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Tomorrows Heat Nerf A Huge Buff


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#21 Johnny Reb

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Posted 15 July 2013 - 10:44 PM

At least the 4 ppc guys will have to wait that .5 sec so it hits in a diff spot unless the target is dumb.

#22 Sephlock

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Posted 15 July 2013 - 10:54 PM

View PostJohnny Reb, on 15 July 2013 - 10:44 PM, said:

At least the 4 ppc guys will have to wait that .5 sec so it hits in a diff spot unless the target is dumb.
We are going to see so many people crying for harsher nerfs and saying that "nothing's changed!"

#23 Johnny Reb

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Posted 15 July 2013 - 10:59 PM

Yeah, and more my lrms are op cause my boat is easy 2 20, 1 15,

#24 xenoglyph

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Posted 15 July 2013 - 10:59 PM

For some people the only change will be a longer cool down time behind cover.

#25 Truesight

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Posted 15 July 2013 - 11:01 PM

Or... until the 30th ... they will just switch to 2PPC, 2ERPPC and still alpha away, because those are different weapons.

#26 Sephlock

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Posted 15 July 2013 - 11:02 PM

View PostTruesight, on 15 July 2013 - 11:01 PM, said:

Or... until the 30th ... they will just switch to 2PPC, 2ERPPC and still alpha away, because those are different weapons.

I HAD COMPLETELY FORGOTTEN ABOUT THAT! THANK YOU!

I can happily ***** away with only a relatively minor increase in heat!

YAY! I have more time to grind those mechs!

Now I won't have to fail that test!

#27 blinkin

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Posted 15 July 2013 - 11:41 PM

View PostRhent, on 15 July 2013 - 09:44 PM, said:

Even using weapon groups, the chain fire delay for large lasers is 1 second. so it would take you 3 seconds to fire 6 large lasers OR .25 seconds to fire 5 large lasers.

wut?

0.5 seconds between each shot. the only exception is weapons with a duration like lasers which then take longer.

4x AC5 will take 2.0 seconds to fire all 4 of them and the same goes for any weapon that does not have a duration. 4x large lasers will take 4.0 seconds to fire all 4 because they have a 1 second duration (i use this effect on an atlas build to maintain continuous fire on light mechs, with the 4x LL it has on it's arms).

if you have any more than 2x AC2 on chainfire ONLY the first 2 will fire because the recycle time is fast enough that the first will be ready by the time chainfire is ready to fire the next shot.

if you have any doubts, get a stock hunchback 4P and set it to chainfire. then clock how long it takes to go through all 9 of the medium lasers (this is the only time i will advocate using chainfire on a stock 4P).

#28 Lyoto Machida

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Posted 16 July 2013 - 01:15 AM

View PostSybreed, on 15 July 2013 - 09:52 PM, said:

at this point, PGI should just prevent macros, otherwise their heat scale is a bit futile


It's too bad the heat scale isn't feudal...time to get medieval on PGI's a$$ with these silly ideas.

Put PPC/ERPPC heat back to normal! Make overheating a serious offense!

#29 Kiiyor

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Posted 16 July 2013 - 01:21 AM

View PostViktor Drake, on 15 July 2013 - 09:48 PM, said:


Exactly. Set up your quad PPC Stalker to fire in pairs then stagger the fire between those pairs and you have exactly zero more heat than you do right now. Actually you have a bit less heat because stagger fire already helps the mech run cooler. I do this even in my Dual PPC/ER PPC builds to be honest because it is about the only way to keep them cool enough for sustained fire.


This is true, but there is also a better than average chance your PPCs will strike different locations with each volley, instead of dumping it all into one spot.

#30 Enderman

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Posted 16 July 2013 - 01:35 AM

View PostRhent, on 15 July 2013 - 09:34 PM, said:

So, people who don't have a macroable keyboards or mouses are not going to be able to Alpha.


No, only people who don't know much. You don't need hardware-bound programs for macroses.

There is a program called AHK - it allows to map pretty much any sequence of actions on any KB/mouse and probably even controller button.

