The algorithm for how the heat penalty is probably simplistic.
It would basically check to see how many weapons are fired, and if another one is fired while the .5 sec timer requirement has not passed yet, it would "add" the newly fired weapon as part of the "# of weapons fired", even if you physically do not have more than that weapon available.
Since you can stagger fire at least 2 AC2s under the .5 second requirement (because of its low .5 second cooldown) , it would inevitably trigger the heat penalty as consider all AC2 shots as 3, 4, 5, to X AC2 shots fired.
It has
zero to do with Fast Fire... but Fast Fire does exacerbate the issue a little.
I hope this info is helpful to you.
Prosperity Park, on 16 July 2013 - 04:40 PM, said:
The Smurfy data is currently harvested directly off the XML files, which does not reflect actual gameplay.
For instance: there is no Single Gauss penalty, even though smurfy reports one. Please be wary about data that is harvested directly from XML files since there are factors outside the itemstats.xml that determine which values are used in-game and which values are ignored by the engine.
Please test in-game.
If it was there before, smurfy has removed it. The AC2 penalty posted @ smurfy's according to all these complaints are real.
http://mwo.smurfy-net.de/
Edited by Deathlike, 17 July 2013 - 07:43 AM.