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Pgi Is Pgi's Own Worst Enemy.


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#1 Jasen

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Posted 16 July 2013 - 11:37 AM

After month of digging in their heels for months, and refusing perfectly logical changes.. for months and months... then they turn around and change the very thing people are mad about.


WTF is with PGI?

You guys are [redacted]


Why don't you tell whomever these pet project protectors are to shut it and save face BEFORE you look like a bunch of monkies.

Edited by miSs, 16 July 2013 - 12:12 PM.
ad hominem


#2 FrDrake

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Posted 16 July 2013 - 11:41 AM

Honestly I think they've desensitized us to the point that like a battered spouse we just roll with the punches but still don't want to leave.

#3 Jasen

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Posted 16 July 2013 - 11:44 AM

Oh well that's for true, this whole forum is filled with Stockholm's Syndrome sufferers.

The more PGI fails the more they love em... I attribute it to a mix of blind fanboyism and 40yr+ non-gamers supporting failure company so they can play their precious MW at all costs. (cuz the don't know that it is supposed to be better).



No matter, too little too late. You don't get credit for doing the obvious thing 4+ months late....

No phoenix here.

#4 blinkin

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Posted 16 July 2013 - 11:53 AM

this whole forum is full of whine.

#5 NinetyProof

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Posted 16 July 2013 - 11:55 AM

What the hell is the OP talking about?

Oh wait ... he thinks that the forums have a big impact on what PGI does? lol@op.

Haven't tried the heat changes yet, but they seem reasonable and fairly straight forward. Numbers can be tweaked down the road ... just like how they just changed the over heat penalty threshold.

Are you talking about PPC's *possibly* getting heat increased? the key word is *possibly* ... and even that they said they would end up lowering the heat penalty scale (or something like that).

Two different things ... the *Alpha* issue is / was different then the PPC issue. I know, most of the forum tards don't understand that ... but then again, if they did understand I would not be able to call them tards now would I?

Edited by NinetyProof, 16 July 2013 - 11:56 AM.


#6 jakucha

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Posted 16 July 2013 - 11:56 AM

View Postblinkin, on 16 July 2013 - 11:53 AM, said:

this whole forum is full of whine.


Yep. I don't blame anyone for not taking this place seriously anymore. Even less useful than /vg/.

#7 Snowhawk

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Posted 16 July 2013 - 11:56 AM

Quote Wikipedia:

Duke Nukem Forever became a notable example of vaporware due to its severely protracted development schedule; the game was released in 2011 after fifteen years of development (!!)

Developer(s)
3D Realms
Triptych Games
Gearbox Software
Piranha Games (!)

GG ;)

#8 That Guy

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Posted 16 July 2013 - 11:57 AM

so you are complaining about the changes? the changes that you wanted? man, no wonder "PGI never listens".

View PostSnowhawk, on 16 July 2013 - 11:56 AM, said:

Quote Wikipedia:

Duke Nukem Forever became a notable example of vaporware due to its severely protracted development schedule; the game was released in 2011 after fifteen years of development (!!)

Developer(s)
3D Realms
Triptych Games
Gearbox Software
Piranha Games (!)

GG ;)


thats called "working for contract". some one need something done, hires some one to do it, and then they do it.
happens you know

Edited by That Guy, 16 July 2013 - 12:02 PM.


#9 Odins Fist

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Posted 16 July 2013 - 11:58 AM

Stockholm Syndrome.... OMG we need counseling..!!! ;)

#10 jakucha

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Posted 16 July 2013 - 11:59 AM

View PostSnowhawk, on 16 July 2013 - 11:56 AM, said:

Quote Wikipedia:

Duke Nukem Forever became a notable example of vaporware due to its severely protracted development schedule; the game was released in 2011 after fifteen years of development (!!)

Developer(s)
3D Realms
Triptych Games
Gearbox Software
Piranha Games (!)

GG ;)



View Postjakucha, on 14 July 2013 - 04:54 AM, said:


At least be correct if you're going to make a claim. They helped Gearbox port Duke Nukem and multiplayer over to the consoles. They didn't make the game. MWO is one of the first big games they've made themselves and the amount of people they have on their dev team is not that big for a game like this and what's expected from it.


I just come here because enjoy pointing out stupidity.

#11 AgroAlba

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Posted 16 July 2013 - 12:02 PM

View Postjakucha, on 16 July 2013 - 11:59 AM, said:


I just come here because enjoy pointing out stupidity.


Target rich environment.

#12 Screech

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Posted 16 July 2013 - 12:02 PM

He seems to really care...About what I have no idea.



#13 CancR

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Posted 16 July 2013 - 12:08 PM

PGi is my worst enemy too. They pulled a hail mary when they overthrew Hi rez, a company of shitstains that used tribes to make a quick buck, turning the fast past Areal combat into a slightly faster then coD clone of CoD where every one just looks down the barrel of an auto and holds m1.

Yes, Making a squeal to mechassault ***** with expectations.

#14 Sturmforge

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Posted 16 July 2013 - 12:19 PM

Hmmm...Heat scale was broken to begin with so they lowered heat on all the large weapons, when people started to boat them they included a heat penalty for using too many? Just one of the reasons i have stopped playing this game.

#15 blinkin

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Posted 16 July 2013 - 12:33 PM

View PostCancR, on 16 July 2013 - 12:08 PM, said:

PGi is my worst enemy too. They pulled a hail mary when they overthrew Hi rez, a company of shitstains that used tribes to make a quick buck, turning the fast past Areal combat into a slightly faster then coD clone of CoD where every one just looks down the barrel of an auto and holds m1.

Yes, Making a squeal to mechassault ***** with expectations.

still throwing the old mech assault line? have you found anyone who hasn't played and actually believes you yet?



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