I find it a great solution to make seismic sensor work roughly as in "Aliens" movie. Numbers are to be investigated, but here's an idea. Pilot can see seiismic readings only +30 -30 degrees from the normal to his cockpit. Distance is gonna be the same 250m and 400m. Also there should be a 1-2 second delay for refresh of readings, so that pilot who turned his 'mech's torso will be able to see what's going on behind the cover to his right/left not instantly.
Thus seismic sensor will become another factor of teamwork advantage. Now you don't need any skill to detect even ECM-covered light 'mech that is flanking you or going to approach your 6 o'clock. You just see him coming regardless to your attention to what's going on around you, not just in front of you. With 60 degree of view team will be able to cover pretty much everything around them IF several 'mechs are looking in different directions. If they all are looking in one direction, they're gonna be flanked.
This approach in my opinion balances out the light vs. assault situation. Now it works not that good. Regardless to any attempts to be unpredictable, to use agility as your advantage, light mechs are just being destroyed by larger 'mechs because they can read everything with seismic sensor and are waiting for them to appear long before they do. With degree limitations we're getting some skill and teamwork involved into enemy detection and balancing 'mech classes a bit.
I do understand, that this is going to add a bit of suffering to life of players, who are new to the game, but actually every unexpected attack of light mechs can be pretty much neutralized by simple "stick with your team".
Edited by Rubidiy, 16 July 2013 - 12:00 AM.