Soooo much QQ in here people losing their iWin buttons... Ermagherd now you actually have to try!
I've been loving most of the matches I've been in since the patch, exception to going up against teams full of LRMs since I prefer to brawl. Many matches have left me with parts glowing orange\red but still intact.The longer mech's live the more fun the match is, now they don't have to go and double the armor\internal values again due to the 'bull feces' alpha strikes. People are actually getting up in your face and scrambling rather than taking pop shots from halfway across the map the whole round.
It's forced people to have more balanced builds that aren't one trick ponies which is better for your team, Now there's less need to babysit baddies in their ppc\lrm boats so they don't get 'unwillingly forced into sexual intercorse' by fast mechs. Ya ya I know "let me play what I wanna play!". Problem is the way you wanna play adversely effects everyone else's enjoyment, ergo you are the problem, and you must be punished.
PPC: are much better and will be great on the 30th
AC40: are fine, it's easy as hell to keep on for an extra .5 seconds, just chain fire and hold the button down. People that claim they were hard to play because of the range are full of it. All you did or had to do was walk around objects or follow behind your team then wait until everyone is mixing it up and then go in and 'force sexual intercourse' face...They are actually pretty boring to play, this at least might make them a little more interesting but I doubt it. But then I run a max engine AC5\ML Firebrand so tastes may differ.
LL: at first I thought they should be bumped to 3 or 4 but I fire left vs right on my quad LL stalker anyways and didn't take hardly any adjustment since I already alternate to manage heat, The things even let you know when you can fire the next set based on the sound of the laser if you pay attention.
SSRM: they might not CT as much but they are now useful for legging lights which in turn makes them dead in the water. I like it.
Anyone that needs a macro to wait .5 seconds is just terrible anyways. You wouldn't even really benefit anything being that you have a 4 sec cooldown right after. You'll even waste heat and cooldown using it if the target does something crazy like moving... Far better off just firing a different group when you know you're on target. The AC\2 macro actually serves a purpose in being faster than chainfire to keep sustained dakka in someone's face so that they see anything.
My only gripes are the movement changes need to be dialed back a bit, There's terrain that mechs should clearly be able to walk up but can't(river city right path to upper...). Which has added to the greater occurrence of LRMs which I personally detest. Sitting in the back behind cover firing guided ordnance while someone else takes all the risk of getting hit for you... 'vaginal feces!' Also the new trend of full centurion lances\teams is pretty redonkulous... Dunno if the hitboxes are jacked up like people claim but gd trying to fight a pack full of those is frustrating.
Lastly, this isn't the fracking table top... Balance\Fun > Cannon\Lore. Get over it.
Edited by Razuko, 18 July 2013 - 08:11 AM.