs, and almost the same damage all for 1 ton each. Clan ER PPCs have the same heat as IS ER PPCs but do 15 damage vs 10 damage. Clan Pulse lasers have pretty much the same range as IS standard lasers.
However it is pretty obvious that eventually IS mechs will be mounting clan tech weapons since it is something supported in lore and obviously the easiest way to balance clan vs IS in MWO.
#19
Posted 14 July 2013 - 06:56 PM
I absolutely don't want Elementals to be a consumable.
I absolutely want PLAYABLE Elementals.
It would be just awesome running and jumping around in a little 3m tall Elemental suit with my MG and small laser harassing the hell out of the enemy while trying not to take a PPC in the face and achieve instant death.
#20
Posted 14 July 2013 - 07:01 PM
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