Thontor, on 17 July 2013 - 08:09 PM, said:
It therefore increases the skill cap for those builds to do that damage to one specific location in two seperate shots. And that also gives the target time to react and have a chance at avoiding that second shot or at least preventing it from hitting the same location.
It's not perfect... There are ways to corcumvent it. One of those ways is to use 2 ERPPCs and 2 PPCs. We know that will be changing... I just hope the devs are considering combining other weapon systems as well, like a gauss rifle counting as a PPC as far as the heat scale is concerned.
So yeah, there are a few builds that might circumvent the system a little, but I have a feeling those will be dealt with. And I think the system has already made a huge improvement on the high pinpoint damage problem.
I have to disagree. I think a 2PPC + 1GR build isn't really too bad on pinpoint damage because of the differing projectile speeds. Against a moving target at a decent range you tend to have the 2PPCs hit one locations and the GR hit another. I don't really think that kind of build is really a one shot unless you stand still in the open....and then that's your fault.