Do You Like The New Boating Restriction System?
#481
Posted 21 July 2013 - 02:32 PM
I disagree in convergence being the solution. I would be ok with a cone of fire, but that leads to a less mobile game and that would suck. Other convergence ideas are more arbitrary, harder on new players and remove shooting skill as a factor. This heat mechanic stagers firing, rewarding those who can place multiple hits on he same box and rewarding those who can manuver quickly when they come under fire.
2 PPC plus gause, or double gause still rule the meta in the 8man drops I have played,along with assault mechs online, other fixes, like more dynamic goals, can bring that o heel.
I would like to see a greater consequence to poptarting, give gravity some teeth.
I would pst a longer breakdown but this thread is growing faster than I can read it. Perhaps I'll make a why I like the heat changes thread and you can all come flame me there.
#482
Posted 21 July 2013 - 03:02 PM
Edited by Dart Nimrod, 21 July 2013 - 04:20 PM.
#483
Posted 21 July 2013 - 05:03 PM
Stelar 7, on 21 July 2013 - 02:32 PM, said:
...I would like to see a greater consequence to poptarting, give gravity some teeth...
Internal damage at 100%?.. give gravity some teeth?.. are you kidding? If this is a joke, then it's a joke of very poor taste, and if you're serious, then you must be some kind of crazy easy rider. Internal damage from more than 120% to 100% is quite enough, and giving gravity MORE teeth will simply drive jumping mechs to extinction, especially light ones. Plus, after 45 deg. patch, gravity have gained enough teeth, you know.
#484
Posted 21 July 2013 - 06:25 PM
#485
Posted 21 July 2013 - 06:55 PM
#486
Posted 21 July 2013 - 07:28 PM
Dart Nimrod, on 21 July 2013 - 05:03 PM, said:
I'm an easy rider because I want a punishment for poor heat management? That is a first, harsher rules is easy mode? You will have to explain that one.
As for poptarts when you fall from more than half the height of your mech there needs to be some pain, a bit of armor damage, it can be rough on spiders, however a highlander boosting straight up then falling with no brake thrust should be causing significant damage to its legs. Burn at the bottom to decelerate, no damage.
Short version, boost up and then drop should equal break your mech, repeated abuse should leg the offender.
#487
Posted 21 July 2013 - 08:02 PM
Stelar 7, on 21 July 2013 - 07:28 PM, said:
As for poptarts when you fall from more than half the height of your mech there needs to be some pain, a bit of armor damage, it can be rough on spiders, however a highlander boosting straight up then falling with no brake thrust should be causing significant damage to its legs. Burn at the bottom to decelerate, no damage.
Short version, boost up and then drop should equal break your mech, repeated abuse should leg the offender.
I know, I shouldn't loose my temper. I was wrong and should not have to insult you. Accept my apologies, please.
Edited by Dart Nimrod, 21 July 2013 - 08:02 PM.
#489
Posted 21 July 2013 - 08:28 PM
#490
Posted 21 July 2013 - 09:10 PM
and yes... poptarters should take a good ammount of falldamage.
#491
Posted 21 July 2013 - 10:31 PM
Dart Nimrod, on 21 July 2013 - 08:28 PM, said:
I would actually like to see crits to the actuators, followed by internal structure damage, let them low down and turn slowly, that will make a brawler rush more threatening, and make disengage and relocate harder.
As for the jagermech, don't try to bring in real physics, battletech uses the physics that are conviennt.
#492
Posted 21 July 2013 - 11:07 PM
Stelar 7, on 21 July 2013 - 10:31 PM, said:
As for the jagermech, don't try to bring in real physics, battletech uses the physics that are conviennt.
Actuator crits are confirmed already. Won't be that useful for smaller mechs but should at least make assaults slightly less annoying after their armor is gone.
#493
Posted 22 July 2013 - 12:11 AM
It seems like people have to learn how to build there mechs and manage their heat again.
I also noticed less boats, at least the real ridiculous builds like 4-6 PPC Stalkers are seen less.
Taking into account that the new heat penalties are a rather complicated system which allows - and really needs - some more tweaking and adjustments my first impression is quite good.