#31 Modo44

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Posted 16 July 2013 - 01:52 AM

View Postxenoglyph, on 15 July 2013 - 10:59 PM, said:

For some people the only change will be a longer cool down time behind cover.

Which is kind of the point. Either the instant pinpoint alpha is gone, or the PPC boat spends half the match doing nothing, giving you time to pick their team apart and/or flank their arse.

Also, enter Flamers. Really this time.

Edited by Modo44, 16 July 2013 - 01:55 AM.


#32 SmoothCriminal

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Posted 16 July 2013 - 02:53 AM

does the .5 delay happen after you press the trigger on a LL, or after the weapon has finished firing? If its the latter, the new heat mechanics have nerfed LLs FAR more than PPCs

#33 MisterFiveSeven

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Posted 16 July 2013 - 03:37 AM

View PostOne Medic Army, on 15 July 2013 - 10:02 PM, said:

I like how everyone here is acting like people need a macro...

Here's how you do it, 2 2xPPC groups, both of them set to chainfire.
Hit both buttons, you get 2 shots, then 2 more shots 0.5seconds later (server side authorized) which will prevent all extra heat with no macro needed.


The fact that so few people understand how to creatively group weapons constantly confirms my suspicions about intelligence on the interwebz.

Edited by MisterFiveSeven, 16 July 2013 - 08:30 AM.


#34 Chemie

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Posted 16 July 2013 - 03:38 AM

LL by far are hurt the most by the heat system.

PPC, as pointed out, can fire 2 wait 0.5 s and fire the other two. No real change. You do not need a macro to push your right and left fingers 0.5 seconds apart.

(They have not listed an AC2 factor; hope there is not one since they are hot already)

#35 Tombstoner

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Posted 16 July 2013 - 03:48 AM

View PostHomeless Bill, on 15 July 2013 - 09:47 PM, said:

Alternatively, it won't matter it all, and I'll keep alpha striking.

Yup, the first alpha strike will be full and inure the heat penalty but we have suficant heat sinks to soak the extra heat and depending on the situation. i'll slink back into cover the dissipate or pop a cool shot and fire again. at this point i;ll be near the top of the heat gauge so i need to fall back and cool off or pop a cool shot and continue.

Game balance ideas that promote consumable usage are horrible. This idea is clearly in the gray area that almost crosses over into pay to win. you dont have to use a cool shot, but if the other guy does hes gona get off that alpha before you.

Edited by Tombstoner, 16 July 2013 - 03:52 AM.


#36 Deathlike

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Posted 16 July 2013 - 05:00 AM

View PostTombstoner, on 16 July 2013 - 03:48 AM, said:

Game balance ideas that promote consumable usage are horrible. This idea is clearly in the gray area that almost crosses over into pay to win. you dont have to use a cool shot, but if the other guy does hes gona get off that alpha before you.


We've been at this for a while here... it's all for you to spend MC in some way shape or form. See Seismic is the goto module of choice, despite the future nerf.

#37 Kaldor

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Posted 16 July 2013 - 05:08 AM

View PostSybreed, on 15 July 2013 - 09:52 PM, said:

at this point, PGI should just prevent macros, otherwise their heat scale is a bit futile


And how do you expect that to happen?

Unless you allow them to install software on your PC that monitors your input and devices very heavily, it will not happen. And if they were to try something like that, this game would die in an instant.

"Oh hai PGI. You want to install what boils down to a keylogger/malware on my PC? OK no problem."

:D

Edited by Kaldor, 16 July 2013 - 05:11 AM.


#38 Lugh

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Posted 16 July 2013 - 05:17 AM

View Postxenoglyph, on 15 July 2013 - 09:38 PM, said:

.5 > .05

And yes, people with brains will still have an advantage. That trend will likely continue.

Indeed you can't fix stupid.

#39 NextGame

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Posted 16 July 2013 - 05:28 AM

struggling to see what these changes add to the game to be honest, beyond being another unnecessary irritation just like being magically stuck by small inclines and pebbles.

#40 Xoxim SC

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Posted 16 July 2013 - 05:29 AM

PGI clearly don't read these forums.





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