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Victor - Missile Tubes Bug


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#1 StalaggtIKE

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Posted 15 July 2013 - 10:53 AM

The Victor's missile hardpoints appear to be bugged. For instance, in the VTR-9S, if you stuff a SRM6, SRM4 and SRM2 in it, you will get 12 tubes total on the mech. However when you fire the SRM6, it comes out in two volleys (4+2). There are some other combinations that produce weird effects, however I can't remember off the top of my head. I just wonder if anyone else is experiencing this and if the devs are aware of the issue.

Edited by StalaggtIKE, 15 July 2013 - 12:16 PM.


#2 Deathlike

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Posted 15 July 2013 - 11:05 AM

I wonder if PGI copied the same properties used by the other Victors (they have 4 missile tubes each). That could be what you are suffering from... but that's just guessing on my end.

#3 Black Templar

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Posted 15 July 2013 - 11:27 AM

you should open a support ticket about this issue. maybe PGI can fix it.

#4 StalaggtIKE

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Posted 15 July 2013 - 12:15 PM

Done. :)





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