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Victor-9S's Srm Port(S)


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#1 Goose

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Posted 16 July 2013 - 07:27 PM

Anyone else notice this thing as 6 tubes in 'Mech Lab, but fires it's one 6-rack in two waves?

#2 Oktoglokk

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Posted 16 July 2013 - 08:51 PM

I put 3xSRM6 on mine, I count 12 tubes on the mech, it fires in three waves.
It's like firing a laser and a ballistic weapon at the same time. I have to lead the target and hold aim until it's finished firing.

#3 Zyllos

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Posted 16 July 2013 - 09:31 PM

Goose, you might want to go back to the MechLab and check your launcher tubes.

I think their "missile tube" system is messed up for determining the best tube assignments. If you equip a SRM/6, SRM/4, and SRM/2, you get 6 tube, 4 tube, and 2 tube launchers.

But when you drop in the game, the SRM/6 will fire in two volleys.

After the drop, go back to the MechLab and you will notice the 6 tube launcher is now a 4 tube launcher.

I have taken screenshots and submitted them to support.

Edited by Zyllos, 16 July 2013 - 09:31 PM.


#4 MasterErrant

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Posted 16 July 2013 - 10:25 PM

View PostGoose, on 16 July 2013 - 07:27 PM, said:

Anyone else notice this thing as 6 tubes in 'Mech Lab, but fires it's one 6-rack in two waves?

MINS HAS 2Xsrm6 SHOWS TEN TUBES AND FIRES EIGHT/TWO

#5 zazz0000

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Posted 16 July 2013 - 11:39 PM

Mech's artwork doesn't really correlate to fire numbers...
Smurfy's tends to answer questions better. My fav example - AWS-8R. Has 2x2x15 launchers.
The artwork shows 2x15 launchers, yet you can let 60 missiles fly at once.

Yep. AWS can be a sweet boat. It's on sale too i think, go get it.

#6 StalaggtIKE

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Posted 17 July 2013 - 01:50 AM

Here are some videos and pics here: VICTOR'S MISSILE HARDPOINT BUG.

Spoiler

Edited by StalaggtIKE, 17 July 2013 - 05:27 AM.






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