#494
Posted 22 July 2013 - 05:42 AM
- It has NOT fixed the problem yet because it is a system that is undergoing major tuning. An anti-boat system was needed. That was supposed to be hardpoint size. But for some reason at PGI are against it the same way they are against Convergence. Let's deal with it. So we are stuck with the Heat Scale system. And it is stupid to evaluate it based on the current values and multipliers since it is a work in progress. While I see why many think it won't ever be a good system (and I agree that betters ones should have been developed), I keep thinking that it is WAY better than nothing, that it DOES have a chance to be tuned into limiting boating and extreme alpha, and that my evaluation is NOT based on the actual numbers but it is based on the concept. I am pretty sure the values will be fixed and more weapons will be grouped together.
To conclude, I haven't seen many changes after the most recent patch, but I have seen some. Less AC40, which is good. Then again, as someone else said, more PPCs and Guass just under different flavours. SINCE THE HEAT SCALE SYSTEM IS A WORK IN PROGRESS, it is silly to judge it based on the values and multipliers we have now because they are obviously going to be changed.
#495
Posted 22 July 2013 - 07:05 AM
Lefteye, on 22 July 2013 - 05:42 AM, said:
- It has NOT fixed the problem yet because it is a system that is undergoing major tuning. An anti-boat system was needed. That was supposed to be hardpoint size. But for some reason at PGI are against it the same way they are against Convergence. Let's deal with it. So we are stuck with the Heat Scale system. And it is stupid to evaluate it based on the current values and multipliers since it is a work in progress. While I see why many think it won't ever be a good system (and I agree that betters ones should have been developed), I keep thinking that it is WAY better than nothing, that it DOES have a chance to be tuned into limiting boating and extreme alpha, and that my evaluation is NOT based on the actual numbers but it is based on the concept. I am pretty sure the values will be fixed and more weapons will be grouped together.
To conclude, I haven't seen many changes after the most recent patch, but I have seen some. Less AC40, which is good. Then again, as someone else said, more PPCs and Guass just under different flavours. SINCE THE HEAT SCALE SYSTEM IS A WORK IN PROGRESS, it is silly to judge it based on the values and multipliers we have now because they are obviously going to be changed.
Problem is its not way better then nothing, infact nothing would have helped just as much. AC/40 was never a problem, such easy builds to counter.
They have been working on this for quite some time and still couldn't make it even remotely effective, what makes you think they will get it right in the coming months? A few simple tweaks of OP weapons would help to balance builds far more then this ALPHA ONLY punishment chart.
If you are running around spamming alpha then you should be shutting down a lot taking internal damage, no boating penalty required, scaled instead by heat, not how many of one weapon you have... silly.
#496
Posted 22 July 2013 - 07:37 AM
Dart Nimrod, on 21 July 2013 - 03:02 PM, said:
I'd say that those who are satisfied with this patch want to see more tactics and skill sets that are valid, rather than one small set of builds that dominates the game.
Edited by Darwins Dog, 22 July 2013 - 07:40 AM.
#497
Posted 22 July 2013 - 07:50 AM
#498
Posted 22 July 2013 - 08:01 AM
Royalewithcheese, on 22 July 2013 - 07:50 AM, said:
It's because of SRM's, like we've been saying.
But whatever! Heat scaling 4 life.
#499
Posted 22 July 2013 - 08:32 AM
jakucha, on 21 July 2013 - 11:07 PM, said:
Actuator crits are confirmed already. Won't be that useful for smaller mechs but should at least make assaults slightly less annoying after their armor is gone.
That makes me very happy.
____
Cell post, can't seem to scroll to the bottom so I'm now replying to the quotes below.
Seriously, you don't think the quad PPC folk saw the writing on the wall and switched? I have seen a lot more variety on mechs that do not mount SRM so SRM changes are not the source of all, or even most, of the changes in builds. I gather you don't like the heat system but it is obvious it is having an effect. What the long term results will be are still up for grabs. You will predict doom and gloom, I am more hopeful.
Royalewithcheese, on 22 July 2013 - 07:50 AM, said:
#500
Posted 22 July 2013 - 08:33 AM
Darwins Dog, on 22 July 2013 - 07:37 AM, said:
Yah? And what prevented them from seeing all that valid tactics and skill sets before this patch? This patch is just another step away from canon and even reality. If all this major and minor changes means that PGIs want to make their own canon, then I got a bad feeling about it, because I'm starting to seriously doubt that they can do something worthy. Especially compare to MWLL.
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