AntiCitizenJuan, on 18 July 2013 - 04:33 PM, said:
You ARE aware that this fix is only half implemented right now, right?
That's the dirty little secret about this.
When is it going to be "fully implemented?"
When the dev's say it is?
When will that be?
......
That's right - after they feel they've used it to 'fix' the game. Since all of these other mechs builds we've been talking about are problems (those in the game currently and those that will almost have to be in the game at a later date) - that means it will never be fully implemented. It will always be a reactive system that requires direct intervention from the developers to address certain builds deemed to need "balancing."
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The changes are not worthless, you people are just crying and complaining that the sky is ******* falling down when we have some actual progress being made.
Actual progress?
Actual progress would be Community Warfare. Actual Progress would be some kind of training mode to be giving feedback on for the launch in TWO months.
Actual progress would be some kind of atmosphere or 'story' like feel between drops in a lobby. MAG tried this same format. It was neat, at first, but the concept quickly got old and the game has lost a lot of membership an interest.
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MECHS ARENT DESIGNED TO ALPHA STRIKE EVERY ******* TIME WEAPONS ARE OFF COOLDOWN
In terms of gamplay: STAGED FIRE > ALPHA STRIKE
WHOA LOOK AT THAT, THATS WHAT WE'RE NOW BEING FORCED TO DO
Actually, if you -can- fire your weapons and have a target in view that you can hit - you should. Most TT mechs were very well balanced in regards to heat, and could stand and deliver every weapon in their arsenal all they wanted to. A few might have to hold off on firing a PPC or something out of their arsenal to allow themselves to drop back down to nominal heat values.
And that's the fact of the matter. A lot of TT mechs could be run without any 'real' heat buildup.
Granted, those weapons were used over a 10 second 'turn' - but you could also run into sight of a Jenner and dump every weapon in your arsenal into it and only take accuracy penalties based off of the Jenner's speed from its previous turn action. So it was a lot harder for light mechs to dip and dodge out of sight and combat (because a lot of things could move without you getting the chance to counter that move - a benefit of the real-time environment).
AntiCitizenJuan, on 18 July 2013 - 04:38 PM, said:
Well for better or worse PGI has decided they dont want us to Alpha every time we can, and whether you like it or not, this is the new system we have and I think it's about ********* time the meta shifted.
The meta hasn't really shifted.
People over-reacted to the patch. On the test server, a team I dropped with went up against a team that had roughly 3 PPC-based stalkers (their main armament was grounded in 3+ PPCs). Guess which side won?
The side with the PPC stalkers. Who were the last mechs left alive with some of the best damage and kill numbers on the board.
Why on the test server? Because people can drop into the test server without affecting their ELO or bragging points. They're going to try some of the builds they were afraid of on the normal servers. Plus - many of the test server players are more seasoned players that have likely a month or two under their belt at minimum.
This isn't going to change the meta very much. Sure - there were fewer insta-deaths - but the overall outcome didn't change. The PPC stalker reigns largely supreme. Those of us who could get close enough to start putting the pressure on to the PPC stalkers were finding little support from our lines that were either equipped for brawling or simply still behind cover because they got an armor blow-through on one of their torso sections from said PPC stalkers.
It's going to go back to PPC stalkers and PPC warrior online. There will be a tad bit of increased room for 'brawling' and other such builds - but only a little. SRMs' main problem is that they suffer from hit detection. I saw more than a couple people die when they 'should' have won, had their SRM damage registered.
You don't take a face full of SRMs with a bright-red CT and keep smiling unless the hit didn't register.
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The game post patch > The game pre patch
Oh, I would agree with that to some extent.
Remember this conversation two weeks from now.
hammerreborn, on 18 July 2013 - 04:49 PM, said:
If they were better builds then they would be the builds already ran...
There's a reason why. For starters - you can only run the PPCs on the torso of a Jaeger (or the arms of the Firebrand - but you're still going to have to drop at least one into a torso section if you want to mount an AC20 in the other arm... at least, I think - I'd have to check the hardpoints on it again).
The other reason is that the build USED to run much cooler (AC40).
That's not the case, anymore. Arm-lock will fix any "torso-versus-arm" issues - though most players can manage without arm-lock on just fine. And the heat penalty to AC20s makes them worse than running an AC20 and PPC together.
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And how is changing ac40 to ac40 + 2 ppcs not changing ac40. My head explodes.
You can still pinpoint alpha at 40 points of damage into the rear torso of an unsuspecting mech (or the front torso, if you want a little extra fight out of him/her).
So... why does the AC40 receive a heat penalty
And the PPC/ERPPC x4 receive a heat penalty
... When builds like these can easily circumvent the problem?
"Well, Aim - the system is only partially implemented..."
So how do you implement a fix for it?
What gets the heat penalty - the PPCs or the AC20? Or does the combo, itself, get a unique heat penalty?
To do that means that each of these builds that come up as "too much" have to have their own heat values assigned to them.
Then the question comes up with chain firing. If I chain fire the PPCs before the AC20, does the AC20 receive a different heat scaling - as if I fired 2 AC20s? Or are we under a per-combo penalty system? .... If not... what if I reverse the chain firing order, and finish with a PPC? Does it get the AC20 heat penalty, or does it get a PPC heat penalty?
If chain firing affects the heat buildup differently - then is that "abuse" or "exploits" or simply smart building/piloting?
I'm sure an intelligent, reasonable person like yourself has a very good answer to those questions that will have to be answered for this system to ever be fully implemented.