Rhinehardt Ritter, on 16 July 2013 - 11:26 AM, said:
As was previously said. Just becomes it comes with that many weapons or slots does not mean you were meant to be able to constantly Alpha Strike.
The Awesome having 3 PPC's was a VERY big deal in tabletop (which the whole BT/Mechwarrior universe is based on). Fire 2, and then fire 1. It's that simple.
For the Hunchback, fire your pod lasers, and then your arm/head mounted lasers.
1) I am willing to agree on Awesome and similar examples in general. It'S not that these mechs "needed" a nerf but if we want to avoid people getting cheap and easy high precision alpha strikes, no mech can be exempt.
2) The Hunchback does not get the same type of advantage from boating its MLs then a PPC mech would, simply because the medium lasers spread their damage. Alone on that account, it shouldn't need a harsh penalty, if any at all.
3) It doesn't make sense to affect weapons (which according to smurfy, it does) that have a cooldown of less than 1 second, because that means you can never equip a number behind their "max_alpha" without being unable to use a weapon's rate of fire. WHich essentialy means you don't need to equip that weapon at all, unless you want to bring a spare the other breaks, but bringing a 6 ton spare is... questionable*.
4) It makes even less than to apply a penalty on a single shot. (See Gauss Rifle). That's just hiding a heat increase to the weapon itself.
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* And here I was,worrying about my "no group fire" approach and how it might screw over weapons like the AC/2 that come only with a 0.5 second recycle time, and how I can navigate this problem, and PGI just does its own system and completely ignores this problem.
Being in charge of design on a AAA title seems easier than I was led to believe!
Edited by MustrumRidcully, 16 July 2013 - 12:33 PM.