Edited by StalaggtIKE, 15 July 2013 - 12:16 PM.
1
Victor - Missile Tubes Bug
Started by StalaggtIKE, Jul 15 2013 10:53 AM
3 replies to this topic
#1
Posted 15 July 2013 - 10:53 AM
The Victor's missile hardpoints appear to be bugged. For instance, in the VTR-9S, if you stuff a SRM6, SRM4 and SRM2 in it, you will get 12 tubes total on the mech. However when you fire the SRM6, it comes out in two volleys (4+2). There are some other combinations that produce weird effects, however I can't remember off the top of my head. I just wonder if anyone else is experiencing this and if the devs are aware of the issue.
#2
Posted 15 July 2013 - 11:05 AM
I wonder if PGI copied the same properties used by the other Victors (they have 4 missile tubes each). That could be what you are suffering from... but that's just guessing on my end.
#3
Posted 15 July 2013 - 11:27 AM
you should open a support ticket about this issue. maybe PGI can fix it.
#4
Posted 15 July 2013 - 12:15 PM
Done.
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